nkey 35 Posted January 26, 2014 Hey, cool mod. But we discover a very annoying error. Nobody starts with a short range radio. When you join the server it says: No task force radio is deployed on the server! I uploaded the mods to the server! Its strange, because the radios work...but only if you grab them through the ammobox if you had safed a gear loadout with it before! Hope somebody can help many Many greetings Moony Check you have userconfig files uploaded to the server. ---------- Post added at 00:18 ---------- Previous post was at 00:17 ---------- Has it been made possible to set up re-trans sites, like it was made available with ACRE? If it has, how would one go about doing this? I have it in the development plan. Share this post Link to post Share on other sites
clements 11 Posted January 26, 2014 Awesome Nkey, amazing response time.. Amazing Mod.. You on Dev-Heav Share this post Link to post Share on other sites
Crielaard 435 Posted January 26, 2014 (edited) Feature request/idea: Autodetect whisper/talk/yell So the TS plugin detects the voice type (maybe go through a wizard?) and the hearable distance is changed automatically. ....if at all possible? Edited January 26, 2014 by 87th_Neptune Share this post Link to post Share on other sites
nkey 35 Posted January 26, 2014 Feature requeat/idea:Autodetect whisper/talk/yell So the TS plugin detects the voice type (maybe go through a wizard?) and the hearable distance is changed automatically. ....if at all possible? Not sure. Maybe as an option... Share this post Link to post Share on other sites
x39 101 Posted January 26, 2014 I think this is how you do it: class CfgPatches { class your_addon_name { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"Extended_EventHandlers"}; }; }; class Extended_PreInit_EventHandlers { extraInit = "extraInitVar = [] execVM ""\your_addon_name\init.sqf"""; }; as your addon's config.cpp, and then just add an init.sqf file with what you want to set as its contents. I haven't tested it, though. Our problem has mostly been with missions that have an irregular starting position. Or more often that people just forget to pick them up... But it's not a real issue. dont teach peoples crap of CBA ^^ the only reason why many people are not using the arma own way to register functions is because nearly no one knows how to do :F http://community.bistudio.com/wiki/Functions_Library_(Arma_3) using CfgFunctions instead of a CBA class will result in more control and more knowledge (+ better coding style as youre required to have for every function a seperate file!) example: class CfgFunctions { class functionPrefix { class functionName { //function which is not automaticly callen at start file = "Path/To/File/FileName.sqf"; }; class functionName2 { //function which is automaticly callen at start preInit = 1; file = "Path/To/File/FileName.sqf"; }; class functionName3 { //example showing all possible arguments preInit = 1; // 1 to call the function upon mission start, before objects are initialized. Passed arguments are ["preInit"] postInit = 1; // 1 to call the function upon mission start, after objects are initialized. Passed arguments are ["postInit"] recompile = 1; // 1 to recompile the function upon mission start ext = ".fsm"; // Set file type, can be ".sqf" or ".fsm" (meaning scripted FSM). Default is ".sqf". }; }; }; this also has the positive effect that those functions will also appear in the functions libary Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 26, 2014 Check you have userconfig files uploaded to the server. They are uploaded to the server! Still not working. Share this post Link to post Share on other sites
nkey 35 Posted January 26, 2014 They are uploaded to the server! Still not working. Could you please provide me your RPT log? Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 26, 2014 Could you please provide me your RPT log? Sorry for noobing...but where do I find that? >.< Share this post Link to post Share on other sites
nkey 35 Posted January 26, 2014 Sorry for noobing...but where do I find that? >.< Depends on your server configutation. Try to find logs with WEB interfaces for the server. Also, do you have both CBA and TFAR enabled on server? Are they showing in mod list? Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 26, 2014 I hope these are the right files: https://www.mediafire.com/?8k4fwdqdejzf78d Jepp, both is enabled on the server! Share this post Link to post Share on other sites
nkey 35 Posted January 26, 2014 I hope these are the right files: https://www.mediafire.com/?8k4fwdqdejzf78dJepp, both is enabled on the server! Hm. Please check your CBA version (make sure it is same as in FTAR release bundle). Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 26, 2014 Hm. Please check your CBA version (make sure it is same as in FTAR release bundle). I update my mods via Six Update (of course CBA too) and I use exactly that one! Isn't it compatible? Share this post Link to post Share on other sites
diesel5187 73 Posted January 26, 2014 Hm. Please check your CBA version (make sure it is same as in FTAR release bundle). I am not familiar with this CBA version, can you elaborate please. I am using the release from Armaholic with no issues. Share this post Link to post Share on other sites
jxjcksn 1 Posted January 26, 2014 Just wanted to drop in and say Thank You and Congrats on a great "Out of the Box" working mod :-) My small clan and I installed it last night - within 15 mins it was on server and tested by 2 people. 30 minutes later another 5 had the relevant links, DL and installed and running with very little problems. Your own site information w.r.t. installation was very well written and laid out (Idiots like me, nailed it 1st time) I no longer have to make the squelch sound myself :oP - What a blast and 100% more immersion. Loved the degrading sound effects on the radios 2.5k+ Congrats, Well Done & Thank you Jax Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 26, 2014 Now thats funny. Its not worken even if I the server uses the CBA Files provided in the TFAR Download! Share this post Link to post Share on other sites
clements 11 Posted January 27, 2014 We are also getting same error. Server starts in waiting for radios, than error message stating that no radio loaded. However the long range radio works. Have tried just grabbing the radio from the ammo crate, waiting 2 minutes not switching over. Any help would be appreciated.. Share this post Link to post Share on other sites
SpectorSHC 10 Posted January 27, 2014 We have one very special member does not get the plugin option no matter what he tries. His TS is up to date. He did drag and drop the files into plugins (His TS folder is found in x86, not Standard Program Files, though it should not matter) He has restarted his TS, he does not have any extra folders where his plugins go, and all the radio items are there as far as well know. He is running Windows 7 ultimate. He has launched TS in administrator. The mod is showing up, he has the items, but TS side does not work. Any Ideas? Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 28, 2014 Is the plugin activated in TS? Share this post Link to post Share on other sites
Profecy 1 Posted January 28, 2014 Hi! I love your mod, and I think this is a much better approach than ACRE, although I was a huge fan of the Mod for ArmA 2... But, may I politely ask one favor ? I can not for the life of me get your Mod to work with the mission Altis Life RPG. :( As soon as a the player is spawned in, the Teamspeak Plugin goes "Nope, you are not playing" and goes to sort of "dead people mode" and I can hear everyone in Teamspeak... Yes, I have a radio and ItemRadio gets correctly replaced with the appropriate item and "talking" works (as in I hear the radio click and such). I have also confirmed the mod to be working on my server with other missions like a charm. Though I would love if it worked with Altis Life. I have tried it myself to the best of my knowledge, but my limited knowledge of scripting does not seem to suffice here. So please, answer my prayers ? Share this post Link to post Share on other sites
doveman 7 Posted January 28, 2014 What's the reason for this mod affecting map markers? Is it intentional or just an unavoidable side-effect, as it just doesn't seem to be something that's related to radios, so I wonder why it's doing it? Share this post Link to post Share on other sites
NorX Aengell 23 Posted January 28, 2014 There is a little error in stringtable.xml at the line 645, the russian translation for the radios begin with <Original> Instead of <Russian>. Non russian players have radios description in russian ^^. Ty for this awesome mod :). Share this post Link to post Share on other sites
nkey 35 Posted January 28, 2014 Now thats funny. Its not worken even if I the server uses the CBA Files provided in the TFAR Download! Hm.... Maybe you could contant me via private msg? (maybe I'll able to setup your server) ---------- Post added at 19:09 ---------- Previous post was at 19:06 ---------- We are also getting same error. Server starts in waiting for radios, than error message stating that no radio loaded. However the long range radio works. Have tried just grabbing the radio from the ammo crate, waiting 2 minutes not switching over. Any help would be appreciated.. check PM ---------- Post added at 19:10 ---------- Previous post was at 19:09 ---------- We have one very special member does not get the plugin option no matter what he tries. His TS is up to date. He did drag and drop the files into plugins (His TS folder is found in x86, not Standard Program Files, though it should not matter) He has restarted his TS, he does not have any extra folders where his plugins go, and all the radio items are there as far as well know. He is running Windows 7 ultimate. He has launched TS in administrator. The mod is showing up, he has the items, but TS side does not work. Any Ideas? So, he have no any plugins in TS? Could you provide path of dlls inside TS folder? Also, is plugin in TS enabled (checked)? ---------- Post added at 19:12 ---------- Previous post was at 19:10 ---------- There is a little error in stringtable.xml at the line 645, the russian translation for the radios begin with <Original> Instead of <Russian>. Non russian players have radios description in russian ^^. Ty for this awesome mod :). Thanks, will fix. ---------- Post added at 19:14 ---------- Previous post was at 19:12 ---------- What's the reason for this mod affecting map markers? Is it intentional or just an unavoidable side-effect, as it just doesn't seem to be something that's related to radios, so I wonder why it's doing it? O, it is long story. Not sure how to deal with it... Dots are better, aren't it? :) Share this post Link to post Share on other sites
spectrobr 10 Posted January 28, 2014 I have to report a bug with Respawning. After respawning the Radio is added to the Inventory not the Radio Slot. Radio Channel is correct altough. Any Fix or workaround? Share this post Link to post Share on other sites
nkey 35 Posted January 28, 2014 Hi!I love your mod, and I think this is a much better approach than ACRE, although I was a huge fan of the Mod for ArmA 2... But, may I politely ask one favor ? I can not for the life of me get your Mod to work with the mission Altis Life RPG. :( As soon as a the player is spawned in, the Teamspeak Plugin goes "Nope, you are not playing" and goes to sort of "dead people mode" and I can hear everyone in Teamspeak... Yes, I have a radio and ItemRadio gets correctly replaced with the appropriate item and "talking" works (as in I hear the radio click and such). I have also confirmed the mod to be working on my server with other missions like a charm. Though I would love if it worked with Altis Life. I have tried it myself to the best of my knowledge, but my limited knowledge of scripting does not seem to suffice here. So please, answer my prayers ? Hm. THere is server on Altis Life server with 13 player currently. Could you provide link to mission? (possible it is because incorrect frame handler) ---------- Post added at 19:19 ---------- Previous post was at 19:18 ---------- I have to report a bug with Respawning. After respawning the Radio is added to the Inventory not the Radio Slot. Radio Channel is correct altough. Any Fix or workaround? Workaround - move it to radio slot by hands :) Will try to fix it. ---------- Post added at 19:25 ---------- Previous post was at 19:19 ---------- I am not familiar with this CBA version, can you elaborate please. I am using the release from Armaholic with no issues. So, it is correct version if it works :) Share this post Link to post Share on other sites
doveman 7 Posted January 28, 2014 O, it is long story. Not sure how to deal with it... Dots are better, aren't it? :) No worries, I just found it a bit strange and was curious. Not sure if dots are better or not but I think I've seen some missions where the mission maker has put markers on the briefing map and they look a bit messed up when using TFAR. I guess it means we can't use nice marker mods like VK Markers either. Share this post Link to post Share on other sites