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66 ExcellentAbout Titi
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France
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Any plan for future at this point. Sentences are auto diseabled in CBA settings to evoid mixing languages that can be enabled in CBA addon configuration Distopian1 is in charge of the mod now I'm not more involved in Arma from months
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Please read first page about CSAT and how to allow them to speak
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Nope :(
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Updated to v1.6 Changelog: - Added factions configuration for FOW (not japan) and Massi's units - Syntax error corrected in Dsai_loop.sqf (Thanks to Dystopian1) Available on steam Happy new year to all of you
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Updated to v1.5 Changelog: - Base classes cleaned for RHS and IFA in CfgFactionClasses to evoid inheritance conflic Thanks to Dystopian1 & Kju Available on steam
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Updated to v1.4 Changelog: - Added IFA factions configuration. These factions don't need to be configured by mission designer and units speak automatically in any mission - Bug corrected reload shout Available on steam IFA3 version is obsolete now and will be delete on steam
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Priorities have been changed in lastest update, now you can use rug array as previously and it will override factions selections
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Why not...
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What version are you using because in v1.2 reload shouts have been highly decreased.
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Updated to v1.3 Changelog: - Commands selection ordered as below a/ If Rug_dsai_sides array is used in a gamelogic it overrides all languages set by factions default selection. b/ If a language on a group leader is applied (ex: this setVariable ["RUG_DSAI_LANG", "RUG_DSAIRUS"];) it overrides the language of the group only set by factions default selection. c/ If any languages have been set by gamelogic or on leader group, the default selection faction runs automatically. Thanks to Dystopian1 Also available on steam
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We are working on ordering selections 1/ If Rug_dsai_sides array is used in a gamelogic it will override all languages as previously (set by default with factions) 2/ If a language on a group leader is applied (ex: this setVariable ["RUG_DSAI_LANG", "RUG_DSAIRUS"];) it will override the language of the group only (set by default) 3/ If there any languages set by gamelogic or on group leader, the default language faction runs.
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Yes I did it too IFA3 as well with they own factions, sides and less languages
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Updated v1.2 Changelog: - Fixed the old reload shouts (now sound heard after AI reload weapon for real) - Fixed bug in water where Ai were able to talk underwater if they start in and lost theirs voices when exiting it - Fixed CBA settings to enable or disable sentences in rug dsai addon configuration page in game Thanks to LarsAspra & Leopard20 Also available on steam
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Update v1.1 Changelog: - Added language configuration per factions (vanilla, RHS, CUP). These factions don't need to be configured by mission designer and units speak automatically in any mission (exception see note) - Added "Disable sentences" CBA setting in "DSAI" category, checked by default - Optimized much code (init mainly) - Some scheduled code is replaced with unscheduled counterpart Thanks to Dystopian1 for these new features Note: CSAT faction (greek) is not listed in CfgFactionClasses. Use for ex: this setVariable ["RUG_DSAI_LANG", "RUG_DSAIRUS"] on each leader to force language to this model. Also available on steam * Add gamelogic with its init line rug dsai command line like: RUG_DSAI_SIDES = ["RUG_DSAIGER","RUG_DSAIENG","RUG_DSAIENG","RUG_DSAIGER","RUG_DSAIGER"];
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Mod works in Arma 2 with a command line within its init.sqf. Then every mission had to be modified. The difference on Arma 3 is a game logic on map instead changing init.sqf file. or See advanced customizing section for addon maker in wiki page for the other case : https://community.bistudio.com/wiki/RUG_DSAI There was a defaut advanced setting in installation, I can't remember if it worked but the counterpart was to make several mods or moving pbos from addon folder to unused language folder for all players. (starting game, connecting to server, disconnecting coz bad voices version, shuting down game, moving pbos, starting game and connecting again). For a same side changing German to Russian involved to move russian pbo by the German one from folder to another. In case of MP synchronized server you were oblige to shut down it, moving pbos and restart it to play the mission with the wanted voices. Pretty annoying. Worked with sides only on Arma 2 May be you can deal a faction with below : Set specific language for unit (should be leader of group): _unit setVariable ["RUG_DSAI_LANG", "RUG_DSAIENG"];