denco 16 Posted July 20, 2014 Street lights don't work in AiASA. Share this post Link to post Share on other sites
jcae2798 132 Posted July 20, 2014 Thank you!!!!!!!! Share this post Link to post Share on other sites
reyhard 2082 Posted July 20, 2014 @Denco - Yeah, I can confirm that. It's very strange as it was working like 2 days before release @papy.rabbit.08 - tweaked it a little bit but it may be somehow connec @Kecske - For now answer is no after conducting quick changes I managed to get working railways without causing trouble to ai solution: create geometry phys lod and copy geometry from view geometry, et voila. very easy and painless :) Share this post Link to post Share on other sites
KeyCat 131 Posted July 20, 2014 Street lights don't work in AiASA. Maybe you already tried this but make sure you load this addon last on the modline... BTW, I currently use the A3MP Pack and there the streetlights seemed to work OK. /KC Share this post Link to post Share on other sites
dybite 10 Posted July 21, 2014 Thanks for you work, but could you fix sound surface in winter thirks??? Share this post Link to post Share on other sites
reyhard 2082 Posted July 22, 2014 Added in 1.1 *railways & pavements have physx geometry *fixed powerwires strange collapse *added penetration materials to few buildings (green bulletproof fence gone) *removed .dep files https://mega.co.nz/#!w9MgnLIB!u5x7KA5sFJh0WbRPSrZVc7hJ2qZX3O6UwplrOvOttW0 Share this post Link to post Share on other sites
Guest Posted July 22, 2014 Release frontpaged on the Armaholic homepage. A2 Island Fixes v1.1All in Arma (AiA)OrArmA 3 Map Pack - A3MP ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Aeriyn 10 Posted July 22, 2014 Thank you for your hard work! I play almost exclusively on A2 maps so all your work here is certainly appreciated! Share this post Link to post Share on other sites
brainslush 13 Posted July 22, 2014 Using it together with A3 Map Pack I get the following error: Warning Message: No entry 'bin\config.bin/CfgSurfaceCharacters.WLGrassClutter' I'm also loading other maps. I would have to check where this error is coming from explicitly. Share this post Link to post Share on other sites
mistyronin 1181 Posted July 22, 2014 Added in 1.1*railways & pavements have physx geometry *fixed powerwires strange collapse *added penetration materials to few buildings (green bulletproof fence gone) *removed .dep files Really good job! Now it feels natural to move in the islands without any weird clipping. Thank you for you time :) Share this post Link to post Share on other sites
iamdecatur 10 Posted July 22, 2014 Hey does this fix the issue with Lingor and Duala crashing when playing on the map. Currently I can not create a mission on either maps without it crashing. If you can.....can you fix that issue or giving me info on how to fix it. Share this post Link to post Share on other sites
grillob3 11 Posted July 22, 2014 After update 1.1 and AiA game crashes on start up. Share this post Link to post Share on other sites
peetak 10 Posted July 22, 2014 I get an error when starting ArmA with this mod. "cannot load world rhnet\thirsk4\thirskw.wrp" It then crashes out of ArmA. Share this post Link to post Share on other sites
Subscyed 10 Posted July 22, 2014 Hello Reyhard! Thank you for taking the time to make this addon for us. If it hasn't been pointed out yet, I'd like to direct your attention to the bushes both in Takistan and Chernarus (and the map's particular ones) and their behaviour towards bullets. Even with this addon, they still have a very strong attitude about bullets, going as far as deflecting them. Would it be possible to make them fully permeable to bullets? Many thanks in advance! Share this post Link to post Share on other sites
gvse 10 Posted July 25, 2014 (edited) Hi Reyhard, many thanks for bringing the new fixes. I've downloaded a3mp to try out your mod, and I noticed that windows of many enterable buildings in Cherna are still bulletproof. Any chance you will be looking into fixing this? Also I'm a dedicated aia sa user, but the two mods are now incompatible. Can you recommend which specific aia add-ons pbos should be disabled to make your mod work with kju's version of maps? Edited July 25, 2014 by GvsE Share this post Link to post Share on other sites
evromalarkey 150 Posted July 25, 2014 Thanks for update Reyhard, I just wanted you to know that rds_surfacefix.pbo has broken bisign signature propably. It kicks me from the server if I have this pbo loaded, other signatures seems to be fine. Share this post Link to post Share on other sites
pulstar 55 Posted July 25, 2014 What is the reason that in the distance units and vehicles appear floating on top of the terrain's surface? Share this post Link to post Share on other sites
alduric 10 Posted July 25, 2014 Thanks for update Reyhard, I just wanted you to know that rds_surfacefix.pbo has broken bisign signature propably. It kicks me from the server if I have this pbo loaded, other signatures seems to be fine. It missing prefix inside. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted July 26, 2014 What is the reason that in the distance units and vehicles appear floating on top of the terrain's surface? Turn your terrain resolution up. Share this post Link to post Share on other sites
reyhard 2082 Posted July 26, 2014 Okay, fixed most of the current reported issues and: *openable gates were immune to tanks treads however they could be destroyed by firing some shells at them *rpts pavement errors I'm thinking about removing remaining ponds from PMC dlc & OA so 3rd party maps shouldn't have waterline bug. Share this post Link to post Share on other sites
snowingjimbob 34 Posted July 26, 2014 I'm thinking about removing remaining ponds from PMC dlc & OA so 3rd party maps shouldn't have waterline bug. That would be awesome. I'd love it if the waterline bug was gone from the Aliabad Map... Keep up the great work. Share this post Link to post Share on other sites
n_icomach 312 Posted July 27, 2014 Is anyone else having issues with crashing? Seems once I loaded this on our server, weve been having more people then normal crash. Share this post Link to post Share on other sites
beaar 78 Posted July 27, 2014 Cool stuff, thanks! I'm thinking about removing remaining ponds from PMC dlc & OA so 3rd party maps shouldn't have waterline bug. Could you look into fixing the tall grass on FATA into blocking AI view? Or is it out of scope. Thanks :D Share this post Link to post Share on other sites
phronk 898 Posted July 29, 2014 I've noticed a lot of improvements using this addon, however, I feel like I may not have installed the addon correctly or something because street lamps and such in Takistan still do not work. So, I feel stupid for asking this because I've installed many mods before, but do you need to replace some of the "A3MP_Util##.pbo" and bisign files in the "@A3MP" folder? Or does this best work on a server if it is installed as a separate mod, such as "@RDS" folder, without touching the "@A3MP" folder? Tuesdays my group hosts Takistan Insurgency and I'd like to get the map updated and also hopefully avoid bisign or bikey issues. Thanks! Share this post Link to post Share on other sites