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SINE

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About SINE

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    Lance Corporal
  1. Thanks, that's exactly what I was looking for. Here's the script, if anyone needs it. _rotation = [player, THE_OBJECT_I_WANT_TO_ROTATE_TO] call BIS_fnc_relativeDirTo; player setDir (getDir player)+_rotation;
  2. Hello guys and scripting aces. I have to admit, that even though I scripted for quite a while on all kinds of different scripting languages, I always hated doing 3D rotational mathematics. So in this case I can't accomplish 1 simple task, it is giving me headaches: How the heck do I turn an objects forward axis towards a 3D Position in ARMA 3? Say I have a player and I want him facing a very specific 3D Position when he triggers a script (Not the camera, but the object itself). There doesn't seem to be a function for that behaviour, so I was guessing that maybe some folks have an idea for this. Thanks for reading and have a great day
  3. SINE

    Feedback tracker administration

    Hello Dear Ladies and Gentlenerds, important bug through the new update: Under certain circumstances, admins can't log in ingame: http://feedback.arma3.com/view.php?id=23594 Regards
  4. Someone posted them here: http://www.altisliferpg.com/topic/9921-classnames-marksman-dlc/
  5. Is there a way to get an isolated list of the newly added item's (weapons, vehicles, ammunition) class names? We need it for our BattlEye configuration.
  6. To post on the issue again, I have found a few map objects that do not have a vehicle class. They can be found if you check their ID through the debug-camera, though you can't f/e place them. Example: (The 30 maxspeed sign): signt_speedlimit30.p3d It doesn't have any class, the only script command, which I found being able to interact was setdamage.
  7. SINE

    Feedback tracker administration

    Once more a great day to give feedback to you guys. I've also seen your great youtube video - 33 facts about ARMA 3 (really nice job on that). I have found a little bug that could probably be easily fixed and would give a lot potential to scripted scenarios and would probably help our server: http://feedback.arma3.com/view.php?id=22608 Thanks for reading. Have a great day guys and gals!
  8. Hello Torndeco, nice to see you here, as well! (by the way, the problem with extdb hasn't since returned, thank you very much for the time). 1) I'll probably do that, but I know from the past, that it's very unlikely to reach anything 2) A very good idea indeed, had that a few times but that'd probably require a lot of time that I do not have alone, if that'd be a project with others, I'd probably invest it. 3) Also, a very good idea but with a few limits (no access from outside/no "current players" list and/or no chat accessible from outside).
  9. RCON is a protocol, used by Battleye for ARMA 3. Theoretically, the RCON tools could implement logging client side, though I need it server-side to make sure it's correct an wasn't manipulated.
  10. Thanks for your answer. Sadly, the RPT doesn't log anything regarding the information I'm seeking.
  11. Has anyone else ever heard about this issue?
  12. Hello dear Ladies and Gentlemen from Bohemia Interactive and Dear ARMA Community, on our server, (while it's very busy), sometimes, sporadically, the Maxping is being set to 10 and back up to the previous setting. Everyone is being kicked through changing the maxping that low and we don't know what is causing the issue. What could we possibly do about it? Regards http://feedback.arma3.com/view.php?id=22430
  13. SINE

    Feedback tracker administration

    Hello dear Ladies and Gentlemen from Bohemia Interactive and the Community of ARMA. I wish you a great day and weekend! This Feature Request is long asked for, even before ARMA 3 as far as I can remember: http://feedback.arma3.com/view.php?id=22421 Would it be anywhere close to considerable to add this functionality? I personally, and many other admins, players and scripters would be uber happy about it! Thanks so much for your time guys, you're really doing a great job with ARMA and the community (also thanks for reading my last ticket, i'm really excited the bug got fixed!).
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