oldbear 390 Posted June 3, 2016 Thanks for this release, keep up the good work B)New on front page at Armed Assault.info Link to mirror :CUP Terrains - Complete (v 1.1.0) - [8 GB] : http://www.armedassault.info/index.php?game=2&cat=addons&id=2022 2 Share this post Link to post Share on other sites
silentghoust 132 Posted June 4, 2016 I have a suggestion.I don't know how many actual modelers you have. But have you guys considered just scrapping the Arma 2 models for the much better AO ones? It wouldn't take that much work to reskin the AO ones with the marine camo, you could also remove features from the hmmv to better represent the simplified marine variants. This also goes with guns, and other similar objects. Share this post Link to post Share on other sites
taro8 806 Posted June 4, 2016 Is it just me or some helicopter a cannons give script error when fired, something about missing bis_effects_heavycaliber config or something. Noticed only in editor, as in normal gameplay error reporting is disabled I guess. My guess that the source of the problem is in "CUP_Weapons_Ammunition" with ammo that have this: muzzleEffect = "BIS_Effects_HeavyCaliber"; Share this post Link to post Share on other sites
Chairborne 2594 Posted June 4, 2016 I have a suggestion. I don't know how many actual modelers you have. But have you guys considered just scrapping the Arma 2 models for the much better AO ones? It wouldn't take that much work to reskin the AO ones with the marine camo, you could also remove features from the hmmv to better represent the simplified marine variants. This also goes with guns, and other similar objects. Yes, but unfortunately modelers don't grow on trees. :P We're already in the process of replacing some models with new ones, but that takes time. Same with some weapons. Some are still salvageable, others (Dragunov, MP5) are just obsolete. If there are any modelers/texturers/modders that would like to step in and help us get in touch with one of us or come by our discord chat (https://discordapp.com/invite/0WqE6NaD5yJmGnX8). Is it just me or some helicopter a cannons give script error when fired, something about missing bis_effects_heavycaliber config or something. Noticed only in editor, as in normal gameplay error reporting is disabled I guess. My guess that the source of the problem is in "CUP_Weapons_Ammunition" with ammo that have this: muzzleEffect = "BIS_Effects_HeavyCaliber"; Which helicopter? Do you have other mods loaded? Share this post Link to post Share on other sites
taro8 806 Posted June 4, 2016 Ah-64D, Super Hinds. Got ACE along with compatibility patches for CUP and ACE. That and the DragonFyre sound mod along with some other random mods. Will do more testing later. Share this post Link to post Share on other sites
KENNETH03 13 Posted June 4, 2016 Hello guys,good work :D awesome!, can you add this jeftfigthter please,some one ask for permission cabine fix please,very nice aircarft http://www.armaholic.com/page.php?id=8144 look guys http://postimg.org/image/jy900hywb/c6e06138/ sorry man but is diferent flankers,dont forget this model http://postimg.org/image/jy900hywb/c6e06138/ 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted June 4, 2016 Hello guys,good work :D awesome!, can you add this jeftfigthter please,some one ask for permission cabine fix please,very nice aircarft http://www.armaholic.com/page.php?id=8144 look guys http://postimg.org/image/jy900hywb/c6e06138/ You can't just go adding other things to a mod. Not how it works. If you want to fly flankers in CUP, you might want to try these: https://forums.bistudio.com/topic/190606-flankers-release-for-cup/ Share this post Link to post Share on other sites
bars91 956 Posted June 4, 2016 You can't just go adding other things to a mod. Not how it works. If you want to fly flankers in CUP, you might want to try these: https://forums.bistudio.com/topic/190606-flankers-release-for-cup/ Can conform, apart from minor bugs, they are a BEAST! Share this post Link to post Share on other sites
Grahame 94 Posted June 4, 2016 Feel free to report this post as spam but from my dedi RPT now... 8:03:10 Updating base class LandVehicle->, by CUP\Vehicles\CUP_Vehicles_Fastrope\config.bin/CfgVehicles/Motorcycle/ You can fast rope on a motorbike now..? I can't wait for Epoch and ACE to work together damn it! ;) Share this post Link to post Share on other sites
Titi 68 Posted June 4, 2016 Hi, On Zargabad's map there are 2 construction cranes that are not at the right height Just near the airport, on the construction site. Thanks for your hard work guys regards 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted June 4, 2016 Sorry for the stupid question... it's possible to switch OFF with an addAction this radar: INS_WarfareBAntiAirRadar and what should I put in the SQS? Thank you. Share this post Link to post Share on other sites
ineptaphid 6413 Posted June 4, 2016 I have a suggestion. I don't know how many actual modelers you have. But have you guys considered just scrapping the Arma 2 models for the much better AO ones? It wouldn't take that much work to reskin the AO ones with the marine camo, you could also remove features from the hmmv to better represent the simplified marine variants. This also goes with guns, and other similar objects. Why not join the team and help? Then you can have anything you want in the game. Share this post Link to post Share on other sites
Grahame 94 Posted June 5, 2016 You really have to calm down these Hello Kitty VW Golfs, they really do go at it: P.S. When I have problems with CUP I report them to the bug tracker... So I thought you'd like this no bug at all moment... 5 Share this post Link to post Share on other sites
cedrico85 0 Posted June 6, 2016 Hello here, A great thanks to you guys for this great job !!! But i have a question, i dont now if someone here post it but i can't find any Class name for the Vehicles list you add Like the A10, LHD, Frigate , SUV ... on your wiki there is nothing with the class names so sorry for this but can someone here say me where i can find them ? thank you so much Share this post Link to post Share on other sites
Alwarren 2767 Posted June 6, 2016 Hello here, A great thanks to you guys for this great job !!! But i have a question, i dont now if someone here post it but i can't find any Class name for the Vehicles list you add Like the A10, LHD, Frigate , SUV ... on your wiki there is nothing with the class names so sorry for this but can someone here say me where i can find them ? thank you so much if in doubt, hover the mouse over the unit in the Editor's Assets list, it will pop up the class name. Or, right-click on a placed unit or units, go to "Log -> Log class names to clipboard" 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted June 6, 2016 Slow but steady progress on sound shaders: Spent exactly zero minutes on editing but gets the point across. 11 Share this post Link to post Share on other sites
ineptaphid 6413 Posted June 6, 2016 Sounds good Chairborne :) 1 Share this post Link to post Share on other sites
phronk 898 Posted June 6, 2016 Such a huge difference, great work so far man. 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted June 7, 2016 Enjoying Tanoa!! B) B) B) http://imgur.com/a/XbcSY 13 Share this post Link to post Share on other sites
bars91 956 Posted June 7, 2016 You know that Marines don't use Olive Drab gear... only Coyote Brown. (simple recolor of green parts to CB via hue sliders in PS should do the job) But this all is just FYI. Take it or leave it. Enjoying the CUP as is already. Share this post Link to post Share on other sites
Chairborne 2594 Posted June 7, 2016 Standard issue, yes, however personal procurements of gear in OD were rather common, especially for Force Recon units, when A2 was made in 2008 and prior. :) 2 Share this post Link to post Share on other sites
bars91 956 Posted June 7, 2016 I know. But as with russian helmets and AK74m instead of 107, are there plans to correct the details that don't require substantial time investment? Like the black boots on one of the Marine uniforms? Or are you still primarily doing ports? Share this post Link to post Share on other sites
Chairborne 2594 Posted June 7, 2016 Yes, the A2 uniforms need either improvements or remodeling, we'll see. 1 Share this post Link to post Share on other sites
bagpiperguy 74 Posted June 8, 2016 Now... the true question did those Amtrac come out of the water or where they just sitting there Share this post Link to post Share on other sites
Guest Posted June 8, 2016 Chairborne, Did you have access to Tanoa map? Share this post Link to post Share on other sites