spanishsurfer 58 Posted March 10, 2014 I love your enthusiasm, but you guys have a problem on your server with performance, around 40 players it starts to desync. I've been following this mod and I'm surprised to read this. We host 48 people on our server and suffer little desync. Share this post Link to post Share on other sites
dale 11 Posted March 10, 2014 I've been following this mod and I'm surprised to read this. We host 48 people on our server and suffer little desync. We don't suffer desync on our server either, this is an unofficial server and therefore is not under our jurisdiction, but we feel that no matter whether your official or unofficial you should post your events as we support each other no matter what the conditions. Share this post Link to post Share on other sites
spanishsurfer 58 Posted March 10, 2014 I'm running BECTI, I'm a bit on the fence about hosting this mission. Share this post Link to post Share on other sites
dale 11 Posted March 10, 2014 BECTI is CTI, CTI is basically a large version of AAS with AI, if you enjoy the AI aspect of Arma then TacBF isn't the mod for you. For me at least the major flaw with running just mission based scripts is that eventually the mission gets so big it has a negative effect on server performance, also you can't create complex UI's or systems such as vehicle respawn and player respawn. Fundamentally playing just missions without mods is the easiest form of gameplay that's why its the most popular, but if you decide to just develop via missions then you will get a limited amount of space to form your ideas and you will be forced to minimalize everything, this includes for example graphical systems etc. I've taken a look at some of the changes made to missions such as wasteland or king of the hill, theres a lot that was built into the Arma 3 system which has been removed to help speed the mission up, doesn't that then defeat the point in developing Arma further if we ourselves can't create new ideas as mod makers and use the new systems developed by Bohemia to enhance the visual and virtual aspects of their game? I agree that we should have a great mod which runs flawlessly, and we will get there, but I would hate to cut out Arma 3 systems in the process like other missions have done so. Share this post Link to post Share on other sites
spanishsurfer 58 Posted March 10, 2014 I played this mod on Arma 2 when it was PR. It was a good start but the big problem I had with it was the slow pace of the game and I felt like I was always walking. Plus, acting as the resistance was never fun since we always had the crappy weapons. I always felt that it would have been more fun when two factions of equal military might went head to head using the PR/TactBF mechanics. The version of BECTI that I run has been turned into mostly PVP and I do a lot of tweaking to the mission to discourage using AI. Maybe I should give your new version another chance and check it out. Personally, I think the #1 reason you guys aren't more popular is because users have to download your mission file from a 3rd party site/app. It's too bad BIS hasn't developed a system like Playwith6 as a default way to join servers. Share this post Link to post Share on other sites
adanteh 58 Posted March 11, 2014 For me at least the major flaw with running just mission based scripts is that eventually the mission gets so big it has a negative effect on server performance, also you can't create complex UI's or systems such as vehicle respawn and player respawn. Come on Dale.... All of the UI stuff and respawns we have are perfectly possible in a mission-only environment. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 11, 2014 (edited) Sorry wasn't thinking when I posted :p Edited March 11, 2014 by SavageCDN Share this post Link to post Share on other sites
dale 11 Posted March 11, 2014 Come on Dale.... All of the UI stuff and respawns we have are perfectly possible in a mission-only environment. Your right my bad :D Share this post Link to post Share on other sites
qantaqa1987 10 Posted March 18, 2014 Someone should make Steam community for Tacbf. Would help finding players. Share this post Link to post Share on other sites
L3TUC3 32 Posted March 18, 2014 Someone should make Steam community for Tacbf. Would help finding players. You mean like this: http://steamcommunity.com/groups/tacbaf Share this post Link to post Share on other sites
qantaqa1987 10 Posted March 20, 2014 Nice thx dude! :) Share this post Link to post Share on other sites
Predator.v2 10 Posted March 20, 2014 Are there any plans to attract more players? I have checked the server browser several times in the last few weeks, but i have never seen more than 2 players on any of the servers. Maybe i was just very unlucky with the time, but i think, it is still quite a problem. Share this post Link to post Share on other sites
dale 11 Posted March 25, 2014 Just a note to everyone, [RGG]Orb recently created a server browser app for android http://www.tacticalbattlefield.net/forum/viewtopic.php?f=20&t=1222 this not only supports TacBF servers but also your own servers :D Share this post Link to post Share on other sites
daneplant 5 Posted March 25, 2014 I'm running BECTI, I'm a bit on the fence about hosting this mission. Third person script or option would be nice until then my community refuse to play it :( shame really Share this post Link to post Share on other sites
dr_eyeball 16 Posted March 29, 2014 (edited) Tactical Battlefield v3.7 has been released. v3.7 Change Log (topic) v3.7 Download Sites (topic) Edit: Note: Unfortunately, there is a minor popup error message upon start-up. The script is empty so it will have no side-effect to the game play, apart from this first message, so we will not do a hot fix for it at this stage. See 2nd post of TacBF 3.7 Change Log for more details. Edited March 30, 2014 by Dr_Eyeball Share this post Link to post Share on other sites
sonsalt6 105 Posted March 29, 2014 update v3.7 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted March 30, 2014 Thanks for sending us the updated release! :cool: New version frontpaged on the Armaholic homepage. Tactical Battlefield - A PvP Modification v3.7Community Base addons A3 ================================================ We have also "connected" these pages to your account (Dr_Eyeball) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
raptor 6 actual 13 Posted March 30, 2014 I haven't played this mod as of yet. Just wondering how Epinephrine was used in your mod Dr_Eyeball? Share this post Link to post Share on other sites
giorgygr 61 Posted March 30, 2014 (edited) @ Dr_Eyeball Played it just now. There seems to be an issue with Squad leader. Anyone that actually leads the squad-seems to progressively have lags in every (next)spawn..to a point the "deployment options" never actually initialize and the player (SL) stucks in main base in a "bugged" state. *No proper loadout,black shaded screen borders To fix it i disconnected to the lobby and reconnected as *plain squad member but then..the *other/new squad leader started complaining about the same issue i had before... *Disregard bad English plz Edited March 30, 2014 by GiorgyGR Share this post Link to post Share on other sites
megagoth1702 252 Posted April 4, 2014 This needs more players... Any kind of events happening? Like "every saturday at x PM"? Share this post Link to post Share on other sites
KeyCat 131 Posted April 4, 2014 Agree with you Megagoth and only thing to help bring more players is to keep spreading the word about this nice PvP mod in various forums/medias/etc. and link to their website and some good YT videos as well as be friendly to newcomers and explain if they don't know how thing works... For now the best time to find server populated is ~1900-2400 GMT. /KC Share this post Link to post Share on other sites
tortuosit 486 Posted April 5, 2014 (edited) Interesting (impressive), but maybe too tactical for me, need a new microphone first... Or do you think its doable without mic.? Edited April 5, 2014 by tortuosit Share this post Link to post Share on other sites
giorgygr 61 Posted April 5, 2014 Interesting (impressive), but maybe too tactical for me, need a new microphone first... Or do you think its doable without mic.? Anything is doable..but real time (efficient) comms was always being an essential part.. *Between us..for years now i m using a microphone less than 1.5eu cost. Everything is fine..of course my outstanding voice makes it even better :D Share this post Link to post Share on other sites
KeyCat 131 Posted April 6, 2014 @tortuosit: AFAIK a microphone is not mandatory to play on the TacBF servers. I've seen several using chat for their comms but as GiorgyGR says VoIP will make you 10x more efficient in your teamwork. /KC Share this post Link to post Share on other sites
speedygonzales 15 Posted April 7, 2014 I think the problem with the playerbase is the very very poor performance of this Mod. I know allot of people who want to play this really allot but nobody wants to play pvp with 13-20 fps, so the problem is behind performance in my opinion. Share this post Link to post Share on other sites