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About Nichols

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    Gunnery Sergeant

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  1. Yeah I've gone back and forth between lower weight and higher weight and even some crazy alterations to the model and it's just not working right. I'm sure I am missing something but not sure what.
  2. Nichols

    Loadout Script

    Good job there @Alleged Accomplice I haven't thought of doing it that way but I have seen it done before and it works nicely. I put my loadout script in the spoiler below. I create a loadout folder and place the following into a text file then rename it to the name of the slot (example is as follows: SEAL_TeamLead.sqf) and then I place the following into the init line of the players character in the editor. Example: ([this,"SEAL_TeamLead"] execVM "loadouts\SEAL_Teamlead.sqf";) and it runs when the person loads into that slot.
  3. Nichols

    Loadout Script

    You have to clear out the loadout before you start adding items to it; otherwise you will end up with vanilla loadouts or whatever loads your base player model faction is from.
  4. @hoods0311 the OP on this was from March of 2015 and he hasn't been on the forums here since July of 2015....probably not working on these anymore would be my guess.
  5. Nichols

    ARMA 3 Addon Request Thread

    Probably a custom mod pack for that unit; wherever you saw them is my guess.
  6. Nichols

    ARMA 3 Addon Request Thread

    Sure do wish someone more talented than I am could put this sucker into the game as well. http://www.military-today.com/artillery/hawkeye.htm
  7. Nichols

    NIArms Release Thread

    I went back through it recently and found the culprit. Some assclown put the compat file into their "unit mod" and it screwed up everything. Basically created all sorts of issues with other mods and problems that took way too much time to sort out.
  8. Sure do wish I knew how that private mod stuff works on Steam; it would be nice to know when someone uploads one of your mods like that.
  9. Not at this time....undergoing a major renovation to hopefully fix a few issues that popped up on initial release. It will be done when its done.
  10. I hate to dig up ancient posts but thought that it would be relevant since some clowns have decided to claim this one as their own and not give credit to @-APS-Gnat . They have verbatim copied his Armaholic post for the "features" of their "privately" developed mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2117129905
  11. Does anyone have access to the Arma 2: OA files and if so can you help by locating the configs for this vehicle? https://community.bistudio.com/wiki/File:Arma2_pmc_ka137.jpg If so I would greatly appreciate your help.
  12. Several weeks ago I pulled it into a hidden page visible only to admin/developers due to doing a major rework on my end. It wasn't ready and with all the changes I am working through on it I felt it was necessary for the short term.
  13. Nichols

    NIArms Release Thread

    I'd be glad to share RPT but I don't have any SMA compatibility mods loaded either and now after this popped up yesterday I don't even have them installed on my computer.
  14. Nichols

    NIArms Release Thread

    @toadie2k Running across a weird issue...well sort of an issue. I just fired up the editor again today for the first time in a while and I have SMA weapons mod downloaded BUT NOT LOADING INTO THE EDITOR. However I do have NIArms Complete loaded and all of the NIArms weapons and attachments are showing up with the SMA icon beside them in the editor instead of the NIArms icon. This was tossing me for a loop when looking for weapons in the character loadout screens. Any idea why this might be happening?
  15. Nichols


    Thanks for all the hard work that went into this mod @Belbo you did an outstanding job with it.