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kibaBG started following Custom Menu ?
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Code optimization, multiple threads of waituntil and spawn
SoulEnd281 replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Pretty interesting that the games code for servers can only be optimized for that system, yet here I am saying "Day 1 of me asking Bohemia to optimize the client of Arma 3". Its bad enough as it is, and I think an optimization of the games client side code would make everyone happy. Take this mod for example and make good use of its development Bohemia, it'll make your job easier :D. -
sv388Casino changed their profile photo
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scenario framework AI and Waypoints
yxpoh replied to Blackheart_Six's topic in Arma Reforger - Scenario Editing
Is this method still usable? Because I couldn't get the spawn to work. -
GF Fog Script - Mod
TPM_Aus replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Send me a DM on Discord and I can upload the file from an old mission of me. Search tpmtactical on Discord.- 40 replies
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sunwinuk changed their profile photo
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Lask is nice.That one came up well. Drop a nice base in there and that would be a popular terrain for flying. Had a look at the germany and Suez terrain aswell.They looks good too.Same deal, just needs a base and a flattening off and they would be real popular aswell. Gonna check out the 409km and the others soon. These terrains i tried so far , need a lil airbase work and they would be sweet.They deserve to have more use than they prolly getting.:) Lask would come up looking and playing really really well.Excellent for Attack heli's Nice work! Thanks.
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healthtodayofficial changed their profile photo
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What’s up with customer service? This issue has continued to happen with no resolve. Daily routine: Turn on Switch, Begin a match: Crash End of a match: Crash Open a crate: Crash This has happened countless times, I have video after video of this happening, clearing not fixed and still no peep from “Vigor Customer Support” even after more than a month. Can someone please help?
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Secret Weapons Reloaded
Gunter Severloh replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work! Not making a request but since you have a desert variant of the Ju87, a winter variant would balance the color schemes. -
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I want to recolor some vegetation. I have looked through the optoin in the Editor searched all through teh Discord threads but I cannot find anything that states whether this can be done or not. The BI wiki as far as I can see does not have any intructions. Asking for direction if I missed something or a tutorial showing the very basics to, for example: change a diciduous tree from green to orange/red, i.e: fall colors.
- Yesterday
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[Release] Green Sea Terrain Traders + Spawn Zones
noelite replied to noelite's topic in Exilemod (Unofficial)'s Maps - Mission Files
#Big Update -
I need help with creating a map.
pvt. partz replied to SWETTY DADDY's topic in Arma Reforger - Terrain Creation
I don't understand some of your termanology, I have a about 5 or 6 that I started and would be willing to upload one of them so that you have a working terrain with just the heightmap and satmap in place. -
My Config.cpp error
Jackal326 replied to black_hawk_mw2_87's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Remove the last line with all the //////////// or just add another }; before the line with all the ////////// - Try removing it first, and if that still throws an error try adding the }; A config that long gave me retinal-cancer trying to skim through especially with it not being tab-formatted how I like, but hopefully that helps... EDIT: You'll also want to edit your cfgPatches setup so the game knows what addons to pre-load and where its referencing all of those external class-names from...and while you're at it the cfgPatches section wasn't closed out properly either so I've remade it for you... -
keeping track for next update here's another one for the Ju 87. Also slightly better textures on those cannon pods He 111 normal map toned down a little, it looked too exaggerated G.55 good to go, more or less no sure about this one yet Finally the X-1 can lock on. I have activated fire and forget, 360° lock cone, laser, radar, visual, IR and whatever. finally something worked. Also no plane other than He 177 and Ar 234 will be able to tab lock on to anything in future. It was useful because of the view distance limits but also immersion breaking.
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I have to post more to keep track of all the changes for the next version G.50 Freccia The physX implementation of Arma nearly made me give up on this. It is not possible to simply copy a setup from a working setup of similar dimensions, like the F4F I used here. Even if you copy the config, the geo lod and the memory lod it just behaves differently. Not logical. Somehow the models bounding box or pixel count or whatever plays a part - so every plane is unique and there is no way around adjusting it over and over again. It is such a huge time waste for something that should be trivial. Version C returns. Now with 2 blade prop.
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"You can easily check the price" - Do you guarantee that today's price corresponds to the price on November 18, 2021!? Dude, I don't have any mistake. I bought Western Sahara CDLC, for a price that I remember perfectly well. Seeing the cost of Creator DLC: Reaction Forces, I see a two-fold difference! If you offer me to look at TODAY's cost, it means that BIS have increased the cost. I've checked it out now. Indeed, the price of WS is now higher than the one at which I bought it, more than a two year ago. Thus, there are no mistakes, there is only an increased price since release
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Yeah, I had everything from reforger saving there and I moved it to my local documents. Worked for about an hour and I crashed, same error. I'm stumped. Have you ran into anything new?
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Dedicated server - Friends cannot join
hitman1987 replied to Cabbs_ZA's topic in Arma Reforger - Troubleshooting
Operation Flashpoint: Cold War Crisis TCP: UDP: 2302-2305 Operation Flashpoint: Cold War Crisis Steam TCP: 27015, 27036 UDP: 2302-2305, 27015, 27031-27036 -
scenario framework Dynamic Despawn/Respawn
TPM_Aus replied to Blackheart_Six's topic in Arma Reforger - Scenario Editing
Thank you so much for this comment. I could not figure out why my patrol would not spawn in once I walked into the area. Dynamic despawn was turned off by default in the game mode. -
ozzbik started following TrackIR support?
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TrackIr is supported for all I know. Joystick controllers not yet.
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Terrain Builder - Generate Layers crashes on exporting surfase mask
xm1014 replied to xm1014's topic in ARMA 3 - TERRAIN - (BUILDER)
Hey RoF, Yep! New config file has been amended to reflect that. Also added the proper syntax for the class Legend RGB values. -
How to export terrain information
vissarion1917 replied to vissarion1917's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for your reply! I tried it and this is what it returned to me: [408294: t_picea3f.p3d,408312: t_picea3f.p3d,408289: t_picea3f.p3d,408304: t_picea3f.p3d,408328: t_picea3f.p3d,408320: t_picea3f.p3d,408303: t_picea3f.p3d,408295: t_picea3f.p3d,408313: t_picea3f.p3d,408292: t_picea3f.p3d,408307: t_picea3f.p3d,408297: t_picea3f.p3d,408286: t_picea3f.p3d,408329: t_picea3f.p3d,408305: t_picea3f.p3d,408291: t_picea3f.p3d,408310: t_picea3f.p3d,408327: t_picea3f.p3d,408282: t_picea3f.p3d,408298: t_picea3f.p3d,408325: t_picea3f.p3d,947798: r2_boulder2.p3d,408300: t_picea3f.p3d,408301: t_picea3f.p3d,408316: t_picea3f.p3d,408302: t_picea3f.p3d,408317: t_picea3f.p3d,408406: t_picea3f.p3d,408315: t_picea3f.p3d,408155: t_picea3f.p3d,408141: t_picea3f.p3d,408293: t_picea3f.p3d,408376: t_picea3f.p3d,408296: t_picea3f.p3d,947797: r2_boulder1.p3d,408374: t_picea3f.p3d,408284: t_picea3f.p3d,408160: t_picea3f.p3d,407998: misc_stub1.p3d,408314: t_picea3f.p3d,408116: t_picea3f.p3d,408324: t_picea3f.p3d,408283: t_picea3f.p3d,947772: r2_boulder2.p3d,408407: t_picea3f.p3d,407984: t_picea3f.p3d,408384: t_picea3f.p3d,408117: t_picea3f.p3d,408323: t_picea3f.p3d,407949: t_picea2s.p3d,407954: t_picea1s.p3d,408393: t_picea3f.p3d,408162: t_picea3f.p3d,407987: t_picea3f.p3d,408309: t_picea3f.p3d,408383: t_picea3f.p3d,408322: t_picea3f.p3d,408154: t_picea3f.p3d,947771: r2_boulder2.p3d,408143: t_picea3f.p3d,947769: r2_boulder2.p3d,407976: t_picea3f.p3d,408306: t_picea3f.p3d,408115: t_picea3f.p3d,407990: b_pmugo.p3d,408271: t_picea3f.p3d,408378: t_picea3f.p3d,408118: t_picea3f.p3d,408308: t_picea3f.p3d,408321: t_picea3f.p3d,407966: t_picea3f.p3d,408121: t_picea3f.p3d,408405: t_picea3f.p3d,407950: t_picea2s.p3d,408402: t_picea3f.p3d,408398: t_picea3f.p3d,408243: t_picea3f.p3d,947765: r2_boulder1.p3d,408131: t_picea3f.p3d,408149: t_picea3f.p3d,408396: t_picea3f.p3d,408166: t_picea2s.p3d,408142: t_picea3f.p3d,408287: t_picea3f.p3d,407965: t_picea3f.p3d,408392: t_picea3f.p3d,407959: t_picea3f.p3d,407973: t_picea3f.p3d,407759: t_picea3f.p3d,408389: t_picea3f.p3d,408311: t_picea3f.p3d] I guess that is the list of different plants within the class "plants", right? But isn't supposed to return me this classes instead of the different components within each class? It worked perfectly, but is there any other methos to make it automatically and instead of involving the manual copy-paste method? Thanks! -
BiBa started following TrackIR support?
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Is there a TrackIR support in ARMA Reforger? I am very interested in purchasing this game, and it would interest me if TrackIR 5 is embedded, as well as Saitek HOTAS.
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jts_2009 started following Chernarus 2035 & Ravage - EnvSounds
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Hi all. Anyone have an idea, why on this island https://steamcommunity.com/sharedfiles/filedetails/?id=1113631358&searchtext=chernarus+2035 environment sounds aren't working (birds, nature, wind, rain) if I enable this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=1376636636&searchtext=ravage No problems on other islands. Anyone knows why this may happen..? I want to locate the problem, but I don't know what I have to search -) Search words for some classes in config.bin (cpp) like - ambient sounds..? Environment? P.S.: There are no commands like enableEnvironment in ravage mod For moderator: please move this to ARMA 3 - ADDONS - CONFIGS & SCRIPTING. Thanks 🙂
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alo789vnwebsite changed their profile photo
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Access violation. Illegal read
Hud Dorph replied to triage's topic in Arma Reforger - Troubleshooting
I do have onedrive but nothing from reforger goes there. -
Interesting idea! Creating a soccer modification that allows the ball to move automatically at a set speed as it moves away from it could add a unique element to the game. Of course, implementing such a modification would require detailed design and testing to ensure its safety and functionality. Please advise me of a good bookmaker's office where I can place bets on sports and not worry about paying out my winnings, I will be grateful.
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Im loving it too. im very happy we have new helmets especially,the russian visor is just perfect for my custom RU made forces and the shape breaker i have added to a custom SFIA group. I do wish the bolt action could be more useful though,im sure devs had a reason to make it 5.56 but its pretty non sensible to use in a conventional setting where body armor is concerned. I would love future work by you devs to add more bolt actions to the game,in the 2035 era,i hard feat needing imagination im sure,but my confidence in the dev team is solid.