metralla 19 Posted August 4, 2014 I know its minor but since the heli DLC is inbound this should be fixed: Clock in Ka-60 is mirroredAnother small but nice feature would be to enable the same pedal animations in helicopters as in karts I hope they can implement the animation of the pedals and the throttle. It can help better control the rpm and see if you can visually control the throttle and pedals Share this post Link to post Share on other sites
blackpixxel 53 Posted August 4, 2014 It is already like this in TKOH, so it should not be a problem to do the same in Arma 3. Share this post Link to post Share on other sites
nodunit 397 Posted August 4, 2014 I am very impressed with the lengths the devs went with on rotorlib...I was expecting one or maybe two features, not quite the whole kit. Needless to say the execution is done superbly well and I cannot express how happy I truly am to see this added and in such a way that it doesn't alienate people who like simple and advanced. Share this post Link to post Share on other sites
samb 15 Posted August 4, 2014 Yep, we only need clickable cockpit pretty much. Maybe Vortex Ring could be implemented via simple script? Share this post Link to post Share on other sites
nullrick 10 Posted August 4, 2014 Just got done with a good session with the flight model a while ago. Made me sweat at some points. Some really good stuff though. If you're not too new to flying helis in A3 without the new mechanics, it's pretty easy to pick them up. You just have to keep your eyes and ears open. Try taking off, recover from and landing with a busted tail rotor too. You'll feel hard as nails haha. Share this post Link to post Share on other sites
b00ce 160 Posted August 5, 2014 experienced a bug and resulting crash when diving real steep, symptoms: first spazzing out, then extreme loud sound [first time i had headphones on... felt like it busted my ears]I suggest you people avoid diving real steep from high altitude. Here's one reproduced crash, it didnt spazz out the same as the first time and the deffening sound was much shorter. WARNING: REDUCE YOUR VOLUME, loud sound tested with arma3diag.exe rpt crash part If you did that in a real helicopter, you'd have a similarly bad day. I fail to see a problem. ;) Share this post Link to post Share on other sites
Henry Rollins 10 Posted August 5, 2014 experienced a bug and resulting crash when diving real steep, symptoms: first spazzing out, then extreme loud sound [first time i had headphones on... felt like it busted my ears]I suggest you people avoid diving real steep from high altitude. Here's one reproduced crash, it didnt spazz out the same as the first time and the deffening sound was much shorter. WARNING: REDUCE YOUR VOLUME, loud sound tested with arma3diag.exe rpt crash part That video is exciting you just experienced retreating blade stall due to passing VNe or velocity never exceed. Nicely done Bohemia! Share this post Link to post Share on other sites
Sniperwolf572 758 Posted August 5, 2014 (edited) That video is exciting you just experienced retreating blade stall due to passing VNe or velocity never exceed. Nicely done Bohemia! He didn't. The moment the loud sound and instacrash-teleport to seafloor happens, that's the bug that can happen to you by just turning on the engine on the ground. Happened to me by just turning on the engine of the Kajman. Scared me shitless. Then I restarted and it didn't do that. It's obvious that he's a kilometer up in the air over ground and then in the next millisecond he's somewhere in the water (probably at [0,0,0]) with an error on his screen. Edited August 5, 2014 by Sniperwolf572 Share this post Link to post Share on other sites
blackpixxel 53 Posted August 5, 2014 I also had this error multiple times with the Kajman. One time I reached 9999m altitude and 9999km/h after turning on the engine and then the game crashed. Share this post Link to post Share on other sites
vicx 10 Posted August 5, 2014 (edited) I am loving this. It's all very sensitive to control but the feeling that you have is awesome. This is just the right amount of helicopter sim for me. Trying to land on flat roofs and other structures. I explode on contact. Anyone got a different experience? Edited August 5, 2014 by vicx Added Question Share this post Link to post Share on other sites
Brisse 78 Posted August 5, 2014 I am loving this. It's all very sensitive to control but the feeling that you have is awesome. This is just the right amount of helicopter sim for me. In it's current state, I would not call it a sim, but it's a huge step up from what we had before. Share this post Link to post Share on other sites
vicx 10 Posted August 5, 2014 Yeah I think it was too early and I think I spoke with sheer enthusiasm just because it's finally arrived. As I spend time with it, I am finding wrinkles with the A3 helis which of course a WIP. Still I don't even mind if the BIS helis never quite get there because this is something that modders can rip into and I know they won't stop :) Share this post Link to post Share on other sites
kilroy the nerd 14 Posted August 5, 2014 Does anyone else find that it feels weird seeing the rotors start up relatively fast, compared to the now slowly growing sound of the helicopter starting when the engine is turned on? It makes me feel like my volume is too low. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted August 5, 2014 That's only because they don't have the start up process added, like in TOH you would start slow, and then apply the proper engine full, and it would start up. Share this post Link to post Share on other sites
Azzur33 1 Posted August 5, 2014 Trying to land on flat roofs and other structures. I explode on contact. Anyone got a different experience? Same. Well, I've been flying mostly the Ghosthawk, trying to learn how to land and deliver the troops from A to B safely with the new FM. Very difficult, as it explodes veeery easily now. A slight touch or mildly rough landing and instant BOOM and everybody dead. (And Yes, I do remember to get the landing gears down.) Otherwise I do like this FM very much, flying with helos was fun before, but now you have to concentrate more on what you are doing to keep things under control, making it somehow more satisfying. Not going back to "old" FM for sure. If you mess up with landing at low altitudes and speed, it's ok that you'll break something and injure yourself,.. but exploding to pieces is too much. Taxiing very slow and Ghosthawk nose touching a wall ...KABLAAM!. Hilarious. But I'm sure this will be fixed. Share this post Link to post Share on other sites
x3kj 1247 Posted August 5, 2014 its a flight model! Share this post Link to post Share on other sites
Bouben 3 Posted August 5, 2014 That video is exciting you just experienced retreating blade stall due to passing VNe or velocity never exceed. Nicely done Bohemia! Shit, that sound has a potential to make somebody a serious hearing problems. BIS should fix this sound issue with a maximum priority. I am not kidding. This is dangerous. BIS, you should put a much more agressive brick-wall limiter in your dev branches. I mean it. As an audio-design guy, I would be very pissed if this bug happened to me while using headphones... Share this post Link to post Share on other sites
SilentSpike 84 Posted August 5, 2014 (edited) This issue is relevant to helicopters and would be nice to see fixed in the next update. It seems easy enough to fix (based on the error, unfortunately I can't track down anywhere to see the scripting behind the action - I assume it works engine side). Edited August 5, 2014 by SilentSpike Share this post Link to post Share on other sites
x3kj 1247 Posted August 6, 2014 If you did that in a real helicopter, you'd have a similarly bad day. I fail to see a problem. ;) yes it would crash the helicopter in reality, but it wouldnt crash reality. A game crash is verboten, as is the horrific sound accopmanied by it. It was just a situation where i could reproduce this bug at least once. The first time i experienced it, the helicopter spun wildly around all axis while beeing suspended in the air and without loosing alt. I dont think that happens on a real helicopter :rolleyes: Share this post Link to post Share on other sites
Wildgoose 1 Posted August 6, 2014 CTD soon as placing any chopper in BIS ZEUS missions on dedicated server, with rotorlib enabled in settings. Easy to replicate, just start any BIS zeus mission, place any chopper, and immediate client CTD. Share this post Link to post Share on other sites
b00ce 160 Posted August 7, 2014 yes it would crash the helicopter in reality, but it wouldnt crash reality. It might as well crash reality, for all you're concerned. ;) I agree though, it should be fixed. Share this post Link to post Share on other sites
mordeaniischaos 3 Posted August 7, 2014 If you did that in a real helicopter, you'd have a similarly bad day. I fail to see a problem. ;) I think he might be talking about a game engine crash? He experienced a bug, and the video cuts out right after that. Bit confusing so I see the misunderstanding :p ---------- Post added at 00:22 ---------- Previous post was at 00:18 ---------- I am loving this. It's all very sensitive to control but the feeling that you have is awesome. This is just the right amount of helicopter sim for me.Trying to land on flat roofs and other structures. I explode on contact. Anyone got a different experience? Depending on what you use to control with, you need to adjust sensitivity. The helicopters are generally more responsive now (rudders are WAY more responsive, you can really spin those choppers around if you want to) so you need to turn the sensitivity down a lot. I use a 360 controller at the moment, saving up for a full flight set up, and it works great with my deadzones set right and my sensitivity at about half of the default values. I agree on the exploding on contact. It seems anytime anything but the gear touches, you're dead so that may have something to do with it, although without a good way to replay what happened it's hard to know unless you really do some third person/multiplayer testing. It's odd, in some ways landing is much more forgiving, and in some it's just weird. lol Share this post Link to post Share on other sites
Raid 18 Posted August 7, 2014 Thank you BI for the HUD Gauges in the new rotorlib. :) Share this post Link to post Share on other sites
Henry Rollins 10 Posted August 7, 2014 That's only because they don't have the start up process added, like in TOH you would start slow, and then apply the proper engine full, and it would start up. I hoe they add the TOH startup process which will require the addition of a throttle for helicopters in the controls config section. Same for APU's Share this post Link to post Share on other sites
mordeaniischaos 3 Posted August 7, 2014 I kind of feel like this thread needs to be closed. There's an existing thread that devs seem to want people to use to discuss the FDM. Unless this has a very different purpose, in which case I feel the thread title needs to be clearer. Share this post Link to post Share on other sites