kromka 40 Posted September 15, 2016 @RedDagger Here you have proper way of installation: www.youtube.com/watch?v=ZEaEZBJbeTA ? Without verification of your installation there is hard to judge is it your or TFAR fault. Share this post Link to post Share on other sites
Nichols 243 Posted September 18, 2016 Thanks for your feedback guys - I'll probably end up making a server side addon as mentioned earlier. While I'm at it, does anyone know an easy enough way to manually set the frequencies for a side? I've looked through the functions of the mod but it's a little too complicated for me. If anyone can help with this I'd appreciate it. I have a link somewhere in my content I follow in this thread. I will have a quick look at let you know via PM linked to it. Share this post Link to post Share on other sites
kromka 40 Posted September 20, 2016 In Eden I try to place on the table in some house a radio "RT 1523G (ASIP) RHS" (category Object (F1) -> Props -> Equipment -> Backpacks). I see it in Eden like I placed it, hovewer in MP mission it just dissapear. Is it a feature or is it a bug? Share this post Link to post Share on other sites
DailyGrind 2 Posted September 23, 2016 hello, I have a question.. last time when we play a joint ops mission we are on the TS and when we join to the arma 3 game server we are automatically move from another channel in TS... how to make it using tfar? Share this post Link to post Share on other sites
zgmrvn 95 Posted September 23, 2016 didn't used it for a while but there is the TFAR - Enforce Usage module, you can find Channel Name and Channel Password fields in it. You should be automatically switched when you join the mission. Share this post Link to post Share on other sites
Capt Childs 178 Posted September 23, 2016 In the TFAR - Enforce Usage module, it'd be great to have a drop box to disable the microdagr distribution, i.e. tf_give_microdagr_to_soldier = false; That's the only piece of TFAR code I have in my inti.sqf now, be nice to control it fully through Eden. Share this post Link to post Share on other sites
Rich_R 1087 Posted September 23, 2016 While I'm at it, does anyone know an easy enough way to manually set the frequencies for a side? I've looked through the functions of the mod but it's a little too complicated for me. If anyone can help with this I'd appreciate it. Its been about a year since making a mission for a group but there used to be a module, found under TFAR in the module section of the editor. Place in mission, open the properties and at the bottom you type in the frequencies you want. Sync the module to group leaders for a group or individual players accordingly. Done! Share this post Link to post Share on other sites
Dedmen 2697 Posted September 25, 2016 In the TFAR - Enforce Usage module, it'd be great to have a drop box to disable the microdagr distribution, i.e. tf_give_microdagr_to_soldier = false; That's the only piece of TFAR code I have in my inti.sqf now, be nice to control it fully through Eden. With 0.9.12 you can disable the microdagr via the serverside settings. But we will probably Redo the module stuff in 1.0. 1 Share this post Link to post Share on other sites
EddiePrice 16 Posted September 26, 2016 Hello again, I'm currently playing around with TFAR_fnc_generateSwSettings and TFAR_fnc_generateLrSettings in the attempt to automatically set up all radios. I've managed to set the frequencies using this function but I was wondering if anyone's delved any deeper? According to this entry on github, there are 9 settings in total including being able to set the stereo settings. What I'm trying to do is find out the correct values for each of these settings. Thanks! Share this post Link to post Share on other sites
Dedmen 2697 Posted September 27, 2016 Hello again, I'm currently playing around with TFAR_fnc_generateSwSettings and TFAR_fnc_generateLrSettings in the attempt to automatically set up all radios. I've managed to set the frequencies using this function but I was wondering if anyone's delved any deeper? According to this entry on github, there are 9 settings in total including being able to set the stereo settings. What I'm trying to do is find out the correct values for each of these settings. Thanks! Feel free to join our Slack and ask any question you want: https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1116 0: NUMBER - Active channel, //Active channel number (number 1-9) 1: NUMBER - Volume, //Volume... AFAIK from 0-20 didn't check. 2: ARRAY - Frequencies for channels, //An array of 9 Strings denoting a frequency. One per channel 3: NUMBER - Stereo setting, //Number between 0-2 (0: both, 1:only left, 2:only right AFAIK.. maybe i mixed up left and right ^^) 4: STRING - Encryption code,//The encryption code. arbitrary string. Only radios with the same encryptionCode can receive eachother 5: NUMBER - Additional active channel, //The channel set as additional (number 1-9) 6: NUMBER - Additional active channel stereo mode, //The stereo mode of the additional channel (modes as above) 7: OBJECT - Owner; //actually not an object but a String. the UID (Steam ID) of the owning player 8: NUMBER - Speaker mode //actually not a number but a boolean whether the speaker is enabled. 1 Share this post Link to post Share on other sites
enxyo 1 Posted September 29, 2016 tfar version 0.9.8 dedicated linux server error: No task Force Radio on Server deployed 16:41:57 name | modDir | default | origin | hash | hashShort | fullPath 16:41:57 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 16:41:57 @task_force_radio | @task_force_radio | false | NOT FOUND | | | 16:41:57 @CBA_A3 | @CBA_A3 | false | NOT FOUND | | | 16:41:57 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 16:41:57 Arma 3 Apex | expansion | true | GAME DIR | ec40f8295ae63a8b823ae3fb2700b9118ff69072 | 231d7bbe | /home/arma3server/serverfiles/expansion 16:41:57 Arma 3 Marksmen | mark | true | GAME DIR | a6ae777fb084f739dbdc84cb8a58c864e8fd5ad0 | f71c9869 | /home/arma3server/serverfiles/mark 16:41:57 Arma 3 Helicopters | heli | true | GAME DIR | 5b05f65505b7a14ab34754fd014590de8a287023 | e55c01d5 | /home/arma3server/serverfiles/heli 16:41:57 Arma 3 Karts | kart | true | GAME DIR | 18cd569ec6fa46f3db80faf3aa51a852874b2028 | 4a0232e1 | /home/arma3server/serverfiles/kart 16:41:57 Arma 3 Zeus | curator | true | GAME DIR | 20a9850c01e340b360399c169fc3bb1cb8bf4dc7 | ee9ab146 | /home/arma3server/serverfiles/curator 16:41:57 Arma 3 | A3 | true | NOT FOUND | | | 16:41:57 ========================================================================================================================================================================================================== userconfig folder is present in arma root the only noticable change in logs are the following warnings: 16:46:45 Warning Message: No entry 'bin\config.bin/CfgWeapons.tf_anprc152'. 16:46:45 Warning Message: No entry '.scope'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: Error: creating weapon tf_anprc152 with scope=private 16:46:45 Warning Message: No entry '.displayName'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.nameSound'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.type'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.picture'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.Library'. 16:46:45 Warning Message: No entry '.libTextDesc'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.model'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.simulation'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.fireLightDuration'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.fireLightIntensity'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.fireLightDiffuse'. 16:46:45 Warning Message: Size: '/' not an array 16:46:45 Warning Message: Size: '/' not an array 16:46:45 Warning Message: No entry '.fireLightAmbient'. 16:46:45 Warning Message: Size: '/' not an array 16:46:45 Warning Message: Size: '/' not an array 16:46:45 Warning Message: No entry '.weaponLockDelay'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.weaponLockSystem'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.cmImmunity'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.weight'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.lockingTargetSound'. 16:46:45 Warning Message: Size: '/' not an array 16:46:45 Warning Message: No entry '.lockedTargetSound'. 16:46:45 Warning Message: Size: '/' not an array 16:46:45 Warning Message: No entry '.detectRange'. 16:46:45 Warning Message: '/' is not a value 16:46:45 Warning Message: No entry '.muzzles'. 16:46:45 Warning Message: Size: '/' not an array 16:46:48 Client: Object 3:3 (type Type_93) not found. 16:46:52 Cannot create non-ai vehicle tf_anprc155, 16:46:52 Cannot create object 3:9 with type[Entity], param[tf_anprc155], NMT code[91]: 16:46:52 Warning Message: No entry 'bin\config.bin/CfgWeapons.tf_anprc152'. 16:46:52 Warning Message: No entry '.scope'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: Error: creating weapon tf_anprc152 with scope=private 16:46:52 Warning Message: No entry '.displayName'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.nameSound'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.type'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.picture'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.Library'. 16:46:52 Warning Message: No entry '.libTextDesc'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.model'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.simulation'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.fireLightDuration'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.fireLightIntensity'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.fireLightDiffuse'. 16:46:52 Warning Message: Size: '/' not an array 16:46:52 Warning Message: Size: '/' not an array 16:46:52 Warning Message: No entry '.fireLightAmbient'. 16:46:52 Warning Message: Size: '/' not an array 16:46:52 Warning Message: Size: '/' not an array 16:46:52 Warning Message: No entry '.weaponLockDelay'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.weaponLockSystem'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.cmImmunity'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.weight'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.lockingTargetSound'. 16:46:52 Warning Message: Size: '/' not an array 16:46:52 Warning Message: No entry '.lockedTargetSound'. 16:46:52 Warning Message: Size: '/' not an array 16:46:52 Warning Message: No entry '.detectRange'. 16:46:52 Warning Message: '/' is not a value 16:46:52 Warning Message: No entry '.muzzles'. 16:46:52 Warning Message: Size: '/' not an array Error: Object(3 : 9) not found 16:46:52 Client: Object 3:9 (type Type_121) not found. 16:46:52 Client: Object 3:9 (type Type_93) not found. 16:46:52 Client: Object 3:9 (type Type_437) not found. Error: Object(3 : 9) not found 16:46:52 Client: Object 3:9 (type Type_121) not found. Error: Object(3 : 3) not found 16:46:56 Warning Message: No entry 'bin\config.bin/CfgWeapons.tf_microdagr'. 16:46:56 Warning Message: No entry '.scope'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: Error: creating weapon tf_microdagr with scope=private 16:46:56 Warning Message: No entry '.displayName'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.nameSound'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.type'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.picture'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.Library'. 16:46:56 Warning Message: No entry '.libTextDesc'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.model'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.simulation'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.fireLightDuration'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.fireLightIntensity'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.fireLightDiffuse'. 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: No entry '.fireLightAmbient'. 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: No entry '.weaponLockDelay'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.weaponLockSystem'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.cmImmunity'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.weight'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.lockingTargetSound'. 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: No entry '.lockedTargetSound'. 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: No entry '.detectRange'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.muzzles'. 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: No entry 'bin\config.bin/CfgWeapons.tf_anprc152'. 16:46:56 Warning Message: No entry '.scope'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: Error: creating weapon tf_anprc152 with scope=private 16:46:56 Warning Message: No entry '.displayName'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.nameSound'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.type'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.picture'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.Library'. 16:46:56 Warning Message: No entry '.libTextDesc'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.model'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.simulation'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.fireLightDuration'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.fireLightIntensity'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.fireLightDiffuse'. 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: No entry '.fireLightAmbient'. 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: No entry '.weaponLockDelay'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.weaponLockSystem'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.cmImmunity'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.weight'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.lockingTargetSound'. 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: No entry '.lockedTargetSound'. 16:46:56 Warning Message: Size: '/' not an array 16:46:56 Warning Message: No entry '.detectRange'. 16:46:56 Warning Message: '/' is not a value 16:46:56 Warning Message: No entry '.muzzles'. 16:46:56 Warning Message: Size: '/' not an array 16:46:58 Client: Object 3:3 (type Type_93) not found. Error: Object(3 : 3) not found 16:47:02 Client: Object 3:3 (type Type_121) not found. 16:47:08 Client: Object 3:3 (type Type_93) not found. Error: Object(3 : 3) not found 16:47:12 Client: Object 3:9 (type Type_93) not found. 16:47:18 Client: Object 3:3 (type Type_93) not found. Error: Object(3 : 3) not found 16:47:27 Warning Message: No entry 'bin\config.bin/CfgWeapons.tf_microdagr'. 16:47:27 Warning Message: No entry '.scope'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: Error: creating weapon tf_microdagr with scope=private 16:47:27 Warning Message: No entry '.displayName'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.nameSound'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.type'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.picture'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.Library'. 16:47:27 Warning Message: No entry '.libTextDesc'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.model'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.simulation'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.fireLightDuration'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.fireLightIntensity'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.fireLightDiffuse'. 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: No entry '.fireLightAmbient'. 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: No entry '.weaponLockDelay'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.weaponLockSystem'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.cmImmunity'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.weight'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.lockingTargetSound'. 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: No entry '.lockedTargetSound'. 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: No entry '.detectRange'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.muzzles'. 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: No entry 'bin\config.bin/CfgWeapons.tf_anprc152'. 16:47:27 Warning Message: No entry '.scope'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: Error: creating weapon tf_anprc152 with scope=private 16:47:27 Warning Message: No entry '.displayName'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.nameSound'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.type'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.picture'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.Library'. 16:47:27 Warning Message: No entry '.libTextDesc'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.model'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.simulation'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.fireLightDuration'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.fireLightIntensity'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.fireLightDiffuse'. 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: No entry '.fireLightAmbient'. 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: No entry '.weaponLockDelay'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.weaponLockSystem'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.cmImmunity'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.weight'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.lockingTargetSound'. 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: No entry '.lockedTargetSound'. 16:47:27 Warning Message: Size: '/' not an array 16:47:27 Warning Message: No entry '.detectRange'. 16:47:27 Warning Message: '/' is not a value 16:47:27 Warning Message: No entry '.muzzles'. 16:47:27 Warning Message: Size: '/' not an array Share this post Link to post Share on other sites
DieselJC 196 Posted September 29, 2016 Very strange glitch with TFR running..somehow when I have TFR selected as a Mod in my preset I get a very strange graphic glitch...(see picture) I run 7 Mods and went through and tried each one and with TFR in the Mod set I get this glitch that effects in game UI as well as in the editor. It some how bleeds through the screen and in the main screen I cannot access Quickplay Prolouge or Editor unless I move the mouse just to the edge of the box..all the other Mods I use work fine. I run ACE CBA RHS US and Russian Burnes MK10 and Kunduz...I add TFR to that list and that issue shows up...no errors anywhere in the rpt. Anyone else have an issue like this? Its very strange. You can see in the picture where part of the launcher bleeds through. Share this post Link to post Share on other sites
Moon_chilD 200 Posted September 29, 2016 Very strange glitch with TFR running..somehow when I have TFR selected as a Mod in my preset I get a very strange graphic glitch...(see picture) I run 7 Mods and went through and tried each one and with TFR in the Mod set I get this glitch that effects in game UI as well as in the editor. It some how bleeds through the screen and in the main screen I cannot access Quickplay Prolouge or Editor unless I move the mouse just to the edge of the box..all the other Mods I use work fine. I run ACE CBA RHS US and Russian Burnes MK10 and Kunduz...I add TFR to that list and that issue shows up...no errors anywhere in the rpt. Anyone else have an issue like this? Its very strange. You can see in the picture where part of the launcher bleeds through. Looks alot like a pre-APEX Version of TFR. You might want to see if its up to date ^^ 1 Share this post Link to post Share on other sites
DieselJC 196 Posted September 30, 2016 Looks alot like a pre-APEX Version of TFR. You might want to see if its up to date ^^ I am using version 0.9.8 that's the latest version listed in the first post of this section. I got it right off the TFR site. Edit: I found the new version on Armaholic..just an FYI the tfr site still lists 0.9.8 as the latest version and Armaholic says its 0.9.11 so maybe someone should make sure the TFR site is updated. Steam workshop does not list any version. New version fixed my issue. Diesel Share this post Link to post Share on other sites
SamTheMan Tutorials 0 Posted October 1, 2016 How to do you add Task Force Radio to a server hosted off your computer? I host one off my computer, and want it to properly work (move people in a TS3, etc.) Share this post Link to post Share on other sites
Dedmen 2697 Posted October 2, 2016 tfar version 0.9.8 dedicated linux server error: No task Force Radio on Server deployed userconfig folder is present in arma root the only noticable change in logs are the following warnings: Please update to 0.9.12 userconfig in arma root doesnt matter if you dont enable filePatching I am using version 0.9.8 that's the latest version listed in the first post of this section. I got it right off the TFR site. Edit: I found the new version on Armaholic..just an FYI the tfr site still lists 0.9.8 as the latest version and Armaholic says its 0.9.11 so maybe someone should make sure the TFR site is updated. Steam workshop does not list any version. New version fixed my issue. Diesel The latest version is 0.9.12 only available on our github currently. https://github.com/michail-nikolaev/task-force-arma-3-radio/releases How to do you add Task Force Radio to a server hosted off your computer? I host one off my computer, and want it to properly work (move people in a TS3, etc.) Load TFAR on the server with the -mod parameter and set the TFAR enforce usage module in your mission and configure it correctly. Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 2, 2016 Dedman, it states "This is a developement release its not intended for production use.". Is it still safe to use? Forget what I asked :) Share this post Link to post Share on other sites
MoaB 14 Posted October 5, 2016 With the 0.9.12 version I have the following issue: When I take control of a unit via zeus I can't hear the players next to that unit. Neither can they hear me. It makes interacting with players when I control a unit really awkward^^ Share this post Link to post Share on other sites
Dedmen 2697 Posted October 5, 2016 With the 0.9.12 version I have the following issue: When I take control of a unit via zeus I can't hear the players next to that unit. Neither can they hear me. It makes interacting with players when I control a unit really awkward^^ If you are using a zeus module assigned to a unit. TFAR only uses the position of that original unit. If you are assigning the module to a zeus logic (Logic entities) then it uses the player you are currently controlling. But that didn't change in 0.9.12. The only thing we changed was that the positions of curators were not transmitted when a player was dead. So a dead player could hear alive Curators. Edit: I just pushed a build that should fix that, Its available at our github as a Pre-Release. Would welcome if you could help us test it. Share this post Link to post Share on other sites
MoaB 14 Posted October 6, 2016 In earlier versions, like 0.9.8, I could hear players around the unit i was controlling even when I placed a curator module synced to a playable character. Share this post Link to post Share on other sites
ribera1945e 9 Posted October 6, 2016 Hi.Thank you for a nice mod. However,I'm having a problem with the TFAR latest version 0.9.12 with TS3(x64) version 3.0.19.4. It was installed by using the "task_force_radio.ts3_plugin" but you will see the following message. -Warning You are about to install a Plugin for your TeamSperk Client. Plugins should only be installed from trusted sources, as it is possible to inject malicious code into the TeamSpeak client with a plugin. Do you trust this Plugin and want to proceed installing?- I have finished agreeing to this announcement and installing, but TS3 says "Plugin failed to load: Failed to open plugin." about "task_force_radio_win64.dll". Although I operate with administrative privileges to reinstall the TS3 and TFAR plug-in but the situation did not change. Current situation: TS3 is to display the "task_force_radio_win64.dll" in red letters. TS3 says "Plugin failed to load: Failed to open plugin." about "task_force_radio_win64.dll". TS3 says API version of "task_force_radio_win64.dll" is "0"(Required:20). Tried reinstall the TS3 and TFAR plug-in with adminstrative privileges. I don't know what to do...Please help. Share this post Link to post Share on other sites
Dedmen 2697 Posted October 6, 2016 Hi.Thank you for a nice mod. However,I'm having a problem with the TFAR latest version 0.9.12 with TS3(x64) version 3.0.19.4. It was installed by using the "task_force_radio.ts3_plugin" but you will see the following message. -Warning You are about to install a Plugin for your TeamSperk Client. Plugins should only be installed from trusted sources, as it is possible to inject malicious code into the TeamSpeak client with a plugin. Do you trust this Plugin and want to proceed installing?- I have finished agreeing to this announcement and installing, but TS3 says "Plugin failed to load: Failed to open plugin." about "task_force_radio_win64.dll". Although I operate with administrative privileges to reinstall the TS3 and TFAR plug-in but the situation did not change. Current situation: TS3 is to display the "task_force_radio_win64.dll" in red letters. TS3 says "Plugin failed to load: Failed to open plugin." about "task_force_radio_win64.dll". TS3 says API version of "task_force_radio_win64.dll" is "0"(Required:20). Tried reinstall the TS3 and TFAR plug-in with adminstrative privileges. I don't know what to do...Please help. Please join our Slack or Discord at https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1116 I can't reproduce your problem by downloading the 0.9.12 release from github and using the ts3_plugin installer. If you need a quick fix you can also download just the Teamspeak plugins on the Github release (https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/0.9.12) In earlier versions, like 0.9.8, I could hear players around the unit i was controlling even when I placed a curator module synced to a playable character. If you dont want to run 1.0 you can also add this to your init.sqf ["unit", { //current unit changed (Curator took control of unit) if (TFAR_currentUnit != (_this select 0)) then { TFAR_currentUnit setVariable ["tf_controlled_unit",(_this select 0)]; } else { TFAR_currentUnit setVariable ["tf_controlled_unit",nil]; }; }] call CBA_fnc_addPlayerEventHandler; Share this post Link to post Share on other sites
Guest Posted October 10, 2016 The new version has been frontpaged on the Armaholic homepage. Task Force Arrowhead Radio v0.9.12 Community Base addons A3 Share this post Link to post Share on other sites
Belbo 462 Posted October 10, 2016 If you are using a zeus module assigned to a unit. TFAR only uses the position of that original unit. If you are assigning the module to a zeus logic (Logic entities) then it uses the player you are currently controlling. But that didn't change in 0.9.12. The only thing we changed was that the positions of curators were not transmitted when a player was dead. So a dead player could hear alive Curators. Edit: I just pushed a build that should fix that, Its available at our github as a Pre-Release. Would welcome if you could help us test it. Wait... does that mean that with the newer versions you can't natively hear or talk to other players around your curator controlled unit if you're using a playable curator unit? Because that's not how it worked for us up to 0.9.11 - you could always talk from your curator controlled unit and listen from it's position. Share this post Link to post Share on other sites
Nikolai B. 3 Posted October 10, 2016 Wait... does that mean that with the newer versions you can't natively hear or talk to other players around your curator controlled unit if you're using a playable curator unit? Because that's not how it worked for us up to 0.9.11 - you could always talk from your curator controlled unit and listen from it's position. If true, this is terrible news. I cannot begin to describe how this pretty much destroys half of what a zeus is used for (Remote controlling "NPCs) for some groups. 2 Share this post Link to post Share on other sites