SINE 10 Posted January 24, 2015 Hello dear Ladies and Gentlemen from Bohemia Interactive and the Community of ARMA. I wish you a great day and weekend! This Feature Request is long asked for, even before ARMA 3 as far as I can remember: http://feedback.arma3.com/view.php?id=22421 Would it be anywhere close to considerable to add this functionality? I personally, and many other admins, players and scripters would be uber happy about it! Thanks so much for your time guys, you're really doing a great job with ARMA and the community (also thanks for reading my last ticket, i'm really excited the bug got fixed!). Share this post Link to post Share on other sites
R3vo 2654 Posted January 26, 2015 http://feedback.arma3.com/view.php?id=20569 -> Can be marked as resolved according to todays dev update. In addition, this issue was fixed long ago. Therefore, it can also be closed. Kind Regards R3vo Share this post Link to post Share on other sites
jerminhu 25 Posted January 30, 2015 Are you guys still looking into this exploit? It still exists in 1.38. This exploit has ruined the multiplayer for me and my friends. We constantly get killed by instant missiles which cannot be evaded. Share this post Link to post Share on other sites
HKFlash 9 Posted January 30, 2015 Hello, Would it be possible to add more categories for the reported issues? For example there is none for the course of fire challenges. Thanks! Share this post Link to post Share on other sites
killzone_kid 1330 Posted January 31, 2015 About time this gets addressed seeing FFV implementation was quite awhile ago. Dead body handling in vehicles http://feedback.arma3.com/view.php?id=22526 Share this post Link to post Share on other sites
stormhawkv 19 Posted January 31, 2015 http://feedback.arma3.com/view.php?id=19947 -> Still an issue in 1.38, but should be easy to fix. Share this post Link to post Share on other sites
SilentSpike 84 Posted January 31, 2015 http://feedback.arma3.com/view.php?id=20466 Still missing the set command to the existing get command :( Share this post Link to post Share on other sites
killzone_kid 1330 Posted February 1, 2015 http://feedback.arma3.com/view.php?id=16721 M4 Scorcher hatch missing for more than 13 months (that is only how old the ticket is) Share this post Link to post Share on other sites
toysoldier 35 Posted February 2, 2015 Light bug with flashlight/sunlight on the blood texture. You see on the first picture the right texture. http://i.imgur.com/8Ck3mHX.jpg http://i.imgur.com/5ED7FJE.jpg http://www.imagebam.com/image/ebcc96375240988 http://feedback.arma3.com/view.php?id=17244 Share this post Link to post Share on other sites
killzone_kid 1330 Posted February 2, 2015 (edited) Light bug with flashlight/sunlight on the blood texture. You see on the first picture the right texture.http://i.imgur.com/8Ck3mHX.jpg http://i.imgur.com/5ED7FJE.jpg http://www.imagebam.com/image/ebcc96375240988 http://feedback.arma3.com/view.php?id=17244 Maybe that pale blood pool is blood drying out. It is particle effect that has to disappear. So instead of it disappearing all at once it is fading away. Edited February 2, 2015 by Killzone_Kid Share this post Link to post Share on other sites
toysoldier 35 Posted February 2, 2015 Maybe that pale blood pool is blood drying out. It is particle effect that has to disappear. So instead of it disappearing all at once it is fading away. Not really. http://gfycat.com/BlondSelfishBlackbuck http://feedback.arma3.com/view.php?id=17244 Share this post Link to post Share on other sites
killzone_kid 1330 Posted February 4, 2015 BIS, I want my day back! http://feedback.arma3.com/view.php?id=22583 Share this post Link to post Share on other sites
HKFlash 9 Posted February 5, 2015 BIS, I want my day back! http://feedback.arma3.com/view.php?id=22583 That's ARMAVERSE calender for you! :cool: Share this post Link to post Share on other sites
SINE 10 Posted February 7, 2015 Once more a great day to give feedback to you guys. I've also seen your great youtube video - 33 facts about ARMA 3 (really nice job on that). I have found a little bug that could probably be easily fixed and would give a lot potential to scripted scenarios and would probably help our server: http://feedback.arma3.com/view.php?id=22608 Thanks for reading. Have a great day guys and gals! Share this post Link to post Share on other sites
OMAC 254 Posted February 20, 2015 Been playing through East Wind again, and AI getting stuck is still a problem that kills immersion in some missions. In fact, it is basically the only problem I encountered in Survive and Adapt. All other past mission bugs have been fixed. :) http://feedback.arma3.com/view.php?id=5443 Share this post Link to post Share on other sites
Wolfenswan 1 Posted March 2, 2015 vonCodecQuality set to > 10 still breaks positional audio: http://feedback.arma3.com/view.php?id=16789 Share this post Link to post Share on other sites
DancZer 65 Posted March 12, 2015 Multiple Game Crashes: http://feedback.arma3.com/view.php?id=23029 Share this post Link to post Share on other sites
Redphoenix 1540 Posted March 17, 2015 Can be closed: http://feedback.arma3.com/view.php?id=18434 http://feedback.arma3.com/view.php?id=19901 http://feedback.arma3.com/view.php?id=18750 http://feedback.arma3.com/view.php?id=14137 (working in cfgWeapons, not cfgAmmo) This is still bugged: http://feedback.arma3.com/view.php?id=18426 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 19, 2015 http://feedback.arma3.com/view.php?id=23198 Existing feedback for current Dev branch weapon Audio Tails. This ones worth serious consideration. Share this post Link to post Share on other sites
enex 11 Posted March 24, 2015 Can be merged: http://feedback.arma3.com/view.php?id=23297 http://feedback.arma3.com/view.php?id=23261 Share this post Link to post Share on other sites
SilentSpike 84 Posted April 1, 2015 Added: Author to magazines Can be closed as fixed: http://feedback.arma3.com/view.php?id=19693 Share this post Link to post Share on other sites
L3TUC3 32 Posted April 3, 2015 Should be reopened: http://feedback.arma3.com/view.php?id=16983 MX3GL, KatibaGL, Sting and PDW2000 have the alpha sorting problem again when the parallax effect was added to the MRCO. Share this post Link to post Share on other sites
R3vo 2654 Posted April 4, 2015 http://feedback.arma3.com/view.php?id=23514 Please close this ticket, issue was caused by some modifications. See ticket for more infos. Thank you Share this post Link to post Share on other sites
goomer 10 Posted April 6, 2015 Still valid: http://feedback.arma3.com/view.php?id=16863 Now with demonstration video. Share this post Link to post Share on other sites
SINE 10 Posted April 8, 2015 Hello Dear Ladies and Gentlenerds, important bug through the new update: Under certain circumstances, admins can't log in ingame: http://feedback.arma3.com/view.php?id=23594 Regards Share this post Link to post Share on other sites