spanishsurfer 58 Posted August 22, 2014 so, those of you who experience the 100000 desync bug (all the time), please use in server cfg guaranteedupdates=false; this disable the optimization of sending the guaranteed messages only on 'state' change I have a few players who have desync issues, can I use guaranteedupdates=false if I'm not using your PERF update and help those guys out? (they have good connections) Share this post Link to post Share on other sites
Dwarden 1125 Posted August 23, 2014 I have a few players who have desync issues, can I use guaranteedupdates=false if I'm not using your PERF update and help those guys out? (they have good connections) yes you can use that setting but I doubt it will help, because the bug affect everyone and all the time the server runs, not just sometimes and some ... Share this post Link to post Share on other sites
bene 1 Posted August 25, 2014 126hotfixRC also needs Client & Server right? Share this post Link to post Share on other sites
lodac 10 Posted August 25, 2014 126hotfixRC also needs Client & Server right? Yes. It still requires both executable's to be used. Share this post Link to post Share on other sites
jerminhu 25 Posted August 25, 2014 Sadly, hardly any players bothered downloading and installing the binary fix. My server, which once had about 500 active players, remains nearly empty. They all go to play on other normal servers. Share this post Link to post Share on other sites
spanishsurfer 58 Posted August 25, 2014 Sadly, hardly any players bothered downloading and installing the binary fix. My server, which once had about 500 active players, remains nearly empty. They all go to play on other normal servers. I could have told you that! Share this post Link to post Share on other sites
davidzi 11 Posted August 26, 2014 Noticed there is a 1.26 RC available on Steam. https://twitter.com/Arma3official/status/503914812938915841 Is this the same as the 1.26 performance binary? I guess I can remove the guaranteedupdates=false; from the server config? What about the required build part? Share this post Link to post Share on other sites
Dwarden 1125 Posted August 26, 2014 RC is similar to PERF1, just w/o the log antispam (still not final enough) anyway there is 1.26 perf2 https://www.dropbox.com/sh/o2w5a3gczbsc6s4/AAA7U8bQkHbF_CTG-MEyN5ona?dl=0 includes VON improvements and some fixes for stack issues (threading) tho it will eat little more memory (50-120MB) in theory it might be compatible with hotfix RC but no warranty (needs to be tested, shall work imho) if you want test the VON improvement then you need both new client and new server binaries build number is 126931 Share this post Link to post Share on other sites
dscha 147 Posted August 28, 2014 Do Clients still need the new Files, when using PERF2? Share this post Link to post Share on other sites
Dwarden 1125 Posted August 28, 2014 yes, they do ... Share this post Link to post Share on other sites
nark0t1k 16 Posted August 28, 2014 And are you working on a clientless version ? Actually i can't use Client side Arma3.exe (lose to much player) and lot of them can't "setup" the files :o Share this post Link to post Share on other sites
maddogx 13 Posted August 29, 2014 The 1.26 PERF/PROF builds have presumably become obsolete with today's release of the 1.28 hotfix. Share this post Link to post Share on other sites
nark0t1k 16 Posted August 30, 2014 the hotfix 1.28 make lot of losing connection any ... fix for the hotfix ? Share this post Link to post Share on other sites
jerminhu 25 Posted August 30, 2014 I've upgraded my server to 1.28 and still there are massive desyncs. Share this post Link to post Share on other sites
lodac 10 Posted August 30, 2014 I've upgraded my server to 1.28 and still there are massive desyncs. http://dev.arma3.com/post/spotrep-00031 FROM: Project LeadTO: Arma 3 Users UNIT: Main Branch ACTIVITY: Hotfix: 1.28 (Multiplayer desync improvements) SIZE: ~17 MB / ~7 MB NOTES This hotfix does not yet fully correct multiplayer issues introduced in 1.26. It is an interim improvement, while we continue to find the source problem(s). Read more about this situation in the most recent SITREP. Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.24). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy124 CHANGELOG ENGINE: Removed: Guaranteed networking messaging (not just disabled). This may just be temporary while we address issues with this low-level networking feature. Fixed: Stack overflow crash Fixed: Missing console logging on servers Share this post Link to post Share on other sites
nark0t1k 16 Posted August 30, 2014 Hope Dwarden upload a new fixe soon ... These previous version (before 1.26) was amazing ! Use them since 2 month ago ... Without that was horrible ... Share this post Link to post Share on other sites
Sturmgewehr 15 Posted August 30, 2014 servers on 2.5GHz Xeon (4x33 players) located in Prague 81.0.236.125:2102 81.0.236.125:2202 81.0.236.125:2302 81.0.236.125:2402 servers on 3.7GHz Xeon were added (2x81 players) located in Paris 94.23.112.9:2102 94.23.112.9:2202 servers on 2x2.9GHz Xeon were added (13x(72-84) players) located in Paris 37.187.132.224:2102 37.187.132.224:2202 37.187.132.224:2302 37.187.132.224:2402 37.187.132.224:2502 37.187.132.224:2602 37.187.132.224:2702 37.187.132.224:2802 37.187.132.224:2902 37.187.132.224:3002 37.187.132.224:3102 37.187.132.224:3202 37.187.132.224:3302 servers on 3.6GHz Xeon were added (3x100 players) located in Canada 192.99.47.216:2102 192.99.47.216:2202 192.99.47.216:2302 First of all: Please give us your basic.cfg. servers on 2.5GHz Xeon (4x33 players) -> For one instance 1x33 players: language="Englisch"; MaxMsgSend=?; MaxSizeGuaranteed=?; MaxSizeNonguaranteed=?; MinBandwidth=?; MaxBandwidth=?; MinErrorToSend=?; MinErrorToSendNear=?; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; servers on 3.7GHz Xeon were added (2x81 players) -> For one instance 1x81: language="Englisch"; MaxMsgSend=?; MaxSizeGuaranteed=?; MaxSizeNonguaranteed=?; MinBandwidth=?; MaxBandwidth=?; MinErrorToSend=?; MinErrorToSendNear=?; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; servers on 2x2.9GHz Xeon were added (13x(72-84) players) -> For one instance 1x84: language="Englisch"; MaxMsgSend=?; MaxSizeGuaranteed=?; MaxSizeNonguaranteed=?; MinBandwidth=?; MaxBandwidth=?; MinErrorToSend=?; MinErrorToSendNear=?; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; servers on 3.6GHz Xeon were added (3x100 players) -> For one instance 1x100: language="Englisch"; MaxMsgSend=?; MaxSizeGuaranteed=?; MaxSizeNonguaranteed=?; MinBandwidth=?; MaxBandwidth=?; MinErrorToSend=?; MinErrorToSendNear=?; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; It gives so much mystikal things in the i-net for this Settings.... Please enlighten us. ------------------------------------ Why it's not possible to flush the Server Memory? Example: 100 Player: ~ 1h 25 server fps 1,7 GB ~ 2h 10 server fps 2,5 GB ~ 3h 5 server fps 3 GB.... So, now 20 Player of 100 stay on the Server ~ 4h 15 Server fps 3 GB? The Server fps will never rising up to 50 fps again... Why? I think, its the full RAM. What data remain in RAM? And why you can not delete this useless data? Need a cleanup Script from Bohemia Interactive. And not by user-generated cleanup Scripts (for clean map and ram). Share this post Link to post Share on other sites
nark0t1k 16 Posted August 31, 2014 I sure every damaged cause to house, street light, wall , .... was save in RAM that why we can't "delete this useless data?" Share this post Link to post Share on other sites
spanishsurfer 58 Posted September 1, 2014 This new "multiplayer optimization" is really hurting Arma multiplayer. My server #'s keep dropping on a daily basis because people are getting fed up w/the desync. Share this post Link to post Share on other sites
DaViSFiT 21 Posted September 2, 2014 (edited) We get massive arma3 crashes. Sometimes a few player crash at the same time, sometimes all players crash ALL at the same time. We had an event last weekend where 20 players get their arma3 nuked at the same time in the middle of the mission while doing nothing then talking how to go on. Also some CTD's and heavy lagg while using zeus and placing a ammo box (with stuff in it, after placing it was empty). ServerFPS all time 40-50! Server didnt crash, only when too many mods are loaded there a some strange things going on (on closing the server still hang up as process and need to be killed from tmg, server dont show up on server browser but it can be connected over ip) Would be cool to have some MORE info in the serverbrowser then "join/left". A short error message why person cant join, why he left... we often have kicks from battleeye from players with low hardware. Edited September 2, 2014 by Numrollen Share this post Link to post Share on other sites
spanishsurfer 58 Posted September 2, 2014 Would be cool to have some MORE info in the serverbrowser then "join/left". A short error message why person cant join, why he left... we often have kicks from battleeye from players with low hardware. This x1000! Share this post Link to post Share on other sites
hello90909 10 Posted September 3, 2014 Hello. Trying to work out why my performance is so shit. Hoping you guys can provide some insight: http://prntscr.com/4j7whr // asm http://prntscr.com/4j7wn3 // threads http://prntscr.com/4j7wym // basic.cfg http://prntscr.com/4j7x1v // startup.bat http://prntscr.com/4j7x8l // cpu stats Share this post Link to post Share on other sites
Bamse 223 Posted September 3, 2014 (edited) In regards to http://prntscr.com/4j7x1v There is no -exThreads=8, only 0, 1, 3, 5, 7. Its main use is client side and we've getting told by devs in this thread that using more than 1 isn't necessary. reference: https://community.bistudio.com/wiki/Arma_3_Startup_Parameters Why use -noCB but still -enableHT? I'd remove -noCB (remember that -cpucount overrides -enableHT so only use one of them). MEM is ASM reports way more than the amount you specified in -maxmem. Since official up-to-date documentation is hard to get (to say the least, one forum post here, one devblog there ....) when it comes to dedi-servers I'm not sure if -maxmem=3071/72 is in effect yet but try changing to that. Not sure those parameters will help you up from the quite abysmal 2FPS to 40+, but it ought to bring an improvement at least. :) Edited September 3, 2014 by bamse Share this post Link to post Share on other sites
hello90909 10 Posted September 3, 2014 Thanks, I'll give it a go. Share this post Link to post Share on other sites