ravendk
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Everything posted by ravendk
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Fantastic mod! I miss this mod, any chance for an update?..
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g.i. joe/cobra Fight for Freedom!
ravendk replied to scotg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I fired up Arma today and tryed this in the Editor. I love this, it brings back sooo may fond memorys. Keep up the good work! -
g.i. joe/cobra Fight for Freedom!
ravendk replied to scotg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is not a flinging contest, so please refer from trying to kill this mod befor it even released. Let the team do its thing, it will be free no one can legaly take money for content, its that easy. ...On a personal note. I really wanted to support this mod with content and and what skills i had left. But turns out that im all burned out, like some other modmakes i now have limited time left. I really want to finaly see some propper G.I. Joe stuff in a arma game... ive been arround since 2001 and ive seen it all. The way the community is rotting away with rumors and accusations, its sad, its really sad. Support with positive input please. -
g.i. joe/cobra Fight for Freedom!
ravendk replied to scotg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I thinky my buddy Gunny can assist. If not im willing to experiment with some surfaces :) -
Fantastic addon, Just what we needed :) Love it! Keep up the good work.
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wsxcgy's Extra RHS Uniform Re-textures 2.1.1
ravendk replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was the Danish M84 BDU removed, i can not find it ? -
g.i. joe/cobra Fight for Freedom!
ravendk replied to scotg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@scotg what kind of help do you need ? -
g.i. joe/cobra Fight for Freedom!
ravendk replied to scotg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Re Mod from above video. I got the source files somewhere if anyone wants them -
This is fantastic news! I had allmoste given up hoping on a resurrection of Yora's choppers (fingers crossed for a seahawk) Keep up the good work !
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This model is a legit Arma2 OA model, just like the Merlin and the Hummer released by DDAM Info on who cleared this is NOT posted in order to secure that the man who made it possible dosnt get spammed from here to hell with requests. The model is as agreed released as a ODOL model ~ a non editable model. http://www.armaholic.com/page.php?id=15858 New file http://www.megaupload.com/?d=CMAJX5E0 Randy requested a BI forum thread for the plane in order to improve the readme. Note: Stop beeing jaloux of that 'you' dont have the model. Enjoy that we finaly got a AC130. LIGHTEN UP ITS X-MAS!!
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Armed Forces:UK Virtus Body Armour
ravendk replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Come again, you loose the wound textures??? That should be depending on how you configure your mod ei if you rewrite and use custom .nohq, .smdi etc you have to update the config too. Basics structure: class Wounds { tex[] = {}; mat[] = {}; }; Orginal: class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; Edit examble class Wounds { tex[] = {}; mat[] = { "MBX_virtus\vest\data\folder\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "MBX_virtus\vest\data\folder\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat", "MBX_virtus\vest\data\folder\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; Only problem could be if you have to hex edit the uniform model to adapt and use the custom .rvmats... -
Armed Forces:UK Virtus Body Armour
ravendk replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
<3 Nuff said :) -
Armed Forces:UK Virtus Body Armour
ravendk replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome addon, i love the details. Question: Do you have any plans on making versions without the UK flag ? -
Seahawk Addon By YuraPetrov
ravendk replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello Yurapetrov, coms check, do you read, over. (Are you still alive man?) -
It could be somthing air-mobile-something im thinking something like the impact of the helicopter based units during 'nam' maybe ? (not that it is nam based ofc)
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Did anyone consider that the carrier animations might be for a cutscene ~ something that from an angle looks like that it takes place on a carrier but really isnt? ... just wondering
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danish Danish Military Ranks BETA release
ravendk replied to Mansee's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very cool! Keep up the good work !! -
As you said, there havent been much need of AT ... yet :) im pretty sure we will see a need for it in a near future ;)
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Rest In Peace Bushlurker, you will be missed.
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I will look into making a better green version for the TTT (Tactical Troop Transport) I think i might have an old Rescue version of the texture somewhere, but i have to do some digging :) I will let you know asap :)
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Very cool to see the Danish nose on the EH101, now we just need the texture (DG) ;)
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Ofc you should be hyped, and go crazy too. BUT no panic as the man said ;)
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F-14 Tomcat Series Standalone
ravendk replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Forgive me for beeing lasy, but have there been any talk abt a Skystriker livery? http://www.3djoes.com/uploads/1/3/3/9/13396852/8086291_orig.jpg -
From China Virtual Military Engineers: VME PLA mod for ArmA3
ravendk replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for an awesome cool mod. Am i the only one thinking this :)? -
I have the same result sadly :S