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ravendk

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About ravendk

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    Master Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    What ever..<br>Modmaking,<br>Keeping alive

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  1. ravendk

    US Forces 1983

    Fantastic mod! I miss this mod, any chance for an update?..
  2. I fired up Arma today and tryed this in the Editor. I love this, it brings back sooo may fond memorys. Keep up the good work!
  3. This is not a flinging contest, so please refer from trying to kill this mod befor it even released. Let the team do its thing, it will be free no one can legaly take money for content, its that easy. ...On a personal note. I really wanted to support this mod with content and and what skills i had left. But turns out that im all burned out, like some other modmakes i now have limited time left. I really want to finaly see some propper G.I. Joe stuff in a arma game... ive been arround since 2001 and ive seen it all. The way the community is rotting away with rumors and accusations, its sad, its really sad. Support with positive input please.
  4. I thinky my buddy Gunny can assist. If not im willing to experiment with some surfaces :)
  5. ravendk

    GRAD Trenches

    Fantastic addon, Just what we needed :) Love it! Keep up the good work.
  6. Was the Danish M84 BDU removed, i can not find it ?
  7. @scotg what kind of help do you need ?
  8. Re Mod from above video. I got the source files somewhere if anyone wants them
  9. This is fantastic news! I had allmoste given up hoping on a resurrection of Yora's choppers (fingers crossed for a seahawk) Keep up the good work !
  10. Come again, you loose the wound textures??? That should be depending on how you configure your mod ei if you rewrite and use custom .nohq, .smdi etc you have to update the config too. Basics structure: class Wounds { tex[] = {}; mat[] = {}; }; Orginal: class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; Edit examble class Wounds { tex[] = {}; mat[] = { "MBX_virtus\vest\data\folder\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "MBX_virtus\vest\data\folder\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat", "MBX_virtus\vest\data\folder\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; Only problem could be if you have to hex edit the uniform model to adapt and use the custom .rvmats...
  11. Awesome addon, i love the details. Question: Do you have any plans on making versions without the UK flag ?
  12. Hello Yurapetrov, coms check, do you read, over. (Are you still alive man?)
  13. ravendk

    Orange DLC (wild) SPECULATIONS !!!

    It could be somthing air-mobile-something im thinking something like the impact of the helicopter based units during 'nam' maybe ? (not that it is nam based ofc)
  14. ravendk

    Jet DLC?

    Did anyone consider that the carrier animations might be for a cutscene ~ something that from an angle looks like that it takes place on a carrier but really isnt? ... just wondering
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