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zgmrvn

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About zgmrvn

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  1. @Kaleu Apparently it is because of the spaces bewteen the curly brakets and the color values. Try this : OKA_green_grass[] = {{0, 240, 80}}; instead of : OKA_green_grass[] = {{ 0, 240, 80 }};
  2. it's not, i directly implemented SCAR's function, however i think it's the early version with those two non-matching objects at poles
  3. Surface Painter v1.1.2 Big thanks to @_SCAR and the Discord community : E2TB - implemented _SCAR's fix for objects exported for TB, now .lbt files are exported, they can be imported in TB exactly like a .txt.
  4. well, i did not expect so much objects to be exported at once ^^ Surface Painter v1.1.1 - added hability to export objects directely in a .txt file
  5. @icebreakr I'd suggest to split this work in several shorter sessions next time ^^ It cofirms that an async export through the dll might be usefull How long did it take to place thoses 45000 objects ?
  6. Surface Painter v1.1.0 - object pool completely reworked - settings are not reset anymore when closing SP @icebreakr scale is now exported
  7. @miguel93041 also, there might be something wrong with how you generate your surface map in first place because as you can see on the following image all your transitions are blurred
  8. @miguel93041 if you want to get rid of this issue convert your image in 8-bits, that's what SP ultimately outputs.
  9. can you provide image file ?
  10. hi @icebreakr, that's the next step, the Object Pool will be refactored to allow more flexibility, here is a photoshoped prototype of what i'm looking for. Thanks @foxhound. Surface Painter v1.0.1 - fixed UI scale - fixed TIFF conversion from 32-bits to 8-bits Also, source code of dlls has been pushed on the repository.
  11. Surface Painter v1.0.0 DLLs have been implemented in the mod directory, so if you have the v0.1.4, you have to delete sp.dll and sp_x64.dll from your Arma 3 directory. added - notification systemenhanced - refactored surface painter tool, it now supports large images, instructions here : https://github.com/zgmrvn/surface-painter-mod/blob/master/readme.mdenhanced - splited modes and extras in modes list (export module is now in the bottom-left corner)
  12. Surface Painter v0.1.4 Refer to this post for a complet changelog fixes pixels export script error
  13. sorry, i fix this in a couple hours.
  14. Surface Painter v0.1.3 The DLLs have changed and are now packed in a single one so you should remove the old ones : x32 corp_tls.dll libgcc_s_dw2-1 libstdc++-6 libwinpthread-1 x64 corp_tls_x64.dll libgcc_s_seh-1 libstdc++-6 libwinpthread-1 then copy the new one corresponding to your system. Changelog : scalable pixel, any world size/surface map size ratio is supported (it has nothing to do with image file, still limited to BMP 16k) UI has been reworked module options are now config based and automatically created so it's easier to create and configure modules pixel visualisation optimization WIP features : DLL will handle TIFF LZW as default image format since it happens to be the faster for TB Objects Pool needs to be reworked : UI and more parameter per object, like z-offset, min/max scale, keep horizontal... notification system
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