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Sturmgewehr

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About Sturmgewehr

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  1. Sturmgewehr

    Arma 3 being upgrade to 64 bit

    DayZ is a Beta...
  2. Is there already a solution for this? https://feedback.bistudio.com/T85234
  3. We see suspicious traffic to many IP addresses. To internal IPs like 192.168.x.x and also to "UK Ministry of Defence" ("25.44.14.112","25.45.0.4") . Payload Hex: "56 6f 15 27 00 59 00 01 00 00 00 00 00 00 00 00 00 00 00" The payload is everytime the same. 0000 34 31 c4 2c b4 49 6c 62 6d 25 6e 02 08 00 45 00 41.,.Ilbm%n...E. 0010 00 2f 60 1b 00 00 80 11 00 00 c0 a8 b2 32 19 2d ./`..........2.- 0020 00 04 09 00 09 00 00 1b 8c 38 56 6f 15 27 00 59 .........8Vo.'.Y 0030 00 01 00 00 00 00 00 00 00 00 00 00 00 ............. 0000 34 31 c4 2c b4 49 6c 62 6d 25 6e 02 08 00 45 00 41.,.Ilbm%n...E. 0010 00 2f 60 1c 00 00 80 11 00 00 c0 a8 b2 32 19 2d ./`..........2.- 0020 00 04 09 00 09 00 00 1b 8c 38 56 6f 15 27 00 59 .........8Vo.'.Y 0030 00 01 00 00 00 00 00 00 00 00 00 00 00 ............. This traffic will be generated by joining ANY Gameserver. Can someone tell me why the ArmA3 Client do this?
  4. Was never fixed. 1:13:01 Observer O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48) in cargo of O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48); message was repeated in last 60 sec: 0 1:14:01 Observer O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48) in cargo of O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48); message was repeated in last 60 sec: 3009 1:15:01 Observer O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48) in cargo of O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48); message was repeated in last 60 sec: 26002 1:16:01 Observer O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48) in cargo of O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48); message was repeated in last 60 sec: 27592 https://dev.withsix.com/issues/27549
  5. If someone wants to test our hardware / setting with his mission (over a weekend). Then just write an email to contact@zero-one.cc. Condition is: Constant number of players and the experience with the ASM Monitor (before / after comparison). It would be a test for future planning. https://forum.zero-one.cc/user/601-sturmgewehr/
  6. Look at your signature. It is for a BI Developer like that:
  7. @Dwarden Question: What is better (1 Gameserver only / no Headless Client): (Same core clock) Server with 2 Cores + 2 Threads -> Hyper-Threading (-enableHT)? Server with 2 Cores -> Hyper-Threading deactivated? Server with 4 Cores + 4 Threads -> Hyper-Threading (-enableHT)? Server with 4 Cores -> Hyper-Threading deactivated? Server with 6 Cores + 6 Threads -> Hyper-Threading (-enableHT)? Server with 6 Cores -> Hyper-Threading deactivated? How many cores are currently supported effectively by the arma3server.exe (2 / 4 / 6 / 8 Cores or more)? --------------------------------------- And: Less Cores with higher single-core clock (2 / 4 cores) or more cores and less single-core clock (6 / 8 cores) -> (Hyper-Threading ON / OFF)?
  8. 1.36 perf v5 server My first impression = rly bad server CPS. :/
  9. God damn. Good job! Over 100 Player (Intel 4 Cores / 8 Threads) ~80% CPU utilization.
  10. Something is changed in MinErrorToSend and MinErrorToSendNear. I think, this is the Server FPS issue... Vehicle Desync gone but Server FPS too.
  11. Nothing changed on the server: Before the update: 64 Player 50 Server FPS After the update: 64 Player 34 Server FPS GOOD JOB Bohemia Interactive... How are you testing your features? Four Developer in a LAN-Party? I find really no words for it.
  12. Sturmgewehr

    1.30 - This type of desync forever?

    @Dwarden What i found out: If I reduce my client FPS with Sampling 300% (or high visibility -> 12000). The desync stops from other players. :confused: https://www.youtube.com/watch?v=XyjUjOanPS8
  13. Can the Headless Client handle player information (position,...)? Player slots West 1-50 HC 1 Player slots East 1-50 HC 2
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