Jump to content

ravendk

Member
  • Content count

    1092
  • Joined

  • Last visited

  • Medals

Community Reputation

18 Good

7 Followers

About ravendk

  • Rank
    Master Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    What ever..<br>Modmaking,<br>Keeping alive
  1. GI JOE and COBRA

    I thinky my buddy Gunny can assist. If not im willing to experiment with some surfaces :)
  2. GRAD Trenches

    Fantastic addon, Just what we needed :) Love it! Keep up the good work.
  3. Was the Danish M84 BDU removed, i can not find it ?
  4. GI JOE and COBRA

    @scotg what kind of help do you need ?
  5. GI JOE and COBRA

    Re Mod from above video. I got the source files somewhere if anyone wants them
  6. This is fantastic news! I had allmoste given up hoping on a resurrection of Yora's choppers (fingers crossed for a seahawk) Keep up the good work !
  7. Come again, you loose the wound textures??? That should be depending on how you configure your mod ei if you rewrite and use custom .nohq, .smdi etc you have to update the config too. Basics structure: class Wounds { tex[] = {}; mat[] = {}; }; Orginal: class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; Edit examble class Wounds { tex[] = {}; mat[] = { "MBX_virtus\vest\data\folder\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "MBX_virtus\vest\data\folder\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat", "MBX_virtus\vest\data\folder\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; Only problem could be if you have to hex edit the uniform model to adapt and use the custom .rvmats...
  8. Awesome addon, i love the details. Question: Do you have any plans on making versions without the UK flag ?
  9. Hello Yurapetrov, coms check, do you read, over. (Are you still alive man?)
  10. Orange DLC (wild) SPECULATIONS !!!

    It could be somthing air-mobile-something im thinking something like the impact of the helicopter based units during 'nam' maybe ? (not that it is nam based ofc)
  11. Jet DLC?

    Did anyone consider that the carrier animations might be for a cutscene ~ something that from an angle looks like that it takes place on a carrier but really isnt? ... just wondering
  12. Very cool! Keep up the good work !!
  13. 3CB BAF Vehicles

    As you said, there havent been much need of AT ... yet :) im pretty sure we will see a need for it in a near future ;)
  14. Rest In Peace Bushlurker, you will be missed.
×