Ricckster1 5 Posted April 30, 2016 I am on the edge of my seat waiting for this update, been enjoying some little missions i made for alpha , played hours on arma 2 and 2.6. Well done guys for making this mod which fills a big gap left by game makers Share this post Link to post Share on other sites
eggbeast 3684 Posted April 30, 2016 eventually - they all need de-binning or improving - like the rvmats on berghoffs trees in the pic above - this comes with issues to resolve - which is partly why we are taking a long time to get going. Last night we also de-binned MBG nam by Mondkalb - which gives us some awesome foliage and a 40m rope bridhe and ome really nice huts to play with. Those guys are awesome for allowing us to recover and/or develop their great materials. . http://images.akamai.steamusercontent.com/ugc/687096420174145392/A17015CB2E398872826EA4A5C81A63BC13636891/ 2 Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted April 30, 2016 This is sooo promising !! :) One quick question: those sniper nests (in the tree), are they terrain objects (hardcoded postion in the map) or editor objects that mission maker can place anywhere ? Thx ! Share this post Link to post Share on other sites
eggbeast 3684 Posted April 30, 2016 as in the arma 2 versions, and much like the spider holes, they are editor "static" weapons. when you place one, an initEH spawns a guy who is forced prone/stealth on the platform. we have environmental versions too with no spawning man. placing these in a map means that you dont know whether a sniper will be there or not 1 Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted April 30, 2016 Thx eggbeast !! That's just perfect ! ;) Share this post Link to post Share on other sites
dr@gon 118 Posted April 30, 2016 Wow the video looks excellent. The amount of new content is staggering as mentioned in the project plan notes. This will quickly become one of the most downloaded mods for Arma 3 once it is released. Share this post Link to post Share on other sites
chas gate 23 Posted April 30, 2016 So in this update will the bayonetts be in working order? Share this post Link to post Share on other sites
hcpookie 3770 Posted April 30, 2016 No one knows. 1 Share this post Link to post Share on other sites
eggbeast 3684 Posted May 1, 2016 So in this update will the bayonetts be in working order? I have a little extra time so they may make it in. Share this post Link to post Share on other sites
Alex150201 894 Posted May 1, 2016 I have a little extra time so they may make it in. Oh I really hope for that! I'd really love to see working bayonets Share this post Link to post Share on other sites
chas gate 23 Posted May 1, 2016 I have a little extra time so they may make it in. If its not to bothersom what do you mean by this? sorry i just miss understood. Share this post Link to post Share on other sites
hcpookie 3770 Posted May 1, 2016 He means he's working on it. Geez. 1 Share this post Link to post Share on other sites
chas gate 23 Posted May 2, 2016 So was the mod elayed? Share this post Link to post Share on other sites
eggbeast 3684 Posted May 2, 2016 i have chas on ignore so i dont see his posts 1 Share this post Link to post Share on other sites
eggbeast 3684 Posted May 2, 2016 after 3 years working on this mod pook and me are so salty we have melted slugs on the soles of our shoes... 2 Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted May 2, 2016 after 3 years working on this mod pook and me are so salty we have melted slugs on the soles of our shoes... Me ------> :ph34r: :ph34r: <--- NVA You're doing good things, Thank you. :wub: 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted May 2, 2016 The mod is getting some required last-minute refinement and let's face it, we all would rather have it "right" than "on time" ;) Soon. 6 Share this post Link to post Share on other sites
imager6 40 Posted May 2, 2016 Thanks for all the massive amounts of time everyone involved with this project has and is spending on it. You are so right about getting it right, we all are really looking forward to the Bravo release. The Alpha mod has brought former group gamer's out of the wood work to enjoy Arma3 again. Here are some Vietnam Arma3 photographs: https://www.facebook.com/armablackjacknoel Share this post Link to post Share on other sites
eggbeast 3684 Posted May 3, 2016 ok so i finally got the turrets to work on the patrol boats after so many frustrating hours bug finding! thank phooey for that! - added clutter to make the models look more alive - added hand positions to the guns (will be implemented in charlie) - FFV needs slight re-positioning 2 Share this post Link to post Share on other sites
Hjelmern 13 Posted May 3, 2016 Looking good, keep up the great work. Share this post Link to post Share on other sites
hcpookie 3770 Posted May 3, 2016 A little tease... Working SA2 implementation with AAA "short range" support. Yep that's AAA airburst! :) AAA batteries will adjust airburst range based on your altitude... no longer will you be able to "simply" fly higher than the flak. Enjoy. Shilka AAA sites are incredibly dangerous now, even for Wild Weasels. Here you can see how the new exhaust smoke near the launcher remains for a longer amount of time, more consistent with Real Life. Which ironically will make it easier for Wild Weasel attacks since you can eyeball the launcher's location... What you can't see is that the SA2 2nd stage booster rocket (well I guess it is the 1st stage isn't it) will correctly discard after its burn is completed. If you stand downrange at the right location, you'll see it separate and drop to the ground. :) Burn time for the booster stage is 5 seconds so most current maps are too small to see the separation. I tried to snap pics but it is just too difficult. 1 Share this post Link to post Share on other sites
john111 76 Posted May 3, 2016 How far from complete is the AAA-systems,you would say? By the way,will better camo netts acctually help or not needed? Will the flare system need to change to make these flying telephone poles less accurate? Share this post Link to post Share on other sites
NakedSquirrel 24 Posted May 3, 2016 Wow, the texture work on those boats is really nice! Share this post Link to post Share on other sites
paramedic 22 Posted May 3, 2016 So hyped for this right now. Thanks for the hard work guys. Share this post Link to post Share on other sites
hcpookie 3770 Posted May 3, 2016 The patrol boat textures are just recolored RHIB textures. Share this post Link to post Share on other sites