Leviat 13 Posted June 2, 2017 13 hours ago, Hvymtal said: TKS Share this post Link to post Share on other sites
Eagle1992 373 Posted June 2, 2017 29 minutes ago, Alwarren said: Work on this is underway. No ETA yet, but we intend to add the dynamic loadout to all CUP helicopters and planes. Thats great to hear imho the dynamic Loadout is a real game changerr, its absolutely great. Share this post Link to post Share on other sites
ineptaphid 6413 Posted June 2, 2017 1 hour ago, Alwarren said: Work on this is underway. No ETA yet, but we intend to add the dynamic loadout to all CUP helicopters and planes. Anyone else find that recently they are able to hit 500km/h in the CUP Apache? Because i can... :D Makes orbiting above an area somewhat difficult. 1 Share this post Link to post Share on other sites
AZCoder 921 Posted June 2, 2017 Hmmm, I couldn't get mine over 390km, LOL. Still way fast. 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted June 3, 2017 17 hours ago, islesfan186 said: For the helicopters, are you making your own Hellfire missiles or would you be using Firewill's AWS? Cuz it would be cool to select different hellfire types per rail (if possibile). I think the only types of HF's in game were the K, dunno if there are/were plans to have others for different roles. I ETSed in 2011, but at that time we were using F, K2, K2A, M, N and trying to use up whatever was left of the C's. We didn't use the L's cuz we didn't have the FCR's when we were deployed...too much weight...though with the Block III/-64E drivetrain overhaul and full utilization of the 701D engines I don't think that's an issue anymore We're using our own weapon systems, since we don't want to make CUP dependent on any third party addons except for CBA. 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted June 3, 2017 20 hours ago, ineptaphid said: Anyone else find that recently they are able to hit 500km/h in the CUP Apache? Because i can... :D Makes orbiting above an area somewhat difficult. Make a ticket, we'll take a look. 2 Share this post Link to post Share on other sites
simcardo 792 Posted June 8, 2017 There seems to be some bump mapping bug in the Russian uniforms (except on the commander one) And also, US Army MICH helmets are missing their NVG mounts (except for one model with the orange-glassed goggles), but the USMC one has them Also I wonder, why don't the USMC frog gear use the original texture (made by sabre i think) that was included in bink's addon for A2? was it not allowed to be edited or something? Share this post Link to post Share on other sites
domokun 515 Posted June 8, 2017 1 hour ago, simcardo said: And also, US Army MICH helmets are missing their NVG mounts (except for one model with the orange-glassed goggles), but the USMC one has them Also I wonder, why don't the USMC frog gear use the original texture (made by sabre i think) that was included in bink's addon for A2? was it not allowed to be edited or something? Is it me? Or do those hands look freakishly large? And orange. Did someone install the Trump mod? 5 Share this post Link to post Share on other sites
Macser 776 Posted June 8, 2017 1 hour ago, simcardo said: There seems to be some bump mapping bug in the Russian uniforms (except on the commander one) If that's an issue, it's possibly the shadow volume. The normal map looks like it's displaying correctly. Share this post Link to post Share on other sites
bad benson 1733 Posted June 8, 2017 hm. maybe it's accidentally the wrong normal map? those seams look weird in the first one. going over the pocket and stuff. might be just the picture. either way, more info is probably good. although guessing is fun Share this post Link to post Share on other sites
Chairborne 2594 Posted June 8, 2017 4 hours ago, simcardo said: There seems to be some bump mapping bug in the Russian uniforms (except on the commander one) And also, US Army MICH helmets are missing their NVG mounts (except for one model with the orange-glassed goggles), but the USMC one has them Also I wonder, why don't the USMC frog gear use the original texture (made by sabre i think) that was included in bink's addon for A2? was it not allowed to be edited or something? Those look like bugs with materials assignment indeed, i think i saw it before but last time i played with those uniforms they were ok. Make a ticket in our feedback tracker and we'll take a look, same for the NVG mount on the helmet. 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted June 9, 2017 15 hours ago, simcardo said: Also I wonder, why don't the USMC frog gear use the original texture (made by sabre i think) that was included in bink's addon for A2? was it not allowed to be edited or something? I don't remember exactly what went down. It wasn't about permission. IIRC, the textures looked too bright in the new lighting and there might have been the one or the other occasion of missing texture space under vests etc... At that point I decided it was easier to remake some of the textures, but really don't know anymore why specifically. Share this post Link to post Share on other sites
lawndartleo 109 Posted June 12, 2017 Before slaying me for not searching... I've searched. Is there a way to filter the BIS arsenal to have ONLY cup items so that I can make a mission exclusively CUP (to the extent that it can be within the context of the game)? I do see the weapons box... what about uniforms and such? Share this post Link to post Share on other sites
AZCoder 921 Posted June 12, 2017 The arsenal defaults to alphabetical, but you can click the dropdown and sort by mod, makes it a lot easier. Share this post Link to post Share on other sites
Alwarren 2767 Posted June 12, 2017 8 hours ago, lawndartleo said: Before slaying me for not searching... I've searched. Is there a way to filter the BIS arsenal to have ONLY cup items so that I can make a mission exclusively CUP (to the extent that it can be within the context of the game)? I do see the weapons box... what about uniforms and such? All CUP assets should have the appropriate CUP logo, so if you only use those then you should be golden. Share this post Link to post Share on other sites
lawndartleo 109 Posted June 12, 2017 There's filtering by add-on as well. My goal is VA's that are limited to strictly CUP. If not that, at least normal boxes with CUP only. Share this post Link to post Share on other sites
Alwarren 2767 Posted June 12, 2017 38 minutes ago, lawndartleo said: There's filtering by add-on as well. My goal is VA's that are limited to strictly CUP. If not that, at least normal boxes with CUP only. Ah you mean inside the mission? There are no equipment/uniform-boxes I'm afraid. I think there is a way to filter VA stuff, it could probably be automated via the dlc="xxx" config entries, but there is, sadly, no prefabricated solution. Share this post Link to post Share on other sites
lawndartleo 109 Posted June 12, 2017 Yes... in mission. Sounds like a good old fashioned non arsenal box is my best bet. That's a lot of class names to get. Share this post Link to post Share on other sites
pawelkpl 29 Posted June 13, 2017 Will there be any sensor overhaul/update for cup planes and helos ? Apaches and A10 are useless after 1.70 A3 update... 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted June 13, 2017 We were going to but since you ask so nicely maybe we wont. 9 Share this post Link to post Share on other sites
wsxcgy 1960 Posted June 13, 2017 @lawndartleo You could add every CUP item to an empty container in the eden editor and then make the container a virtual arsenal so it will have everything you put in there in unlimited quantities. Tedious as heck though. Share this post Link to post Share on other sites
Alwarren 2767 Posted June 13, 2017 1 hour ago, Chairborne said: We were going to but since you ask so nicely maybe we wont. I say we delay until after the Taki Civilians ^^ 3 Share this post Link to post Share on other sites
pawelkpl 29 Posted June 13, 2017 2 hours ago, Chairborne said: We were going to but since you ask so nicely maybe we wont. Is this some sort of humor or something else because I don't get it. What is wrong with my question ? Share this post Link to post Share on other sites
hcpookie 3770 Posted June 13, 2017 lol because you basically said "your mod sucks since the update" and they know all the details anyway so really there is no point to the question. "when it is done" Share this post Link to post Share on other sites
sargken 286 Posted June 13, 2017 It's probably already fixed on an internal build Share this post Link to post Share on other sites