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Korneel

Arma 3 - Marksmen Community Challenge

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Since BI wanted to put our attention on the Challenges hardly anyone knows about I'd like to point out that the clay pigeons (flying bonus targets) on Red 2 are almost impossible to hit. Is that a joke by BI or can we hope for a shotgun to be added in the "near" future? :j:

CQB DLC anyone?

As I remember correctly, there were also in Arma 2. I've never been able to hit them even once!

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I'm bet the Kir is for the AAF, or an entirely new faction, hence no mention of it's faction in the URL.

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The Sig EMR being in NATO doesn't feel right - dunno , it doesn't make any sense, when they had Mk18 ABR before

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Hah , great find xD

but i think it is the Albanian river or the biblical stronghold

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The Sig EMR being in NATO doesn't feel right - dunno , it doesn't make any sense, when they had Mk18 ABR before

To be fair, directly swapping the Mk18 ABR for the Mk1 EMR as the AAF Marksman's default rifle, or giving the faction two 7.62mm DMRs would have been a bit dodgy. Certainly for the former, since they can't really throw premium DLC content into the loadouts of existing classes: It would be unfair to people playing non-DLC missions like the campaign or showcases, or even just playing around in the editor, to suddenly have to pay for equipment allocated to a player slot or for weapon drops they could have picked up off corpses in the same mission before the DLC was released.

NATO is the only faction where the regular infantry (non-recon, non-CTRG) don't have a medium-calibre DMR after all the jigging about BIS did with the allocation and balancing of DMR rifles: It was the CSAT analogue to the MXM back when we only had 2 factions, then the AAF got it because they needed a DMR too and it was a better choice than the MXM. So the EMR kind of has to go to NATO now :/

I agree though - I think it would have suited the AAF better in hindsight.

I suppose they could release the EMR as a non-premium item and make it the AAF rifle, moving the ABR fully to NATO - but that would undermine BIS' established policy on DLC (content is paid for, features are free) and decrease the value-for-money aspect for people who actually buy the DLC (they only get 6 weapons instead of 7). People would find a way to see something negative in it, because that's what this community always does :rolleyes: and attitudes to the DLC business model are already contentious enough as it is.

But we addon makers can always do a replacement config aimed at DLC customers, to swap the AAF and NATO marksman's loadouts ;)

Edited by da12thMonkey

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First Zubr, now Kir. I swear it's like BIS is trying to insert as many dick references as possible in Arma 3.

Zubr means Bison in Czech lang - also on Zubr texture it says Psina which means Dog fun :p

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Well why do ya know. Woke up and there are new guns. Lol. Oh, BTW, you guys remember how BIS made the Helicopter DLC? There were two more heli's see didn't expect to see that ended up not being DLC. MD-500, and the KA-60 with an Orca Paint Scheme. Maybe if BIS is nice, they'll add in a few non DLC guns. Maybe even according to the calibers at the bottom right, we still have 5.56 and some other stuff. Or if were super lucky, they'll say screw it and throw in the canceled Shotguns with decent reload animations.

Edited by DarkSideSixOfficial

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umm...why is the CSAT cyrus rifle made in chernarus? Chernarus were BLUFOR last i knew and the official endings (which tie into ArmA II OA) had Chernarus still BLUFOR, if CSAT took them over then the war agaisnt CSAT would be much worse than depicted in arma III, as Chernarus should have been a NATO ally.

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Well why do ya know. Woke up and there are new guns. Lol. Oh, BTW, you guys remember how BIS made the Helicopter DLC? There were two more heli's see didn't expect to see that ended up not being DLC. MD-500, and the KA-60 with an Orca Paint Scheme. Maybe if BIS is nice, they'll add in a few non DLC guns. Maybe even according to the calibers at the bottom right, we still have 5.56 and some other stuff. Or if were super lucky, they'll say screw it and throw in the canceled Shotguns with decent reload animations.

5.56... Hmmm, M4?

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Or if were super lucky, they'll say screw it and throw in the canceled Shotguns with decent reload animations.

That would kill the internet instantly...

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I hope nobody minds me posting a video here but I've been into this for a while now and would like to see more people to share their time on the different courses!

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umm...why is the CSAT cyrus rifle made in chernarus? Chernarus were BLUFOR last i knew and the official endings (which tie into ArmA II OA) had Chernarus still BLUFOR, if CSAT took them over then the war agaisnt CSAT would be much worse than depicted in arma III, as Chernarus should have been a NATO ally.

CSAT stronk. CSAT assimilate all.

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Nice! I cant go under 1:10 not matter how hard I try.

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umm...why is the CSAT cyrus rifle made in chernarus? Chernarus were BLUFOR last i knew

... 25 years before the events of Arma 3.

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things a monster.

I know this is wishful thinking, but it would be really sweet to see some of the things from that video like tripod vs. bipod; bipod is lighter and easier to deploy, and tripod is heavier and slower to deploy, but damps a lot more recoil.

or if we get some lighter transport vehicles, to see it mounted on top in a non-RCWS turret.

and barrel overheating would be sweet too, it would give a new purpose to assistant machine gunners. But I doubt we'll get to see that anytime soon :P

speaking of assistant machine gunners, wouldn't it be sweet if he could use the action menu to load and swap the gunner's barrels/ammo, even though he's not the one with the weapon? it would be just like real life.

Edited by the_Demongod

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I know this is wishful thinking, but it would be really sweet to see some of the things from that video like tripod vs. bipod; bipod is lighter and easier to deploy, and tripod is heavier and slower to deploy, but damps a lot more recoil.

or if we get some lighter transport vehicles, to see it mounted on top in a non-RCWS turret.

and barrel overheating would be sweet too, it would give a new purpose to assistant machine gunners. But I doubt we'll get to see that anytime soon :P

speaking of assistant machine gunners, wouldn't it be sweet if he could use the action menu to load and swap the gunner's barrels/ammo, even though he's not the one with the weapon? it would be just like real life.

I like that idea. I've actually mentioned ULCV's in the idea thread. If we got some light SOV style Terrain Vehicle that is compatible with the SPMG, that's be sick. Also ULCV's are starting to become very common in NATO, and as such, would make sense to be able to travel around quick off-road with something more reliable than a Quadbike, through mountain ranges with Marksman DLC, and carry along your long ranged weapons.

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and barrel overheating would be sweet too, it would give a new purpose to assistant machine gunners. But I doubt we'll get to see that anytime soon :P

speaking of assistant machine gunners, wouldn't it be sweet if he could use the action menu to load and swap the gunner's barrels/ammo, even though he's not the one with the weapon? it would be just like real life.

I'm going to be that guy and say it: AGM has it, just like ACE.

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I must say that the way the character holds the SPMG, at least in the picture, is very awkward.

Placeholder of a 2D picture holding a semi 3D object. There's no fore grip like the Zafir for this bad boy. Given that the SPMG is smaller than than actual General Dynamics MMG, it's probably going to be carrier like the rest of the guns. Than again, who knows.

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