Richards.D 761 Posted August 2, 2014 (edited) The Navistar MaxxPro MRAP Modification Hello: After quite a bit of on and off work, and a ton of tweaking I am satisfied enough to push out the initial release of the long awaited MRAP MaxxPro addon for Arma 3. This is based upon Naman's old model for Arma 2, except there have been major changes. The hood is now the correct style from the Workstar series of vehicles as opposed to the Durastar series used previously. Many parts have been modeled from scratch including a brand new interior, and many new exterior components. 1. Background Navistar, the military division of International currently produces the MRAP MaxxPro, a Category or Class One MRAP. Compared with eariler deployed vehicles such as the HMMWV, the massive ground clearance and V Shaped Hull on the MaxxPro provides undoubtedly superior protection against threats such as IEDs. The MRAP MaxxPro is one of the highest produced MRAPs in use by the US Armed Forces with almost 10,000 units currently produced and used in the harsh environments of Afghanistan and Iraq. 2. Features and Variants Like any A3 modification, this vehicle features all standard features you would expect such as: Proper Phys-x and suspension PIP Mirrors Kinetic driver animation A3 Lighting This initial release includes four basic variants. In the future when time allows I plan to release an additional logistics centered variant with many other, very obscure variants. MRAP MaxxPro Dash (M2) MRAP MaxxPro Dash (MK19) MRAP MaxxPro Dash DXM (M2) MRAP MaxxPro Plus (M2) 3. Credits The original model is from Naman on the forums, although it has been heavily modified by myself. Bohemia interactive for much of the content used in various places such as random switches, shocks and so forth. Finally I would like to thank Aplion for his original Model.CFG for which this is a modification of. 4. Known Issues 5. Changelog v0.5 - Release v0.6 - Red Tracers Added, Phys-X should function in a more logical manner v0.7 - Tachometer Fixed, Weapon Zero Added, Deployment Variant added 6. Screenshots https://dl.dropboxusercontent.com/u/23389642/arma3%202014-08-02%2000-19-45-04.png (1417 kB) https://dl.dropboxusercontent.com/u/23389642/arma3%202014-08-02%2000-20-19-22.png (725 kB) https://dl.dropboxusercontent.com/u/23389642/arma3%202014-08-02%2000-27-36-50.png (1792 kB) https://dl.dropboxusercontent.com/u/23389642/arma3%202014-08-02%2011-27-03-38.png (1923 kB) 7. License Licensed under the Arma Public License. 8. Download Links Mega CO NZ: https://mega.co.nz/#!gBYz0Bya!aC3xoD7sVZ-c9kg1tc_3m6-I7jSRy_0dLaLA4YReuLo Armaholic: http://www.armaholic.com/page.php?id=26446 Thank you all! Richards Edited August 14, 2014 by RichardsD Added V0.7 Share this post Link to post Share on other sites
kiory 405 Posted August 2, 2014 Sexy man, I like it! I think I'm gonna go play with it now. I'll let you know if I encounter any issues. Share this post Link to post Share on other sites
Degman 73 Posted August 2, 2014 Great work, as always! Share this post Link to post Share on other sites
Dorak 11 Posted August 2, 2014 Nice. Testing as we speak. I noticed something, the interior ( sitting as a passenger in first person ) of the MRAP is causing a massive, massive framerate drop. Something like 20 FPS or so. Testing was done on the Virtual Map with noting else than the MRAP. Share this post Link to post Share on other sites
kiory 405 Posted August 2, 2014 Nice. Testing as we speak.I noticed something, the interior ( sitting as a passenger in first person ) of the MRAP is causing a massive, massive framerate drop. Something like 20 FPS or so. Testing was done on the Virtual Map with noting else than the MRAP. It's probably PiP. What's I've noticed is that it's a hell of a bitch to turn, very slow, I'm not sure how it is IRL but it's a pain to turn. Share this post Link to post Share on other sites
soldierman 16 Posted August 2, 2014 (edited) Yeah the handling is what id imagine trying to drive a bin is like. They also tend to drift a little if you try to turn a high a speed. Being able to zero the guns would be a nice feature to have , or some type of optic with range markings. Seems the wheels are made out of some out of this world material. Ive put 3 rpgs , 2 mags of 50 cal into them and they dont seem to be damaged. The engines blow before the tires. And the engine carried on working normally whilst still in a "red" state. Tested against AT Mines and Slams. Again, they do not do any damage to anything apart from the engine. Edited August 2, 2014 by soldierman Share this post Link to post Share on other sites
mistyronin 1181 Posted August 2, 2014 (edited) Good job! They are a nice addition to the game. I had a little issue though, is that it seems to have some clipping problem. Basically I can drive through some buildings without crashing against them, as if they were made of paper. What's I've noticed is that it's a hell of a bitch to turn, very slow, I'm not sure how it is IRL but it's a pain to turn. It feels really heavy in the game, as I guess it may be in RL. After all it's a superoverweighted truck. Although I also felt that sometimes it slides. So that could cause also problems when turning. Edited August 2, 2014 by MistyRonin Share this post Link to post Share on other sites
Richards.D 761 Posted August 2, 2014 Hey everyone, thanks for the early feedback. As for turning, I may increase it, however I would assume this 20+ ton vehicle must really be a very stiff vehicle to turn. Braking seems to lock too quickly, if anyone knows how to increase braking force w/o locking the wheels, please drop a message here. As for PIP, should I reduce the mirrors? The FPS does drop quite a bit.. if anyone knows just post it. Share this post Link to post Share on other sites
mistyronin 1181 Posted August 2, 2014 As for PIP, should I reduce the mirrors? The FPS does drop quite a bit.. if anyone knows just post it. I don't have a NASA PC and in my game works fine, I have not noticed any FPS drop ( that for instance I have experienced with the vanilla hatchback PiP ). Share this post Link to post Share on other sites
Richards.D 761 Posted August 2, 2014 Yeah, if anyone has that I think it may be due to the fact there are four mirrors used in the 1st person. Although... the third mirror mounted on the right side of the hood is not visible, so perhaps I will delete it since you simply cannot see it due to the obscured A Pillars that are massive on the MaxxPro. Share this post Link to post Share on other sites
Belbo 462 Posted August 2, 2014 Awesome. :) Just yesterday I was talking with a clan mate about your MRAP and that we were eagerly waiting for your release. :) Share this post Link to post Share on other sites
Vasilyevich 20 Posted August 2, 2014 are they supposed to have this =%&($§ turning circle ? :D Share this post Link to post Share on other sites
ranger51 11 Posted August 2, 2014 maybe add some lights to turn on when the rear door is open... I love that addition of the rear door! will be giving a thorough insurgency style testing today! Share this post Link to post Share on other sites
kgino1045 12 Posted August 2, 2014 Wheeling looks broken, it keep sliding and can't control. also no zeus compatibility :( Share this post Link to post Share on other sites
jones140 10 Posted August 2, 2014 This looks Very promising but handling and sliding is issue as stated befor seems like Traction of vehicle is bit off mabey config for that might sort this out {i am no expert at all} as for zeuse compatibility its here https://community.bistudio.com/wiki/Curator#Community_Addons look forward to using this more Share this post Link to post Share on other sites
eQuistX 10 Posted August 2, 2014 Amazing! At least. Cheers. :-) Share this post Link to post Share on other sites
Richards.D 761 Posted August 2, 2014 Hello: For Zeus, I'll take a look at that at the end of the week when I'm back and see what I can do to get Zeus support. As for traction, if anyone has a very good friction vs. slip graph, please post it and I'll try it out. Richards Share this post Link to post Share on other sites
eQuistX 10 Posted August 2, 2014 Wheeling looks broken, it keep sliding and can't control. I have this issue too. Mrap behaves very strangly. In fact whole car physics is strange. It's impossible to stop a car from hill, it's sliding on surface like ski. When I drive something over then car is almost flying in air. (small weight?) Share this post Link to post Share on other sites
Subscyed 10 Posted August 2, 2014 @RichardsD The turning radius seems fairly big and the responsiveness is slow. If that could be tweaked, that'd be awesome since this particular MRAP was bought because of it's small turn radius in comparison to say the Cougar. Another thing: I've tested this on Stratis, just outside camp Maxwell and found the MRAP to just slide downhill and have no adherence to the terrain whatsoever. PhysX might be to blame here rather than the actual values on the model, I strongly suggest looking into it. Share this post Link to post Share on other sites
Guest Posted August 2, 2014 Release frontpaged on the Armaholic homepage. MRAP MaxxPro Modification v0.5 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
LykosMactire 298 Posted August 2, 2014 A few things ive noticed -HARD TO TURN -the reload bit for the M2 is missing a part -the armor on the plus disappears before 100 meters Share this post Link to post Share on other sites
badlucky1776 3 Posted August 2, 2014 Throwing the following cfg error, Just doublechecked it: config.bin/CfgVehicles/Car_F/Turret/ViewOptics.primaryObserver Share this post Link to post Share on other sites
sonsalt6 105 Posted August 2, 2014 New mod v0.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
DJankovic 401 Posted August 2, 2014 New mod v0.5 available at withSIX. Download now by clicking:http://img-cdn.withsix.com/mods/rv/@dar_maxxpro.png Eror 404: This this page or piece of content cannot be found,i had a problems with downloading mod even from MEGA,armaholic working :) awesome! gona go and test THANK YOU! Share this post Link to post Share on other sites