Guest Posted April 14, 2016 Release frontpaged on the Armaholic homepage. Community Upgrade Project - Weapon Pack v1.6 Community Base addons A3 Share this post Link to post Share on other sites
Guest Posted April 14, 2016 Release frontpaged on the Armaholic homepage. Community Upgrade Project - Units Pack v1.3 Community Base addons A3 Community Upgrade Project - Weapon Pack Share this post Link to post Share on other sites
Guest Posted April 14, 2016 New version frontpaged on the Armaholic homepage. Community Upgrade Project - Vehicles Pack v1.3 Community Base addons A3 Community Upgrade Project - Weapon Pack Community Upgrade Project - Units Pack Share this post Link to post Share on other sites
Defunkt 431 Posted April 14, 2016 Amazing times! To see players so closely involved in the constant and rapid development of future improvements and at the same time, entrusted with the sources required to curate and update the series' legacy, is just incredible. Has anything like this relationship been seen in gaming before? Many thanks to the CUP team who invest so much toil to hold up the players' end. 5 Share this post Link to post Share on other sites
Wiki 1558 Posted April 14, 2016 Vert nice update! 1 question though: When using the AH-6J, there is a visor when using the miniguns but it disappears when switching to rockets. Can you also add it for the rockets please? Thanks! Share this post Link to post Share on other sites
MAD T 16 Posted April 14, 2016 Hi There seems to be an issue with Helicopters from CUP Vehicles. When i am inside of the helicopter UH-1H and i try to run this code player action ["Eject", vehicle player]; It does not work. It does not even work for other helicopters though i just tested it with one. When i use that command on vanilla helicopters everything works fine. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted April 15, 2016 Wow this update is really nice! It really shows the amount of work to get all that content working, fantastic job CUP team! I don't know if this has been brought up already, but are the coyota and it's technical variants going to make it in? Share this post Link to post Share on other sites
OMAC 254 Posted April 15, 2016 Holy Mackerel! You don't see this every day of the week! :lol: It's a Ka-52 I shot down with my NAPA Ural + Zu-23 on Utes. BTW, the hood of the NAPA guy's camo smock can block his view annoyingly sometimes, especially when he's gunner of Zu-23 searching for targets while not in optics mode. 1 Share this post Link to post Share on other sites
dakaodo 52 Posted April 15, 2016 Sorry if my thanks are simpleminded, but one of my first memories of Arma was watching ShackTac missions a few years ago (Arma 2) where CHkilroy nearly got run down or mowed down by a Vodnik. It was destroyed, to be followed by a mob of 2-3 more Vodniks, IIRC.Thanks for finally bringing forward the Vodnik!Anyway, Arma 3, the CUP package, and all the other mods I use have hitherto already been a huge, wondrous rabbit hole I've lost myself in. CUP just gets better and better, and I don't know that I'd ever ask for a feature to be added, b/c I'm already overwhelmed with amazing choices I don't have the time to fully use. :D Thank you to all the CUP members for their work, including ACE integration and attention to details/fixes.(Did someone improve the lighting wossname textures for the German units? Maybe I just used them on a different map from my previous preview, but they look great and fit into the map lighting now.) Share this post Link to post Share on other sites
Chairborne 2594 Posted April 15, 2016 THE RIDE NEVER ENDS. The DC-3/C-47 got some new materials and liveries: http://imgur.com/a/BK7qP 7 Share this post Link to post Share on other sites
Varanon 892 Posted April 15, 2016 BTW, the hood of the NAPA guy's camo smock can block his view annoyingly sometimes, especially when he's gunner of Zu-23 searching for targets while not in optics mode. Yeah, true. Can you please open a ticket on the bug tracker, I'll look into it ASAP. Share this post Link to post Share on other sites
bardosy 158 Posted April 15, 2016 Hi There seems to be an issue with Helicopters from CUP Vehicles. When i am inside of the helicopter UH-1H and i try to run this code player action ["Eject", vehicle player]; It does not work. It does not even work for other helicopters though i just tested it with one. When i use that command on vanilla helicopters everything works fine. I used this code not for player but his AI soldiers to force them eject from CUP navy blackhawak and it works for me. But it was not the player. Share this post Link to post Share on other sites
realthing 14 Posted April 15, 2016 Hi to all! Really a great update!!! But we have a problem with Bluefor machinegunner's ammo. Machinegun and pistol can not use the ammo of that unit. Share this post Link to post Share on other sites
MrSanchez 243 Posted April 15, 2016 Hi to all! Really a great update!!! But we have a problem with Bluefor machinegunner's ammo. Machinegun and pistol can not use the ammo of that unit. I wouldn't be surprised if I were you. The Czech forces are still using placeholder units, they're not done. Please post this on the tracker though @ http://dev.cup-arma3.org/ Kind regards, Sanchez 1 Share this post Link to post Share on other sites
OMAC 254 Posted April 15, 2016 Yeah, true. Can you please open a ticket on the bug tracker, I'll look into it ASAP. Done. http://dev.cup-arma3.org/T1357 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted April 15, 2016 Hi There seems to be an issue with Helicopters from CUP Vehicles. When i am inside of the helicopter UH-1H and i try to run this code player action ["Eject", vehicle player]; It does not work. It does not even work for other helicopters though i just tested it with one. When i use that command on vanilla helicopters everything works fine. Were you in as crew or passenger? Share this post Link to post Share on other sites
bardosy 158 Posted April 15, 2016 If I add CUP weapons to description.ext, those not show in the briefing. Only the CUP magazines (and the binocular): class Weapons { class CUP_M16A4_ACG { count = 4; }; class CUP_M16A4_ACG_GL { count = 4; }; class Binocular { count = 4; }; class CUP_M240 { count = 2; }; class CUP_M249 { count = 2; }; class CUP_DMR { count = 2; }; class CUP_SMAW { count = 4; }; }; class Magazines { class CUP_30Rnd_556x45_Stanag { count = 50; }; class CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M { count = 10; }; class CUP_200Rnd_TE4_Red_Tracer_556x45_M249 { count = 10; }; class CUP_20Rnd_762x51_DMR { count = 10; }; class CUP_SMAW_HEAA_M { count = 4; }; }; But if I add the same weapons to a vehicle's cargo, weapons available in inventory: helo1 addWeaponCargo["CUP_M249",2]; helo1 addWeaponCargo["CUP_M16A4_ACG_GL",5]; helo1 addMagazineCargo["CUP_200Rnd_TE4_Red_Tracer_556x45_M249",20]; helo1 addMagazineCargo["CUP_30Rnd_556x45_Stanag",30]; helo1 addWeaponCargo["CUP_DMR",2]; helo1 addMagazineCargo["CUP_20Rnd_762x51_DMR",16]; helo1 addWeaponCargo["CUP_SMAW",2]; helo1 addMagazineCargo["CUP_SMAW_HEAA_M",6]; How can I make the weapons also available in briefing? Share this post Link to post Share on other sites
General Kong 148 Posted April 15, 2016 It seems that the US Army Infantry is not showing up in Zeus, all the other factions work fine though, Great update regardless :) Share this post Link to post Share on other sites
cyrilfiggis 14 Posted April 15, 2016 Do you guys happen to have the classname for the cannon on the M1A2 Tusk handy? I can't find it, and have been scouring the config viewer for hours! Thanks. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted April 15, 2016 Did the Takistani civilians make it into the most recent Units release or will that be a future update? Was hoping to make an ALiVE mission using CUP only (Takistani Militia and civilians) but remember reading it might not be completed for this release. Share this post Link to post Share on other sites
Alwarren 2767 Posted April 15, 2016 How can I make the weapons also available in briefing? That's weird... the only thing I can imagine what is happening that the "Compatibility"names do not show up because they are scope=1. Try to replace them with the "real" names (CUP_arifle_M4A1 and similar) and see if that fixes it. Share this post Link to post Share on other sites
Alwarren 2767 Posted April 15, 2016 It seems that the US Army Infantry is not showing up in Zeus, all the other factions work fine though, Great update regardless :) Can you make a ticket on our tracker? I assume it is the units that are missing in the cfgPatches list. Share this post Link to post Share on other sites
Alwarren 2767 Posted April 15, 2016 Do you guys happen to have the classname for the cannon on the M1A2 Tusk handy? I can't find it, and have been scouring the config viewer for hours! Thanks. You didn't look at the right place then, it's right there in the weapons[] array: CUP_Vcannon_M256_M1Abrams Share this post Link to post Share on other sites
Alwarren 2767 Posted April 15, 2016 Did the Takistani civilians make it into the most recent Units release or will that be a future update? Was hoping to make an ALiVE mission using CUP only (Takistani Militia and civilians) but remember reading it might not be completed for this release. Negative, Takistani civilians aren't in yet. Hopefully next update, but that's not a promise, we'll have to see. 3 Share this post Link to post Share on other sites
General Kong 148 Posted April 15, 2016 Can you make a ticket on our tracker? I assume it is the units that are missing in the cfgPatches list. Ticket created :) Share this post Link to post Share on other sites