SilentSpike 84 Posted November 6, 2014 I think this can be set to resolved (unless more is planned for the system): http://feedback.arma3.com/view.php?id=19377 Share this post Link to post Share on other sites
killzone_kid 1329 Posted November 21, 2014 This needs to be looked at at some point, very annoying http://feedback.arma3.com/view.php?id=21783 Share this post Link to post Share on other sites
das attorney 858 Posted November 21, 2014 (edited) I would be happy if they fixed the silly problems with that offset rotation axis. That bug plus the floating near building edges are too much imo. It's basically an unfinished feature. Edited November 22, 2014 by Das Attorney Share this post Link to post Share on other sites
Tyl3r99 41 Posted November 23, 2014 i think assigned tickets need to be fixed before more are assigned :) theres already thousands assigned Share this post Link to post Share on other sites
gippo 38 Posted November 24, 2014 Kind of gamebreaking if you get bugged, I know it's reviewed but I think it needs more attention and fixing. It's not a new feature suggestion, it's a BUG. http://feedback.arma3.com/view.php?id=21424 Share this post Link to post Share on other sites
Fushko 59 Posted November 26, 2014 This is likely a very easy fix Iceman, please consider looking into it: http://feedback.arma3.com/view.php?id=15209 This is also another little but annoying issue (which also got reviewed by you): http://feedback.arma3.com/view.php?id=18946 Share this post Link to post Share on other sites
killzone_kid 1329 Posted November 26, 2014 Superfast healing when crouched with launcher http://feedback.arma3.com/view.php?id=21820 Share this post Link to post Share on other sites
gippo 38 Posted November 29, 2014 No commands to add a weapon to cargo with custom attachments http://feedback.arma3.com/view.php?id=21689 Share this post Link to post Share on other sites
gippo 38 Posted November 29, 2014 Here's a new one, just discovered: http://feedback.arma3.com/view.php?id=21865 Share this post Link to post Share on other sites
jerminhu 25 Posted December 1, 2014 I'm sorry but I'd like to inform you that this bug was not fixed. It still exists in version 1.34. Share this post Link to post Share on other sites
DancZer 65 Posted December 8, 2014 Some progress or feedback from devs are welcomed in this: http://feedback.arma3.com/view.php?id=19487 Please! :) Share this post Link to post Share on other sites
St. Jimmy 272 Posted December 9, 2014 Fixed in yesterday's dev branch: http://feedback.arma3.com/view.php?id=14020 Share this post Link to post Share on other sites
R3vo 2654 Posted December 9, 2014 May I ask why this issue was closed? http://feedback.arma3.com/view.php?id=21781 Edit: Nevermind, I've just seen that it is a duplicate. Share this post Link to post Share on other sites
mobile_medic 43 Posted December 9, 2014 There is still this giant elephant in the room: http://feedback.arma3.com/view.php?id=716 The fact that there is a very easily observed bottleneck preventing more than two threads worth of cumulative CPU usage. I sure wish someone from Bohemia would find the time to openly and honestly address what the root of the issue is, and what is preventing progress for years. Even if the news is bad (for us), a little transparency on this particular issue is long overdue in my opinion, and would be appreciated. No vague statements, or defensiveness... Would love some specifics about this for once. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 10, 2014 Superfast healing when crouched with launcher http://feedback.arma3.com/view.php?id=21820 Yes, in cases where the Healer does not have a valid animation transition, the healing occurs instantaneously. Share this post Link to post Share on other sites
sjaba 19 Posted December 10, 2014 I got a few issues. The first one being the reason why i post here ;) I for some reason are not able to log into the feedback tracker. On first log in, i get this: Your account may be disabled or blocked or the username/password you entered is incorrect. When trying to reset my password ( yes i may very well have forgotten it) i get this on the first try : Maximum number of in-progress requests reached. Please contact the system administrator. So what i was in fact looking to check the feedback tracker for is this. It might have been reported, but my searches did not come up with a relevant thread. I noticed that for the AH-9 Pawnee the rocket pods are now hanging in the air without attachment to the chopper, nor did i see the guns ? This is confirmed by many in my clan. The second issue i came across last night its concerning head movement when sitting in the back of the MH-9. It seems that head movement are "locked". Im using track ir and thought at first it was something related to that ( and it migh be) but even when Track ir turned off i could not move my head. Note when exiting the helicopter it all worked fine again, and also when sitting in the front ( co pilot/ pilot) of the chopper. Share this post Link to post Share on other sites
sjaba 19 Posted December 12, 2014 AH-9 Pawnee the rocket pods are now hanging in the air without attachment to the chopper, nor did i see the guns ? Confirmed fixed as of yeasterday Share this post Link to post Share on other sites
LeeManatee 4 Posted January 14, 2015 (edited) Greetings, there is a quie annoying bug in arma 3 right now as if you are using artillery through scope without artillery computer you can not see the type of charge you are using, therefor rendering using artillery without artillery comp impossible. FIREMODE DOES NOT SHOW UP ON ARTILLERY SCOPE and the only way to see it is by checking on artillery computer how to replicate: get into mortar open artillery computer, check firemode get back to scope, press F, notice nothing changed/indicated on scope view open artillery computer again and notice firemode changed ( charge ) close, medium, far Please fix this small but annoying as hell bug, as it makes using artillery impossible what we want to see: firemode displayed with round speed, so we can calculate solution http://feedback.arma3.com/view.php?id=22304 also reported to issue tracker! Edited January 14, 2015 by n7snk Share this post Link to post Share on other sites
Gorogon 10 Posted January 14, 2015 Yes. i would like to confirm this bug as well. I currentrly had to make a script to indicate fire modes. This is not rocket science but its should be in basic fucntional in any artillery or mortar. Looking forward to see this issue resolved Share this post Link to post Share on other sites
KeyCat 131 Posted January 15, 2015 Trying to find some old tickets I made but they seems gone!? Have the Feedtracker been purged at some point? /KC Share this post Link to post Share on other sites
killzone_kid 1329 Posted January 15, 2015 Trying to find some old tickets I made but they seems gone!? Have the Feedtracker been purged at some point?/KC Use google site search Share this post Link to post Share on other sites
KeyCat 131 Posted January 15, 2015 Will do, thanks for the tip KK! /KC Share this post Link to post Share on other sites
Redphoenix 1540 Posted January 15, 2015 So Bohemia: http://feedback.arma3.com/view.php?id=19911&nbn=13 It is crucial that this bug has to be fixed ASAP. The reason is that several modders as Chairborne, we from RHS or the CUP-guys require a functional amphibious tankX class. i talked with zGuba some time ago and he said that he poked someone to fix - But nothing until today. It's quite disappointing that this bug is not even reviewed or acknowledged. Share this post Link to post Share on other sites
SINE 10 Posted January 20, 2015 Hello Bohemia Interactive and dear Arma 3 Community members. There is a bug regarding some of the player animations, if they're being called through SQF-Code. http://feedback.arma3.com/view.php?id=22346 How likely is this issue going to be addressed anywhere soon? Thanks for your time and please have a lot of fun and success with all your both current and future work. Share this post Link to post Share on other sites
DancZer 65 Posted January 23, 2015 This issue is getting more and more focus in the community. Using this exploit ruins the PVP game: http://feedback.arma3.com/view.php?id=21136 Share this post Link to post Share on other sites