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Found 3 results

  1. I wanted to make sure that everyone on these forums knew that Paul “Bushlurker” Pelosi, quite possibly the god of Terrain-Making, passed away over the weekend. There’s a good chance that if you have ever made a terrain or even tried to make a terrain you talked to him. I’m fairly certain that he knew everything about terrain making or at the very least could find anything out. If you had a question, he would do his damn best to answer it. He truly loved terrain work (and guitars) and was willing to help whenever you had a question. I first started talking to Paul on the forums when I was trying to get back into terrain making during the ArmA 2 days. He was very helpful and I think he was one of the reasons I first got on Skype. He helped me through my Green Sea Expansion terrains and later got me a position as a Terrain Maker for the Cold War Rearmed 2 Mod. We worked on CWR2 together for several years quite commonly having terrain-related conversations at ridiculous times at night (for him in Scotland)and he continued to teach me about not only ArmA terrain making but other interesting topics as well. Things like his time as an archeologist and the digs that he went on or the software they used. He told me about hills made from broken amphorae like Monte Testaccio and software that would determine where ancient roads used to be based on the elevations of the terrain and location of cities. A few years ago, Paul told me about what is now my current job in Pittsburgh. I probably never would have heard about it if it wasn’t for him and I especially wouldn’t have been prepared for it if it wasn’t for all the things he taught me over the years. Additionally, he gave me a recommendation. I’m fairly certain he did more to get me the job than I did. When I got hired, I chose the earliest starting time possible because I knew that Paul was going to be in Pittsburgh for training soon. The night he flew in we went to a bar downtown and he bought me my first scotch ever and had a lot of great discussions. We got to do some software training together and it was incredibly enjoyable. I will always remember him adding sheep into the surface mask of a terrain he was making during training. That was unfortunately the last time I got to see him in person. We did a little more CWR2 work together but eventually both of us moved away from that. We kept in touch though and would talk on Skype at work sometimes or occasionally work on a project together. He enjoyed talking about sci-fi shows and he had started working on some music projects in the past year or two. His health took a bad turn a while back but he maintained his incredibly high spirit and great sense of humour. He would disappear from Skype for long periods of time which always had some of us worried but he would always turn up again and tell us he just did a minor stint in the hospital. Many of us thought he was going to be out of the woods shortly and I know he was looking forward to getting back to work but I guess something went wrong. I’m not entirely sure what happened in the past week but he wished all the Terrain Makers on Skype a Happy New Year and then the next weekend passed away. To Paul Pelosi, a great guy, friend, co-worker, modder, teacher, and the God of Terrain-Making If you haven’t played on any of his terrains you should check out Carraigdubh for ArmA 2. He also did some of the terrains, like Malden and Everon for the ArmA 2 CWR2 mod, both of which are included in the CUP Terrains pack for ArmA 3. There’s also a ton of interesting stuff on his site: https://sites.google.com/site/bushlurker/
  2. Hanter's Gorge By Bushlurker As most of you will be aware Bushlurker, a well respected member of this community, sadly passed away in January. During the development of the Imperial Assault mod I approached Bush to ask for his assistance in creating a terrain for the mod. Despite the fact that he already had a lot on his plate he very generously agreed. He chose to do Tatooine and specifically a region called Hanter's Gorge. What is Hanter's Gorge I hear you ask? Fair question and when he told me I had never heard of it. In fact you wont actually find it listed on most maps, but you can see it listed on this picture here (no. 6): For those that saw our first live stream, this was the terrain we used. Unfortunately for a combination of reasons we were unable to get the terrain to a state in which it could be released. With the news of his passing I have been asked to consider releasing the map as a tribute to his fine work and honour the many contributions he made to the community. I'm more than happy to do this however I have never had the time to learn the terrain tools so I will need some help. Status of the map The terrain itself is done but is completely barren of any objects, this includes the basics for any map e.g. rocks. The map has no in game map picture The map title has a typo "Tattoine" instead of "Tatooine" The map has hard cut off of hills on all sides. I understand it may be possible to give the map endless mountains I've made a little video with a fly through of the map in an unfinished X-Wing from the cancelled mod. So where to from here? As I see it, there's a few options: Release it "as-is" with all its outstanding (minor) issues and lack of terrain objects. I have a packed version Bush sent me which can be released immediately. This will be the default option if I dont receive any offers of help Fix all the outstanding issues and add some appropriate nature objects. Bush was kind enough to send me the source files so this is definitely possible. Go all out and make a proper Tatooine map complete with buildings and towns. This is going to require a lot of help and would take time Please share your thoughts and if you would like to help out please send me a PM. Cheers Pomi
  3. As tribute to Bushluker's legacy I want to give back once again some of more insights and experience about config modding. Therefore input from you guys what to focus on or what to explain would be most helpful. This can be broad or meta topics, or specific questions or what you can think of - it should just not be mod/project specific if possible. Pages you should check first: Config parameter types Config properties megalist Class inheritance Namespace/prefix Make sure to check out also BIKI: Addon Configuration (category) and BIKI: Arma 3 Editing for further documentation on config topics. A few related guides made earlier by me: Replacement config Quick camo selection definition Simplify testing (very outdated and incomplete) Development setup (very outdated and incomplete) LITE mod version creation Topics I would consider of potential interest: Good config design MergeConfig/ingame config tweaking Unpacked data setup/update files while ingame Regular expressions (search (and replace) with context pattern matching) Good code editors, functionality and setup Diff/compare tools Relation of MASK-ground texture-surface-character set-clutter Sharing is caring
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