Chairborne 2594 Posted May 19, 2017 Last i checked our missiles are SACLOS too. Share this post Link to post Share on other sites
Linkn 0 Posted May 19, 2017 Will cup update their tanks and other ground vechs to use the lazer to range and auto adjust elevation? Like how the defult arma vechs now work. Share this post Link to post Share on other sites
R0adki11 3945 Posted May 19, 2017 7 minutes ago, Linkn said: Will cup update their tanks and other ground vechs to use the lazer to range and auto adjust elevation? Like how the defult arma vechs now work. Please see the following post: Share this post Link to post Share on other sites
Linkn 0 Posted May 19, 2017 Missed that, quick answer though, thanks! Whats the eta of the update? Read it was on the dev build for cup atm Share this post Link to post Share on other sites
Rich_R 1087 Posted May 19, 2017 Personally, I'm looking forward when (if) the CUP guys get around to converting the CUP aircraft to the new dynamic loading. Can you imagine being able to custom load their Apache? That, along with this amazing mod http://www.armaholic.com/page.php?id=32755 Makes in-game aircraft loadouts real-time. Share this post Link to post Share on other sites
hcpookie 3770 Posted May 19, 2017 3 hours ago, Linkn said: Whats the eta of the update? They have had everything fixed for WEEKS and they don't want to share the update with anyone! Or... "when it is done". Not sure which... 3 Share this post Link to post Share on other sites
kibyde 64 Posted May 20, 2017 14 hours ago, dragon01 said: Actually, it's a bit more complicated. If it's impossible to lock on with a human gunner, then AI should also use manual guidance, unless CUP is doing something weird. AI can use manual guidance, but it used to be somewhat unreliable in my experience, not working at all on vanilla missiles. The patch didn't automatically fix RHS missiles, at the very least, so devs probably need to look into implementing the fix. In case CUP is doing something weird, it should stop and use whatever manual guidance method Scalpel uses. Scalpel works, I can say that for certain. As long as the gunner is actually looking at the target (generally, it seems that designating a target does ensure that he is), the missile will guide. 13 hours ago, Chairborne said: Last i checked our missiles are SACLOS too. dragon01 is right. Since the last ArmA3 update the SACLOS missiles on the Mi-24 don't require a lock-on anymore and work as intended. The problem is solved then. 2 Share this post Link to post Share on other sites
dragon01 902 Posted May 20, 2017 Ah, so there it is. If that's so, they never did require lock-on, it was just that for a long time, SACLOS has been broken for AI. That's probably why it was so hit or miss (*ba-dum-dish*). :) 2 Share this post Link to post Share on other sites
Hvymtal 1251 Posted May 22, 2017 I'd like to report what may be a bug or design oversight I decided to make some of my standard lore-friendly loadouts with the XM8 and I discovered that the 5.56mm Mags may be a little too heavy. Here's some numbers: Assault Pack: 14 CUP mags, 20 BIS 5.56, 17 RHS M855, 16 6.5mm NATO, 5 BIS C-mags, 6 6.5mm 100s, 3 CUP C-mags, 5 RHS 100 M855 Kitbag: 25 CUP mags, 35 BIS 5.56, 29 RHS M855, 28 6.5mm NATO, 9 BIS C-mags, 11 6.5mm 100s, 6 CUP C-mags, 10 RHS 100 M855 This isn't a big deal for most weapons since they are configured to be able to use BIS 5.56, but it is really bad for G36/XM8 users since those weapons can't take anything but CUP G36 mags. I know there is a simple solution: Use NIArms, and while that works fine for private use it may not work for servers that don't use NIArms for various reasons Working on how to make a ticket in the CUP Phabricator, brb Edit: I don't seem to be able to make a ticket, halp :/ 1 Share this post Link to post Share on other sites
bars91 956 Posted May 22, 2017 AFAIK Vanilla A3 does not have G36 mags (and XM8 is a uglyfied G36, thus the mag incompatibility). So I think being unable to use STANAG (M16\4, Tavor, F2000 etc) 5.56 mags in a G36-derived weapon is by design Share this post Link to post Share on other sites
Alwarren 2765 Posted May 22, 2017 10 hours ago, Hvymtal said: I'd like to report what may be a bug or design oversight I decided to make some of my standard lore-friendly loadouts with the XM8 and I discovered that the 5.56mm Mags may be a little too heavy. Here's some numbers: Assault Pack: 14 CUP mags, 20 BIS 5.56, 17 RHS M855, 16 6.5mm NATO, 5 BIS C-mags, 6 6.5mm 100s, 3 CUP C-mags, 5 RHS 100 M855 Kitbag: 25 CUP mags, 35 BIS 5.56, 29 RHS M855, 28 6.5mm NATO, 9 BIS C-mags, 11 6.5mm 100s, 6 CUP C-mags, 10 RHS 100 M855 Problem with the whole weight issue is that it's a completely arbitrary number. Weight and Volume rolled into a single number. The CUP values are mostly calculated after a forumla that was used by one of the load calculator addons, and sometimes tweaked up or down a bit, according to real-world weights (where applicable). But the whole weight/carry capacity thing in Arma isn't very transparent, so everybody comes up with different values. Quote This isn't a big deal for most weapons since they are configured to be able to use BIS 5.56, but it is really bad for G36/XM8 users since those weapons can't take anything but CUP G36 mags. I know there is a simple solution: Use NIArms, and while that works fine for private use it may not work for servers that don't use NIArms for various reasons The G36 and XM8 have magazine wells that are not compatible with STANAG. They can be exchanged and fitted with an appropriate magwell in real life, but it will always be one or the other. We opted for the more common G36 magazine wells. Quote Working on how to make a ticket in the CUP Phabricator, brb Edit: I don't seem to be able to make a ticket, halp :/ Just select "create task" from the star menu on top. 2 Share this post Link to post Share on other sites
Hvymtal 1251 Posted May 22, 2017 I'm not confused by anything, I already know about the magazines and magwell thing. It just seems a little strange to me that the CUP mags would come out heavier than the BIS 6.5 mags. Yeah if you're only carrying the "standard issue" 8 mags plus some other bits its not a big issue, but nobody does that thanks to it being a vidya gaem As for the Phabricator I already know how to use it having used BIS', but for CUP my only two options are "create project", which I can't do, and "edit favorites," Oh, and on the uglified G36 bit, the XM8 is also lighter, simpler, and easier to change major components. As for aesthetics, one man's ugly is another man's cool, key words Suzuki Hayabusa. Whether PCAP was a good idea, well look at what we have now with M-LOK and Crapmod Keymod. Share this post Link to post Share on other sites
Phantom Hawk 44 Posted May 22, 2017 Ive noticed a new option in 3DEN under attributes called CUP static line attributes does anyone know what this is for? Share this post Link to post Share on other sites
tokyoindia 18 Posted May 23, 2017 13 hours ago, Phantom Hawk said: Ive noticed a new option in 3DEN under attributes called CUP static line attributes does anyone know what this is for? It gives the player the option to do a static line para jump from a capable aircraft. Its really awesome, I just wish I could work out how to get the AI to use it too >< 1 Share this post Link to post Share on other sites
Phantom Hawk 44 Posted May 23, 2017 That sounds amazing can we get tutorial on how to use it? Share this post Link to post Share on other sites
Alwarren 2765 Posted May 23, 2017 18 hours ago, Hvymtal said: I'm not confused by anything, I already know about the magazines and magwell thing. It just seems a little strange to me that the CUP mags would come out heavier than the BIS 6.5 mags. Why? One of the points of caseless ammo is the weight. 6.5 vs 5.56 doesn't make a lot of difference (I think the 6.5 is Grendel format anyway, meaning 6.5x39) so if the BIS 6.5 mags are heavier, I would say that is a bug. 18 hours ago, Hvymtal said: Oh, and on the uglified G36 bit, the XM8 is also lighter, simpler, and easier to change major components. As for aesthetics, one man's ugly is another man's cool, key words Suzuki Hayabusa. Whether PCAP was a good idea, well look at what we have now with M-LOK and Crapmod Keymod. I happen to like the look of the XM8 (and the G36, for the matter). 2 Share this post Link to post Share on other sites
Leviat 13 Posted June 1, 2017 someone having issues with maps after arma jets dlc? All biulding Cup if with problems. Share this post Link to post Share on other sites
cyruz 103 Posted June 1, 2017 9 hours ago, Leviat said: someone having issues with maps after arma jets dlc? All biulding Cup if with problems. Wrong thread, you want CUP terrains.. and also some further clarity on what the issue is. 1 Share this post Link to post Share on other sites
Leviat 13 Posted June 1, 2017 6 hours ago, cyruz said: Wrong thread, you want CUP terrains.. and also some further clarity on what the issue is. this topic is not for all cup mods? Share this post Link to post Share on other sites
pazuzu 17 Posted June 1, 2017 7 minutes ago, Leviat said: this topic is not for all cup mods? There's a thread for CUP terrains. 1 Share this post Link to post Share on other sites
Hvymtal 1251 Posted June 2, 2017 It'd be helpful if you actually linked it 2 Share this post Link to post Share on other sites
Rich_R 1087 Posted June 2, 2017 I went back a few pages and googled this question before asking, so apologies if I missed it being asked. Have the talented people behind CUP put converting the helos in the pack to use the new dynamic loading on the to-do list? Having this feature, along with Grumpy's in-game script would make using the CUP Apache really dynamic. Share this post Link to post Share on other sites
Alwarren 2765 Posted June 2, 2017 4 hours ago, Rich_R said: I went back a few pages and googled this question before asking, so apologies if I missed it being asked. Have the talented people behind CUP put converting the helos in the pack to use the new dynamic loading on the to-do list? Having this feature, along with Grumpy's in-game script would make using the CUP Apache really dynamic. Work on this is underway. No ETA yet, but we intend to add the dynamic loadout to all CUP helicopters and planes. 5 Share this post Link to post Share on other sites
Rich_R 1087 Posted June 2, 2017 Awesome news! Thanks (as always) for the effort and hard work! 1 Share this post Link to post Share on other sites
islesfan186 83 Posted June 2, 2017 For the helicopters, are you making your own Hellfire missiles or would you be using Firewill's AWS? Cuz it would be cool to select different hellfire types per rail (if possibile). I think the only types of HF's in game were the K, dunno if there are/were plans to have others for different roles. I ETSed in 2011, but at that time we were using F, K2, K2A, M, N and trying to use up whatever was left of the C's. We didn't use the L's cuz we didn't have the FCR's when we were deployed...too much weight...though with the Block III/-64E drivetrain overhaul and full utilization of the 701D engines I don't think that's an issue anymore Share this post Link to post Share on other sites