icarus86 37 Posted March 12, 2016 Because a BPPU isn't enough to ruin your day. https://twitter.com/Slatts_modding/status/708333894878273536 Custom variants? Nice. Share this post Link to post Share on other sites
dakaodo 52 Posted March 12, 2016 Hi, I skimmed the CUP tracker, and it seems questions re: 3rd party stuff aren't intended to be mentioned there. (only meant as: I shouldn't bring up my problem there. :) ) Is there something special/unique/problematic about CUP weapon class names or the shotguns specifically that users should know in order to use them with scripts? I am a beginner scrub when it comes to scripting. This is not a huge deal or a well-known one b/c it's so newly released, but bp.sushi made a door-breaching script that in the breach-settings.cpp asks for weapon class names to apply an event handler. His script seems to ignore the CUP shotguns, but will correctly add the EH to e.g. vanilla and RHS weapons. I tried adding only the CUP_M1014 or the CUP_sgun_M1014, then I tried including both. I checked all the shotguns, then a sample of the other CUP weapons. We've already troubleshot the script, and every bit of it works as advertised -- just not with CUP weapons. class BREACH { gunClasses[] = {"CUP_M1014", "CUP_sgun_M1014", "hgun_Pistol_heavy_02_F", "CUP_Weapon_sgun_AA12"}; } (I cut out non-relevant classes and comments)I pulled the weapons' class names from the in-game config viewer. I do really appreciate all the immense and tedious work that the huge CUP conversion is requiring. The edits, fixes, and improvements are truly a labor of love. And the Vodnik! Oh yes. One of the earlier Arma 2 videos I watched featured several AI-driven Vodniks. It was pretty cool, and in a tiny way helped motivate me to buy Arma 3 and get into the mod/mission/etc. community. Please note I'm only hoping/asking for some guidance to help me figure it out. I'm not asking that anyone fix anything -- b/c I know it's in no way an obligation to deal with someone else's scripts when your project is already plenty large. Share this post Link to post Share on other sites
Chairborne 2594 Posted March 12, 2016 I'm not aware of anything special in weapons that would cause that. Maybe something different with inheritances? Share this post Link to post Share on other sites
svarun 16 Posted March 12, 2016 Will you be adding the new distant gunfire sounds to your weapons? Share this post Link to post Share on other sites
Chairborne 2594 Posted March 12, 2016 We still have to look into the new sounds overhaul tbqh fam. Share this post Link to post Share on other sites
Varanon 892 Posted March 12, 2016 Hi, I skimmed the CUP tracker, and it seems questions re: 3rd party stuff aren't intended to be mentioned there. Well, it's a bug tracker, it tracks bugs with CUP. It's not meant as a help desk for problems with using the assets, only for reporting problems with the assets themselves. For anything else, there's the forum or out Discord chat. Share this post Link to post Share on other sites
Chairborne 2594 Posted March 12, 2016 British troops on patrol with Bulldog APCs and Ridgeback: http://imgur.com/a/U2dwX Special thanks to Cleggy for the kind donation. :) 13 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted March 12, 2016 I love that vehicle in ArmA 2 when i played as BAF i used it every time! Thanks Greets DonbassCZ Share this post Link to post Share on other sites
Varanon 892 Posted March 13, 2016 New civilian units: Firefighter and Mechanic 11 Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted March 14, 2016 LOL! Firefighter :P ? Useful for Napalm of UNSUNG A3? :D 1 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted March 14, 2016 LOL! Firefighter :P ? Useful for Napalm Napalm? Nobody said anything about napalm. Napalm is a lie! ;) 2 Share this post Link to post Share on other sites
slatts 1978 Posted March 14, 2016 Napalm? Nobody said anything about napalm. Napalm is a lie! ;) Inb4 Chairborne Share this post Link to post Share on other sites
autigergrad 2034 Posted March 14, 2016 So, outside of a Main battle tank....we should have assets for every other area of a British force (infantry, apc, IFVs, Helos)? Excited to combine this CUP BAF force with my existing 3cb forces in our missions! Share this post Link to post Share on other sites
Alwarren 2767 Posted March 14, 2016 So, outside of a Main battle tank....we should have assets for every other area of a British force (infantry, apc, IFVs, Helos)? Excited to combine this CUP BAF force with my existing 3cb forces in our missions! Yes, about everything else is there. We're still looking for a Challenger 2, but so far without luck.Tempted to do one myself, but then there is still so much else left to do... Send from my tablet, so pardon any autocorrect bollocks Share this post Link to post Share on other sites
sargken 286 Posted March 14, 2016 http://www.turbosquid.com/3d-models/challenger-2-mbt-tank-max/1005884 Share this post Link to post Share on other sites
Chairborne 2594 Posted March 14, 2016 Turbosquid is off limits for a number of reasons. Share this post Link to post Share on other sites
sargken 286 Posted March 14, 2016 Turbosquid is off limits for a number of reasons. why? I never knew that you couldn't bring models to the game if u buy em. Share this post Link to post Share on other sites
Chairborne 2594 Posted March 14, 2016 Well first off our source-sharing policy (APL-SA) is surely against their IP protection clauses, secondarily i remember someone going more thoroughly in their license and pointing out that the models acquired can't be redistributed as game content, even more so if this content can be "reverse-engineered" (as in ripped). 1 Share this post Link to post Share on other sites
evrik 844 Posted March 14, 2016 Also, its almost a million polys. :wacko: Share this post Link to post Share on other sites
svarun 16 Posted March 14, 2016 We still have to look into the new sounds overhaul tbqh fam. Copy that! I really hope you add it sometime in the future! :) Share this post Link to post Share on other sites
sargken 286 Posted March 14, 2016 Well first off our source-sharing policy (APL-SA) is surely against their IP protection clauses, secondarily i remember someone going more thoroughly in their license and pointing out that the models acquired can't be redistributed as game content, even more so if this content can be "reverse-engineered" (as in ripped). Thank you. Share this post Link to post Share on other sites
Alwarren 2767 Posted March 14, 2016 Regular VDV and MVD troops (click for larger) Spetsnaz (Click for larger) 19 Share this post Link to post Share on other sites
sargken 286 Posted March 14, 2016 So it looks life BAF, Russian, and US army units will be coming that's some great work there. Share this post Link to post Share on other sites
Bamse 223 Posted March 15, 2016 Hiya! Quick question regarding ranging the M230 on the AH64. For me it seems like it is auto-ranging between 100m and ~1200m as in basically hitting exactly where you aim no matter the actual range within that span. What happens when you shoot at ~2km is that all rounds fall very very short and it seems like there's no way of manually setting the range. On a few other apaches out there you are able to enable the laser desig and lock the gun to that to get it to auto range and at the time of writing I haven't tested that on the CUP iteration. Is this the case here too? So, to my actual question then. How are you supposed in a properly range the M230-cannon? What's the intended way? :) Thanks in advance! 1 Share this post Link to post Share on other sites
svarun 16 Posted March 15, 2016 Are we getting Chedaki troops? :) Share this post Link to post Share on other sites