FredAirland 14 Posted June 4, 2014 (edited) Hi, After TKoH was released I did my best to improve helicopter handling fixing RotorLib XML files, and I believe this was much appreciated by the community.... I wondered if there is a way to access the beta product in order to have better dynamics before it is released. No problem for me in prebuying the product and working for free as long as dynamics are right from the start... Bye Fred Edited June 4, 2014 by fred64 Share this post Link to post Share on other sites
vegeta897 13 Posted June 4, 2014 I believe it was said that the DLC features/content would be previewed on the dev-branch before release. I don't think you have to own the DLC to test, either, but don't take my word on that. Share this post Link to post Share on other sites
maddogx 13 Posted June 4, 2014 This thread can serve as a general discussion for the helicopters DLC when it appears on the dev branch. :) (Title edited.) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted June 4, 2014 They stated "...will arrive on Development Branch well in Advance of official release to the stable build..." from what i can remember. So, ill keep a close eye on this as well for when that comes around. Share this post Link to post Share on other sites
royaltyinexile 175 Posted June 4, 2014 After TKoH was released I did my best to improve helicopter handling fixing RotorLib XML files, and I believe this was much appreciated by the community.... Small correction: appreciated by the community and development team. :) I wondered if there is a way to access the beta product in order to have better dynamics before it is released. The flight model is part of a free platform update, along with new XMLs for each helicopter (i.e. not just the new ones). We intend to release this functionality to dev-branch ahead of the official release of the DLC. Best, RiE Share this post Link to post Share on other sites
oksman 37 Posted June 4, 2014 Upon adding some nice features for "flying". Will the current weapon systems on all air-frames get an increase of accuracy and capability? Currently all helicopter canons are terribly zeroed, camera's shake during flight, AGM weapons aren't point and shoot etc. Like ACE added in Arma 2 for increased "fun" and "realism" whilst flying and supporting ground elements. I know Arma is focused on Infantry, but some are actually doing the flying only, and that's why I'd ask about these sort of things :) It's still the same basic setup as it was in Arma 2 with BI locking systems and that would be the end of it, will there be a possibility of these things changing to make flying acceptably fun in Arma 3? Love the announcement nonetheless, awesome with TKOH flights! Share this post Link to post Share on other sites
samb 15 Posted June 4, 2014 Hi,After TKoH was released I did my best to improve helicopter handling fixing RotorLib XML files, and I believe this was much appreciated by the community.... I wondered if there is a way to access the beta product in order to have better dynamics before it is released. No problem for me in prebuying the product and working for free as long as dynamics are right from the start... Bye Fred Hope You continue supporting us with RotorLib tweaks Fred! There are couple upcoming helicopter mods that are likely to be in pair with Alphasim's FSX addons, with RL FM we can hope to get something amazing for Arma 3. Share this post Link to post Share on other sites
.kju 3244 Posted June 4, 2014 @ fred64 and anyone else interested to tweak the FM As part of the Community Upgrade Project and All in Arma the goal is to provide also the advanced FM to A2/OA helicopters. :) Share this post Link to post Share on other sites
FredAirland 14 Posted June 4, 2014 (edited) thanks RIE, I am looking forward to the dev branch release... and will be glad to help ! If anything changes in the new rotorLib, do not forget to update the wiki, makes things easier ! Edited June 5, 2014 by fred64 Share this post Link to post Share on other sites
b00ce 160 Posted June 5, 2014 Small correction: appreciated by the community and development team. :)The flight model is part of a free platform update, along with new XMLs for each helicopter (i.e. not just the new ones). We intend to release this functionality to dev-branch ahead of the official release of the DLC. Best, RiE Would it be possible to drop some hints as to what exactly we can expect to see in terms of features that come along side the addition of RotorLib? Share this post Link to post Share on other sites
maddogx 13 Posted June 5, 2014 Would it be possible to drop some hints as to what exactly we can expect to see in terms of features that come along side the addition of RotorLib? Sling loads? And "firing from vehicles". :) Share this post Link to post Share on other sites
Brisse 78 Posted June 5, 2014 And "firing from vehicles". :) As in firing our personal weapons, not fixed weapons? Share this post Link to post Share on other sites
maddogx 13 Posted June 5, 2014 As in firing our personal weapons, not fixed weapons? Yup. Although at an early stage of development, we're looking specifically at the logistical role of helicopters on the battlefield (via Sling Loading) and thinking about gameplay for soldiers in transit (via Firing from Vehicles). Both features are engine-based and MP-compatible, with Sling Loading available to all existing and new helicopters. Furthermore, although we're focusing upon helos as a starting point, Firing from Vehicles stands to benefit other sandbox assets; any specifically configured cargo positions offer potential gameplay for units (both players and AI) in transit. Due to release in the second half of 2014, we'll present the full key features at a later date. Source. Note the specific mention of "configured cargo positions". Share this post Link to post Share on other sites
Smurf 12 Posted June 5, 2014 As in firing our personal weapons, not fixed weapons? Speaking of wich, any plans to fix the no hands on miniguns on Ghosthawks and all? Cmon.... Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted June 5, 2014 I'm gonna guess that the shooting from vehicles is going to probably be enabled via. cargo script of some sort. Share this post Link to post Share on other sites
msy 22 Posted June 5, 2014 Twin/multi-engine simulation in arma series IS A DREAM until when? Share this post Link to post Share on other sites
KeyCat 131 Posted June 10, 2014 After TKoH was released I did my best to improve helicopter handling fixing RotorLib XML files, and I believe this was much appreciated by the community.... I wondered if there is a way to access the beta product in order to have better dynamics before it is released. No problem for me in prebuying the product and working for free as long as dynamics are right from the start... Thanks for your previous work and I'm happy to read you intend to continue with it in A3! Now, if there only was a simple way to have both stable and dev-branch installed at the same time... /KC Share this post Link to post Share on other sites
rocksy 11 Posted June 11, 2014 fixing the analogue collective issue? Share this post Link to post Share on other sites
atlantisthief 2 Posted June 12, 2014 [...]The flight model is part of a free platform update, along with new XMLs for each helicopter (i.e. not just the new ones).[...] I would like to clarify this statement. Everyone with a copy of A3 will get the ToH Flight Model (FDM?) aswell as shooting from vehicles. But only owner of the DLC will recieve pilot access to the new Helicopter? Share this post Link to post Share on other sites
maddogx 13 Posted June 12, 2014 I would like to clarify this statement. Everyone with a copy of A3 will get the ToH Flight Model (FDM?) aswell as shooting from vehicles. But only owner of the DLC will recieve pilot access to the new Helicopter? Precisely this, yes. Share this post Link to post Share on other sites
call_911 10 Posted June 12, 2014 WOW just WOW (Jaw drop) @ shooting from helis somthing I've wanted since ArmA1 an think alot others have too. Yup.Source. Note the specific mention of "configured cargo positions". Share this post Link to post Share on other sites
Raid 18 Posted June 12, 2014 I'v been wondering will the update incorporate any HUD elements that are in ToH? Would really like the collective element. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted June 12, 2014 I'v been wondering will the update incorporate any HUD elements that are in ToH? Would really like the collective element. No word on this. But if they were to add that kind of interaction to the heli's, it would only make sense to add them to all other vehicles, and maybe even items as well. So i doubt it. Share this post Link to post Share on other sites
Raid 18 Posted June 12, 2014 No word on this. But if they were to add that kind of interaction to the heli's, it would only make sense to add them to all other vehicles, and maybe even items as well. So i doubt it. No no i'm talking about the Gauges on the HUD. Not the button interaction to start the Helo. Share this post Link to post Share on other sites