spyderblack723 407 Posted June 3, 2015 Alright guys sorry for the delay, im just putting in some new high-res animated smoke, ive added some shit hot new effects is well, im really close to releasing. I would like to post some videos but im gonna keep this one unseen till release cause its pretty impressive i do say myself lol. Can't wait OS, take your time and give us perfection :) Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 3, 2015 OS posts... arma community swarms :P good job bud looking forward to it Share this post Link to post Share on other sites
jumpinghubert 49 Posted June 3, 2015 Thanks for the great news....can´t wait. Arma3 is a shit without mods like yours. Share this post Link to post Share on other sites
LtShadow 41 Posted June 3, 2015 Alright guys sorry for the delay, im just putting in some new high-res animated smoke, ive added some shit hot new effects is well, im really close to releasing. I would like to post some videos but im gonna keep this one unseen till release cause its pretty impressive i do say myself lol. The intensity intensifies intensely... :o Share this post Link to post Share on other sites
MrSanchez 243 Posted June 3, 2015 The intensity intensifies intensely... :o [iNTENSELY INTENSE INTENSITY INTENSIFIES] Lookin forward to update ^^ Share this post Link to post Share on other sites
CyclonicTuna 87 Posted June 3, 2015 Immensely intense intensity immensively intensifies intensively!!! Share this post Link to post Share on other sites
LtShadow 41 Posted June 3, 2015 What have I started..... :cool: Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted June 9, 2015 Cant wait, Blastcore has always in my opinion been the mod that gives arma the visceral kick in the rear that it needed. Share this post Link to post Share on other sites
Tonci87 163 Posted June 9, 2015 There I don´t look at the modding section for a few weeks and one look at this thread has me addicted again :p Looking forward to it. Share this post Link to post Share on other sites
kgino1045 12 Posted June 9, 2015 SSSSTop making me wet ehmmmmmmmmmmmmmmm! Share this post Link to post Share on other sites
Opticalsnare 12 Posted June 9, 2015 (edited) I know i know, ive been working flat out non-stop for the past 3 weeks sometimes working all night and into the next day sleeping days and shit. I am completely spent lol. But most of the hardwork is done now, its just been polishing and making things smoother and i just been making sure everything is working properly that there are no issues outstanding and that the mod is comp with other addons. I tried getting my animated smoke working properly in phoenix but it looked pretty shit so im gonna leave it out, but the current lineup for releases are > - BC:Phoenix - BC:SmokeGrenades & Vehicle CM Smoke - BC:Skies beta (makes clouds more fluffly less fractual, also adds more properties during keyframes in the weather cycle) - BC:Non-Blinding Sun (Still provides some glare but does not wipeout the screen, makes sunsets more pleasant to watch. Mod is optional) - BC:Tracers (update to the tracers mod, fixes some ammo classnames) Ive been testing and testing and not found any issues so far with phoenix, so fingers crossed. Edited June 9, 2015 by Opticalsnare Share this post Link to post Share on other sites
alexcroox 29 Posted June 9, 2015 We demand teaser videos!!! :D ---------- Post added at 22:34 ---------- Previous post was at 22:32 ---------- Also will your awesome weather make it into this release? https://www.youtube.com/watch?v=AuF-bYaGWwY Share this post Link to post Share on other sites
Megiddo 73 Posted June 9, 2015 I know i know, ive been working flat out non-stop for the past 3 weeks sometimes working all night and into the next day sleeping days and shit.I am completely spent lol. Don't go berserk and faint before the mod comes out please ;) joke apart, great news, and glad to see the mod comes with such modularity. keep up the good work! Share this post Link to post Share on other sites
Opticalsnare 12 Posted June 9, 2015 (edited) We demand teaser videos!!! :D---------- Post added at 22:34 ---------- Previous post was at 22:32 ---------- Also will your awesome weather make it into this release? https://www.youtube.com/watch?v=AuF-bYaGWwY Im still working on that, i just to work out how to activate the script during thunderstorms. Don't go berserk and faint before the mod comes out please ;)joke apart, great news, and glad to see the mod comes with such modularity. keep up the good work! I know but i gotta get done what i can before i go back to work cause then i won't have much time to work on the mods anymore cause il be whey too busy working on my car, i got bits of engine and stuff lying all over my house and i miss my car. Edited June 9, 2015 by Opticalsnare Share this post Link to post Share on other sites
Gudsawn 93 Posted June 9, 2015 (edited) Will your update allow for less particle-based effects and more sprite-based effects (perhaps as an option in the userconfig)? I love the dust and blood sprites from bullet hits, but having to put my particles on high to see these is very taxing (even on my 4GHz i7 + GTX 970). To be honest, I'd be very happy with sprite-only based effects - I find them much more believable. Also, will the updated smoke grenades be reduced in size as to not fool players into thinking they're concealed (when in reality the AI only see vanilla smoke, which is much smaller in size)? Looking forward to the update, love Blastcore ;) Edited June 9, 2015 by MisterGoodson Share this post Link to post Share on other sites
Opticalsnare 12 Posted June 9, 2015 (edited) Will your update allow for less particle-based effects and more sprite-based effects (perhaps as an option in the userconfig)?I love the dust and blood sprites from bullet hits, but having to put my particles on high to see these is very taxing (even on my 4GHz i7 + GTX 970). To be honest, I'd be very happy with sprite-only based effects - I find them much more believable. Also, will the updated smoke grenades be reduced in size as to not fool players into thinking they're concealed (when in reality the AI only see vanilla smoke, which is much smaller in size)? Looking forward to the update, love Blastcore ;) Proberly not, honestly i think this will be the last major update from me. Look how long its taken me just to do a update.. Edited June 9, 2015 by Opticalsnare Share this post Link to post Share on other sites
ineptaphid 6413 Posted June 10, 2015 Hey OS!Quick question-will the BC skies addon have an impact on FPS?i find cloud settings make no difference to my framws,but if you are changing the values i wonder if that will have an effect.Are the sky effects optional?Awaiting the update with baited breath here :) Share this post Link to post Share on other sites
Opticalsnare 12 Posted June 10, 2015 Hey OS!Quick question-will the BC skies addon have an impact on FPS?i find cloud settings make no difference to my framws,but if you are changing the values i wonder if that will have an effect.Are the sky effects optional?Awaiting the update with baited breath here :) No change Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted June 10, 2015 We all appreciate the effort and hard work you have put into this OS, I can tell you that me and my group consider Blastcore a mainstay in our modset, We often blow stuff up especially at night just to watch it burn. lol Share this post Link to post Share on other sites
CyclonicTuna 87 Posted June 10, 2015 Above and beyond the call Optical! I'm so psyched to see the new changes :D Share this post Link to post Share on other sites
alanford 27 Posted June 10, 2015 Proberly not, honestly i think this will be the last major update from me. Look how long its taken me just to do a update.. oooooooooooh so that is why the AI kept shooting at me through the smokescreens. See, I never knew why that was, and I thought either something was bugged, or the ai is ignoring smoke completely. So can we somehow disable the larger smokescreens ourselves? Because this is actually completely gamebreaking, now that I realise what the issue was. Share this post Link to post Share on other sites
spyderblack723 407 Posted June 10, 2015 oooooooooooh so that is why the AI kept shooting at me through the smokescreens. See, I never knew why that was, and I thought either something was bugged, or the ai is ignoring smoke completely.So can we somehow disable the larger smokescreens ourselves? Because this is actually completely gamebreaking, now that I realise what the issue was. Pretty sure the smoke grenades are now part of a separate addon. Share this post Link to post Share on other sites
bkktmkkt 24 Posted June 10, 2015 . OS, Hi! What about apfsds hit effect? (hit on 1:14:32, 1:14:36) (also on 1:14:43 heat) and on this video on 18:51 Share this post Link to post Share on other sites
R3vo 2654 Posted June 10, 2015 Will your update allow for less particle-based effects and more sprite-based effects (perhaps as an option in the userconfig)?I love the dust and blood sprites from bullet hits, but having to put my particles on high to see these is very taxing (even on my 4GHz i7 + GTX 970). To be honest, I'd be very happy with sprite-only based effects - I find them much more believable. Also, will the updated smoke grenades be reduced in size as to not fool players into thinking they're concealed (when in reality the AI only see vanilla smoke, which is much smaller in size)? Looking forward to the update, love Blastcore ;) When I had my 970, I had not problems at all running in on max settings, in fact I put the supersampling on 150% so the videocard got something to do. Share this post Link to post Share on other sites
LtShadow 41 Posted June 10, 2015 Cannot wait any longer. :butbut: Share this post Link to post Share on other sites