delta99 34 Posted August 26, 2014 Call it an Object Placement editor that can be used in a mission! Share this post Link to post Share on other sites
miketim 20 Posted August 26, 2014 If you configged the a2 objects, does this add them to the game? Or does it just let you place them if you have a3mp for aia terrain pack or something similar? Share this post Link to post Share on other sites
mcpxxl 2 Posted September 1, 2014 Hi Mike ATM Silolas EU update is for AiA Terrainpack With xCam you are able to place nearly 5k objects and save them as scripts for missions or as export file to import it within Terrainbuilder. You will need AiA Terrainpack afterwards also. Share this post Link to post Share on other sites
Spoor 23 Posted September 2, 2014 Great - thanks :bounce3: Share this post Link to post Share on other sites
buliwyf 4 Posted September 2, 2014 Speechless! That`s german engineering at it`s best! :pc: Share this post Link to post Share on other sites
Bushbeater 0 Posted September 2, 2014 wow I love xCam !!! Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 GUYS - check this out :O X-Cam prototype map :eek: :eek: :eek: Share this post Link to post Share on other sites
kgino1045 12 Posted September 2, 2014 Is ai know those roads are placed? so they track with those roads? Share this post Link to post Share on other sites
silola 1087 Posted September 2, 2014 Hi, the roads were created with the terrain builder as usual, because there is no better way :) In this respect, the AI ​​should behave accordingly. Greeting Silola Share this post Link to post Share on other sites
MrHuachuca 10 Posted September 2, 2014 Wow! This is incredible! Can't wait to download. So much for downloading MCC. Hello X-Cam and DAC :o Share this post Link to post Share on other sites
serjames 357 Posted September 3, 2014 Wow! This is incredible! Can't wait to download. So much for downloading MCC. Hello X-Cam and DAC :o Why would you say that ? They do totally different things - yes they share some features, i.e. a remote camera and the ability to place down an object.... er, that's about it as far as I can see ? MCC is designed as an ingame mission-making tool - Silola has SPECIFICALLY said that his tool is NOT designed for this. A brilliant tool for sure ! But not a replacement or "Better than" MCC or even Zeus. All will have their place in the armory. Share this post Link to post Share on other sites
jimbop 25 Posted September 4, 2014 what an amazing piece of software! mapmaking should be 1000 times easier with this. extremely impressed!!!! Share this post Link to post Share on other sites
fluttershy 2 Posted September 4, 2014 Now i finaly can relate to that feeling of a burning anticipation people keep telling me about. This will not only make it easier for Map-creators, but also Mission makers to really go into the fine details. We all know a single floating table that kills anyone that enters the room on a nice session about 2 hours in can be a real deal-breaker ^^. Thank you so much for putting up this much effort to enhance everyones overall experience with A3. Share this post Link to post Share on other sites
POLPOX 779 Posted September 5, 2014 Yeah, it is! awesome work! I can't wait for download and build killhouse!:) Share this post Link to post Share on other sites
eliott 10 Posted September 8, 2014 just can't wait to try it gooood luck !!!! Share this post Link to post Share on other sites
warden_1 1070 Posted September 10, 2014 Amazing work... after seeing that most recent video I am speechless. One question, it appears that you pre-built and then loaded the glass and wood shade object? Would this mean we could build things and then share and download other people's creations as well? Share this post Link to post Share on other sites
t-800a 151 Posted September 10, 2014 You can share your pre-builts with friends if you are on the same server, but exporting a prefab into a script that you than can import as prefab would be neat. Go Silola! :D Share this post Link to post Share on other sites
warden_1 1070 Posted September 10, 2014 Yes it would. I wonder if anyone here once it is released will be able to convert it to run in conjunction with the existing editor and save objects into the sqm file... Share this post Link to post Share on other sites
silentwisher 8 Posted September 28, 2014 This is amazing! I cant wait! Share this post Link to post Share on other sites
mcpxxl 2 Posted September 28, 2014 After reading some other posts in several forums ... We build a prototype map this is a showcase of the things that can be done with xCam xCam builds his own base of objects out of your loaded addons because we want a maximum of detail we use AIA and get a huge library Please don´t forget this while you discussing The island is build without thinking about AI related things also not for people who live with hardware out of 2000 Share this post Link to post Share on other sites
Hatchet_AS 201 Posted September 28, 2014 Late to the party as usual, but looks amazing as always Silola! Really looking forward to having DAC around again! Share this post Link to post Share on other sites
silentwisher 8 Posted September 29, 2014 After reading all the pages and watching the videos, im chomping at the bit :D Share this post Link to post Share on other sites
andersson 285 Posted September 29, 2014 Late to the party as usual, but looks amazing as always Silola! Really looking forward to having DAC around again! The wait is over :D http://forums.bistudio.com/showthread.php?176926-DAC-V3-1-(Dynamic-AI-Creator)-released&highlight=DAC Share this post Link to post Share on other sites
Hatchet_AS 201 Posted September 29, 2014 FPDR I have no clue how I missed that. Thanks for pointing that out Andersson. :cool: Share this post Link to post Share on other sites
silentwisher 8 Posted September 29, 2014 The wait is over :Dhttp://forums.bistudio.com/showthread.php?176926-DAC-V3-1-(Dynamic-AI-Creator)-released&highlight=DAC That doesn't include xcam though right? Share this post Link to post Share on other sites