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imager6

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About imager6

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  1. My group loves this system, however since we have started using the new Vietnam CDLC Prairie Fire it is not working, has anyone else had this problem with the CDLC Prairie Fire . We used AIS in a World War 2 mission this last weekend and it worked great.
  2. The group I am in look's forward to using your HC on Sunday, we are using 2 HC's.
  3. I use multi factions in UNSUNG, Local VC, regional VC, NVA, Dac Cong all opfor and the system works very well. This is important for mission makers.
  4. I am just using the EOSinf for spawning infantry, light vehicles and tanks, I have not tried helicopters. The new system is working very well with no errors that I can see. I look forward to your future work. This is a great system for mission makers for different sized groups by itself or along with a Zeus.
  5. Strider42, what is the difference in the EOSinf and EOSmot zones. I am just using the EOSinf zone and your updates seem to be working very well. I have made a quick mission and put it on our groups mp server to test and saw no errors from EOS in the server log. I hope to test with a large group in the next several weeks. I am using the UNSUNG mode. I have inf, light vic's and tanks spawning, with no errors. I just hope it works better than the old system frame wise with 45 to 60 players. This will be great news for mission planners who do not just use ZEUS for missions. THANKS FOR YOUR WORK!!!
  6. So far so good, no errors now.
  7. I love EOS and sure hope your update brings life back to it. I will be waiting your mp mission. I have used EOS in a lot of missions.
  8. I can not get the AI (opfor) to heal themselves, they just die. Is anyone else having this problem. They do not go to a wounded state anymore.
  9. Garrison does not work with headless client. When the headless client takes over the AI leave the garrison.
  10. imager6

    Faces of War [WW2]

    The static MG42 does not shoot, what is the way to get them to fire.
  11. imager6

    Flying Legends (WIP)

    DSabre, great work. The group I am in is planning a large WW2 op and would love to use you Hurricane aircraft, the only problem is there is no key. Do you plan to add a key, it would be much appreciated.
  12. Great script, is there a way to keep helicopters from activating AI when flying over?
  13. Thanks for this great LHD addition. I can not find a key to use on a server. Where can I find the key?
  14. I am making an obstacle course and plan to have 3 courses side by side. I have a stop watch script that works well for only one stop watch at a time. Is there a way to run 3 timers at the same time with start and stop triggers for each stop watch and course. 1. Place a start trigger - on activation: time_start = diag_tickTime; time_running = true; 0 = [] spawn { while {time_running} do { _time = (diag_tickTime - time_start) call BIS_fnc_secondsToString; hintSilent format ["Time: %1",_time]; sleep 1; }; }; 2. Place a end trigger - on activation: time_running = false;
  15. I know Bangabob, is not active at this time, that's to bad. I hope someone else can help. My question is : is there a way to have the zones spawn only 1 time. Thanks for any help.
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