Araxas 0 Posted June 16, 2020 Hello jigsor, & friends. II recently started using BMR on my dedicated server, and we are really enjoying it, the mission is great. Thank you. My question is simple and probably very silly. (Sorry, if this is the case) Could you tell me how to change the number of lives for each player? ... by default each player has 100 respam or "life reamainigs" ... I would like to know how to reduce this number. Does this parameter correspond to the mission? or should I look somewhere else? Thank you! Share this post Link to post Share on other sites
Jigsor 176 Posted June 17, 2020 On 6/16/2020 at 5:57 AM, Araxas said: Hello jigsor, & friends. II recently started using BMR on my dedicated server, and we are really enjoying it, the mission is great. Thank you. My question is simple and probably very silly. (Sorry, if this is the case) Could you tell me how to change the number of lives for each player? ... by default each player has 100 respam or "life reamainigs" ... I would like to know how to reduce this number. Does this parameter correspond to the mission? or should I look somewhere else? Thank you! Good to hear Araxas, Its set in script here. Share this post Link to post Share on other sites
timbeard11 0 Posted July 16, 2020 hi Jigsor. is it possible to change the evac heli from the ghosthawk to a chinook in Takistan and other maps? it always used to be the chinook then it changed for some reason. Cheers Share this post Link to post Share on other sites
Jigsor 176 Posted July 18, 2020 Hello and welcome timbeard11. Classname "B_Heli_Transport_01_F" needs to be changed to "B_CTRG_Heli_Transport_01_sand_F" here. "RHS_CH_47F_light" can be used in RHS versions. 1 Share this post Link to post Share on other sites
Connorisgameing 0 Posted August 5, 2020 So I've done some testing and it seems that "ASR AI3" with "Enhanced movement" causes EM to stop working for me at least, may want to look in to that. I also have ACE 3 running but it's only when I have ASR AI3 that EM stops working on BMR even without ACE Share this post Link to post Share on other sites
Godis_1 63 Posted August 6, 2020 Have you tried with EM Reworked mod? Share this post Link to post Share on other sites
foreveraloneok 11 Posted October 24, 2020 Hello! Just asking a question cause i am no good at scripting and keep having things break. Feel free if to point me where if this has already been answered but is there a way to disable or remove the BTC revive system while keeping the respawn? we would use the 1 life mode and just make a change to the Project injury reaction, however it seems that the BTC scripts, prompts, and Icons still load and mess with it, of course without the respawn. Ive tried to put it in eden and also just removing the BTC files in the PBO and then the parameters and unit slots just outright dont load. At the moment the first aid prompt wont load with PIR loaded so that's the issue with using BTC Share this post Link to post Share on other sites
Sertica 18 Posted November 15, 2020 Mission is unplayable for anyone with key binds to H or U. Share this post Link to post Share on other sites
Ralian 14 Posted December 6, 2020 On 11/14/2020 at 8:43 PM, Sertica said: Mission is unplayable for anyone with key binds to H or U. The keybind for the group manager is set by BIS, not by this mission. I believe there is some way to change it from U if you wish. You can also change the keybind for the settings UI if you are hosting it yourself, but what do you have bound to H in the first place? Share this post Link to post Share on other sites
Sertica 18 Posted December 7, 2020 On 12/5/2020 at 9:29 PM, Ralian said: The keybind for the group manager is set by BIS, not by this mission. I believe there is some way to change it from U if you wish. You can also change the keybind for the settings UI if you are hosting it yourself, but what do you have bound to H in the first place? My group key is backslash. The binds on those keys are specific to this mission. Default game keys are very poor. I use TGFH to move in all games. It gives access to many more keys without displacing your hand. It is a common layout for competitive gamers. So using hardcoded key binds, particularly in the middle of the keyboard, is basically screening out anyone that wants to be efficient. Mission menus should be in scrollwheel or escape list. 1 Share this post Link to post Share on other sites
Haltermania 0 Posted January 8, 2021 I love this map and mission. However I cannot save the mission to attend later, can anyone help assist why or how to? I dont want to keep restarting from the beginning every time Share this post Link to post Share on other sites
Normal Norm 19 Posted January 25, 2021 On 1/8/2021 at 11:44 PM, Haltermania said: I love this map and mission. However I cannot save the mission to attend later, can anyone help assist why or how to? I dont want to keep restarting from the beginning every time Have you tried enabling save progression in the parameters before starting game? Share this post Link to post Share on other sites
timbeard11 0 Posted May 24, 2021 Hello all I'm not to sure what has happened but for some reason i can no longer parachute jump from the base flag! any ideas what might be the problem ?? Thanks Share this post Link to post Share on other sites
Flying-Coyotus 12 Posted August 24, 2021 Hi, same for me, halo doesn't work anymore. thanks Share this post Link to post Share on other sites
Jigsor 176 Posted December 12, 2021 I've been away from Arma for a few months. Hope to be more active now. There are fixes for the Halo in the DevBranch version of this mission. Link to DevBranch now on the first page. You must merge the files into your unpacked mission files less the files from All other builds' file differences link. Rolling out packed mission file updates has become increasingly more cumbersome as the mission pack grows. There are some new additional maps supported in the next official release. I cannot promise a date. The last update to DevBranch was on Apr 19 2021. 4 Share this post Link to post Share on other sites
arma_bob 10 Posted January 13, 2022 On 12/12/2021 at 9:54 PM, Jigsor said: I've been away from Arma for a few months. Hope to be more active now. There are fixes for the Halo in the DevBranch version of this mission. Link to DevBranch now on the first page. You must merge the files into your unpacked mission files less the files from All other builds' file differences link. Rolling out packed mission file updates has become increasingly more cumbersome as the mission pack grows. There are some new additional maps supported in the next official release. I cannot promise a date. The last update to DevBranch was on Apr 19 2021. Awesome! Any plans to release pbo for maim build? Not really sure on your instructions for dev build and server is set up for main. Share this post Link to post Share on other sites
R. Caron 0 Posted March 2, 2022 I would just like to know how to change the JIG_H_Menu key to literally any other key please, thanks Share this post Link to post Share on other sites
M.Mosley 4 Posted April 17, 2022 How to increase max players in the server from 32? Share this post Link to post Share on other sites
EzraJohnnyDonny 0 Posted September 13, 2022 I think Virolahti - Valtatie 7 would be an amazing map with this mission, Because it has small, medium and large citys absolutely surrounded by Forests as well as islands with towns on them, so Land, Sea and air combat would be required to complete it, And the performance on Valtatie by itself is pretty good for me. To Jigsor and your team, If you dont want to make it would there be any way you could tell me how to make a Insurgency mission so i could make it instead? (and give me permission to make my own BMR mission) Share this post Link to post Share on other sites
DieselJC 196 Posted January 4, 2023 Is there a version of this for SOG Prarie Fire Viet Nam? Used to love these missions but would love a SOG version. JC Share this post Link to post Share on other sites
Lucas Andre (Lunga Gamer) 3 Posted January 31, 2023 Quote }; dokeyDown={ private ["_r","_key_delay","_cutawaysound"]; _key_delay = 0.3; player setvariable ["key",false]; _r = false ; if (player getvariable["key",true] && (_this select 1) isEqualTo Keys) exitwith {player setvariable["key",false]; [_key_delay] spawn {sleep (_this select 0);player setvariable["key",true]; }; _r}; if ((_this select 1) isEqualTo Keys) then { if (player != vehicle player && player getvariable ["cutaway",true]) then { playSound "Para"; _cut = nearestObjects [player, ["Steerable_Parachute_F"], 5]; {deletevehicle _x} count _cut; player addBackpack "B_Parachute"; deletevehicle (player getvariable "frontpack"); player setvariable ["frontpack",nil]; player setvariable["key",true]; player setvariable ["cutaway",false]; (findDisplay 46) displayRemoveEventHandler ["KeyDown", Cut_Rope]; IsCutRope = true; }; _r=true; }; _r; }; Hi, I have a small problem when executing your mission, it shows an error on line 87 of the file ATM_airdrop\functions.sqf of the mission of Altis Could you help me, please! Thanks Share this post Link to post Share on other sites
M.Mosley 4 Posted May 14, 2023 Can someone explain how to do the halo fix that Jigsor added to Github? Share this post Link to post Share on other sites
ReiKuhr 0 Posted July 7, 2023 Decided to try this out, but none of the AI are spawning. Share this post Link to post Share on other sites
Flying-Coyotus 12 Posted October 19, 2023 On 5/14/2023 at 3:24 PM, M.Mosley said: Can someone explain how to do the halo fix that Jigsor added to Github? you click Halo (not AI Halo), you close the box where you are asked to choose altitude and key, you move on map with mouse right button, then you left click where you want to jump Share this post Link to post Share on other sites