mistyronin 1181 Posted December 17, 2013 This is so good, that should be included in the vanilla pack ( or at least as some kind of free DLC from Steam ). Share this post Link to post Share on other sites
hotzenplotz 138 Posted December 17, 2013 (edited) Thank You for Chernarus ;) Hurray Hotzenplotz Edited December 17, 2013 by Hotzenplotz Share this post Link to post Share on other sites
pawelkpl 29 Posted December 17, 2013 We played a lot of missions on this mod before public release, im sure its not the mod problem. Are you sure you have uploaded all files to server from 3 parts? thx for help, double check and found issue: I've made folder in folder (@A3MP in @A3MP) , game was able to read it but server not, ALL OK NOW ! Share this post Link to post Share on other sites
zio sam 77 Posted December 17, 2013 Thx for giving us so much!!! Share this post Link to post Share on other sites
rundll.exe 12 Posted December 17, 2013 Okay guys, in next hour i start work on next update 1.1:I'd like to rent download server for this mod cuz many many many maaaany ppl have problems with downloading, there are many server overload problems, so i decided to run donations via paypal - Click Even 0,5 euro can help me and community to easy get filles. You're free to do so of course, but I think there's really no need. If you put it in a torrent and let some 10 people seed it, just some hours before you make the .torrent public, you won't have any problems. A torrent gets faster the more people are downloading, don't forget that ;) And Armaholic servers aren't weak or slow, any (cheap) http server will choke on such high demand, unless you invest in some advanced mirroring service. Anyway, I'm looking forward to the fix. Please don't forget to look into the tree/fence damage to vehicles. Currently they are make out of cardboard :) Share this post Link to post Share on other sites
L3TUC3 32 Posted December 17, 2013 Just got downloading using the .torrent. Took about an hour which isn't bad at all for such a big file. It might also be beneficial to contact pw6 to help with distribution. Share this post Link to post Share on other sites
SavageCDN 231 Posted December 17, 2013 It might also be beneficial to contact pw6 to help with distribution. This really is your best option especially if you expect to release a few updates Share this post Link to post Share on other sites
Scruffs 10 Posted December 17, 2013 I had to download this by the 3 parts. Do you have to combine them to one folder? Share this post Link to post Share on other sites
L3TUC3 32 Posted December 17, 2013 I loaded up Zargabad in the editor and when I wanted to place a group of units it gave a config error about missing USMC units. There's still some references to A2 it seems. Share this post Link to post Share on other sites
xendance 3 Posted December 17, 2013 Is the bloom as intensive in game as in the screenshots? The sunny weather screenshots look like someone smeared vaseline on them. Share this post Link to post Share on other sites
snowingjimbob 34 Posted December 17, 2013 Anybody else have any issues with random buildings appearing to be all black and charred looking? It only pops up when I'm within about 50 meters of a building. Further away than that and they look fine. And its just several buildings/towers that do it, not all the buildings. I downloaded from the torrent on Armaholic just a few hours ago... I will try disabling all my mods and see if I can find one that conflicts with it but I wanted to check to see if anybody else has experienced this and might know a fix. Thanks again Alduric, its so good having these maps and I can't wait for the missions and additional content that will be coming! Share this post Link to post Share on other sites
antoineflemming 14 Posted December 17, 2013 I loaded up Zargabad in the editor and when I wanted to place a group of units it gave a config error about missing USMC units.There's still some references to A2 it seems. Yes, it is, and I've already mentioned it, but it's the A3MP_Utils8.pbo file. In the config.cpp files in the ca\ folder, and in the ca\ca_e\ folder, the CfgGroups section is still there, and needs to be removed. I'd do it myself, but for some reason I can't get the pboprefix to work. Either that, or somehow the pbo is getting corrupted. @Xendance: The bloom is affected by your own settings, so if you have bloom, then there will be bloom. Share this post Link to post Share on other sites
xendance 3 Posted December 17, 2013 Yes, it is, and I've already mentioned it, but it's the A3MP_Utils8.pbo file. In the config.cpp files in the ca\ folder, and in the ca\ca_e\ folder, the CfgGroups section is still there, and needs to be removed. I'd do it myself, but for some reason I can't get the pboprefix to work. Either that, or somehow the pbo is getting corrupted.@Xendance: The bloom is affected by your own settings, so if you have bloom, then there will be bloom. Yeah, I know. I just think that the bloom (or lighting levels) should be set so that it roughly matches the stock ArmA 3 island settings. That way you don't have to change the bloom setting when you switch islands ;) Gave the mod a quick test and it works great, except for the A2 references in the configs. Though, I do think the lighting on Chernarus is too strong. Also the ambient lighting level during sunsets/sunrise is quite high, shadows are quite faded. Hopefully the lighting will get another pass in the future :) Share this post Link to post Share on other sites
alduric 10 Posted December 17, 2013 Yes, it is, and I've already mentioned it, but it's the A3MP_Utils8.pbo file. In the config.cpp files in the ca\ folder, and in the ca\ca_e\ folder, the CfgGroups section is still there, and needs to be removed. I'd do it myself, but for some reason I can't get the pboprefix to work. Either that, or somehow the pbo is getting corrupted.@Xendance: The bloom is affected by your own settings, so if you have bloom, then there will be bloom. - Fixed, sorry :) i didnt even think about groups menu. Share this post Link to post Share on other sites
ravendk 25 Posted December 17, 2013 @A3MP\addons\A3MP_Roads_Data.pbo @A3MP\addons\A3MP_Tree_Data.pbo Files seems dammaged :icon_wink: Share this post Link to post Share on other sites
alduric 10 Posted December 17, 2013 @A3MP\addons\A3MP_Roads_Data.pbo@A3MP\addons\A3MP_Tree_Data.pbo Files seems dammaged :icon_wink: Your internet fuk up, redownload :) Share this post Link to post Share on other sites
GDent 10 Posted December 17, 2013 There seems to be a problem with units being able to walk underwater or something, as reported by a member of my group. Has anyone else seen this? Share this post Link to post Share on other sites
Siege-A 4056 Posted December 17, 2013 Great job, Alduric, all these ports coming in from A2 are much-appreciated. I gave the maps a quick run through this morning and apart from the already known issues, i thought they worked great. Unfortunately for me, this means starting up another campaign series, even with my other one unfinished, but at least now there is some variety in terrains. Seems the dream of having A3 become an updated A2 is gradually becoming a reality. I can't stress enough how good it is to see this content on A3, without using AiA...now just need the vehicles to match. ;) Again, thank you for all your hard work and dedication, and for bringing us all an early christmas present. I will be testing the maps more thoroughly as I begin creating missions on them, and will relay any new findings that I discover. Just as a side note, I did get this crazy idea to try just dropping a couple of usermade maps from A2 into A3 now that this mappack has brought over many of the objects from A2, and was pretty happy with the results. Seems many usermade maps that did not require extra 'object' addons, work just fine in A3 now since using this release, such as McNools Aliabad or Hazar-Kot Valley maps. I will be running some more tests for other A2 maps to see how many are functional now. Share this post Link to post Share on other sites
dar 12 Posted December 17, 2013 Noticed another "bug", that proposes a real problem. I don't know if its due to me ore if others come across the same troubles. Savegames will be corrupted. I just tried some random workshop missions, saved during the porcess and tried to revert. Reverting failed because about 100 files "missing", "it can't be played". And these files are for example "caweapons_m107...", "caweapons_ksvk...", "camodules_clouds" and so on: The arma 2 files. This needs to be looked in asap. I love the mod but this makes it unusable. Share this post Link to post Share on other sites
alduric 10 Posted December 17, 2013 (edited) Noticed another "bug", that proposes a real problem. I don't know if its due to me ore if others come across the same troubles.Savegames will be corrupted. I just tried some random workshop missions, saved during the porcess and tried to revert. Reverting failed because about 100 files "missing", "it can't be played". And these files are for example "caweapons_m107...", "caweapons_ksvk...", "camodules_clouds" and so on: The arma 2 files. This needs to be looked in asap. I love the mod but this makes it unusable. This mod supports only MP. + This mod include only maps, not stuff like weapons ( errors means, you need weapons also ) Edited December 17, 2013 by Alduric Share this post Link to post Share on other sites
dar 12 Posted December 17, 2013 (edited) I save in MP/COOP, too. I host scenarios in LAN. Sometimes you want to have a break, so you save, and revert afterwards. Anyway, I get you are not interested in supporting this as most people doesn't need to save while playing. Unfortunatly this also restricts the mod to MP only and won't be useful for SP/COOP scenarios on Steam-Workshop. Yes, the mod doesn't include weapons, but when creating a savegame, it tells the game to write them as dependencies in there. Somewhere within your files, the Arma 2 config entrys for guns and modules and stuff are hiding. Same holds for the group-config-entrys. Thats is a stonecold fact, as this problem only occurs when using A3MP, I ran several tests. Edited December 17, 2013 by Dar Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted December 17, 2013 I had to download this by the 3 parts. Do you have to combine them to one folder? put all 3 parts in one Folder then open Part1 Share this post Link to post Share on other sites
alduric 10 Posted December 17, 2013 I save in MP/COOP, too. I host scenarios in LAN. Sometimes you want to have a break, so you save, and revert afterwards. Anyway, I get you are not interested in supporting this as most people doesn't need to save while playing. Unfortunatly this also restricts the mod to MP only and won't be useful for SP/COOP scenarios on Steam-Workshop. Yes, the mod doesn't include weapons, but when creating a savegame, it tells the game to write them as dependencies in there. Somewhere within your files, the Arma 2 config entrys for guns and modules and stuff are hiding. Same holds for the group-config-entrys. Thats is a stonecold fact, as this problem only occurs when using A3MP, I ran several tests. How you wanna save MP CooP session with mmm 50 players? I have no idea what you talking about. Share this post Link to post Share on other sites
twisted 128 Posted December 17, 2013 This rocks. Thanks very much man for your hard work. So nice to have variety in Islands again. Share this post Link to post Share on other sites
Gudsawn 93 Posted December 17, 2013 We've been testing these maps today, very impressed so far. So nice to get our feet back in the sand, feels just like home :) Chernarus is also incredible. We're currently testing ALiVE on Takistan, feedback is very positive. If anyone's interested, we'll be hosting a Takistan public server running ALiVE very soon. All are welcome to join. Share this post Link to post Share on other sites