lordprimate 159 Posted October 26, 2013 I have tried removing various files out of the mod, but I can not find how to remove the exaggerated blood splatters and fleshy chunks. What file is associated with the gore? Don't take this to heart. I love your work, but I don't think the bitty chunks of flesh flying everywhere is exactly logical. Answered is in this thread.... Put in a little Effort... Look and you shall find..... Share this post Link to post Share on other sites
ThorBrasil 10 Posted October 26, 2013 I have tried removing various files out of the mod, but I can not find how to remove the exaggerated blood splatters and fleshy chunks. What file is associated with the gore? Don't take this to heart. I love your work, but I don't think the bitty chunks of flesh flying everywhere is exactly logical. I loved this mod blood. I hope the developer does not delete the mod blood. What he could do is make separate MOD sound. Gooogle Translator. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted October 26, 2013 I loved this mod blood. I hope the developer does not delete the mod blood. What he could do is make separate MOD sound. Gooogle Translator. Or a config file that lets you turn it off. Share this post Link to post Share on other sites
twisted 128 Posted October 26, 2013 the blood rocks. pls make it toggable though, perhaps make the distant sounds togglable as well to prevent immersion breaking. dig your work! Share this post Link to post Share on other sites
lordaltair 1 Posted October 26, 2013 right now with the campaign on dev branch its a game breaker I´m not on dev branch, actually. I prefer to wait for official release. What do you mean with "game braker" exactly? Share this post Link to post Share on other sites
nikiforos 450 Posted October 26, 2013 I have tried removing various files out of the mod, but I can not find how to remove the exaggerated blood splatters and fleshy chunks. What file is associated with the gore? Don't take this to heart. I love your work, but I don't think the bitty chunks of flesh flying everywhere is exactly logical. I think you have to remove the speedofsound_gibs.pbo and the bisign file with the same name. Share this post Link to post Share on other sites
Chocolate 1 Posted October 26, 2013 1) Jesus people, cry me a fu%*ing river if I have a different opinion than you. I just want to turn it off for myself. 2) I did search about 10 pages of this thread, but you know what? I have other things to do in my life than read every post for 18 pages. Cut a guy a break. Share this post Link to post Share on other sites
geestyleed 1 Posted October 26, 2013 Great Sound mod! This got probably already mentioned, but we sometimes get a bit annoyed by the sounds when hurt/low health and the vehicle suspensions :D But the vehicle horns are awesome :D We even allowed your sound mod on our server! Share this post Link to post Share on other sites
mr burns 132 Posted October 26, 2013 we sometimes get a bit annoyed by the sounds when hurt/low health and the vehicle suspensions :DBut the vehicle horns are awesome :D It´s nicely modular, just delete the parts you don´t like speedofsound_screams.pbo, speedofsound_servo.pbo(?),speedofsound_horns.pbo Share this post Link to post Share on other sites
geestyleed 1 Posted October 26, 2013 Ahh great. Thanks for info. =) I thought this wouldnt work =) Share this post Link to post Share on other sites
pro 10 Posted October 26, 2013 We've encountered a problem that may be caused by speed of sound. It seems that longer We play the less fps we get and it's maybe caused by the speed of sound package. Also, it seems that it also alters the sightings on the Pawnee (armed hummingbird) My DAR-Rockets have a different landingpoints then my aimingsights and i'm standing still. Would it be possible on a confirmation on one of these? The pack is great and We effin love it, but if causes the named problems above we have to stop using it. Yours Pro Share this post Link to post Share on other sites
bigpickle 0 Posted October 27, 2013 The aiming thing I'm not convinced will be speed of sound, I found lots of inconsistencies like this throughout the game. FPS wise, it is possible speed of sound might cause a loss although I've not experienced any loss during my tests, I'm trying to catch up with my scripter today to ask him to look at something within core that hopefully will refine it a little more. Things have been pushed back a little cos of work etc, but I'm aiming to get update 3 out shortly before the campaign goes live on stable. Share this post Link to post Share on other sites
ThorBrasil 10 Posted October 27, 2013 Today discover the Speed ​​Of Sound needs CBA. The sound changed from water to wine. In ArmaHolic site does not mention the requirement for the CBA. Remembering to those who do not know. Mod The Speed ​​Of Sound needs CBA. The effect of the blood changed with CBA installed. It was perfect! Google Translator! Share this post Link to post Share on other sites
bigpickle 0 Posted October 27, 2013 Today discover the Speed ​​Of Sound needs CBA. The sound changed from water to wine. In ArmaHolic site does not mention the requirement for the CBA. Remembering to those who do not know. Mod The Speed ​​Of Sound needs CBA. The effect of the blood changed with CBA installed. It was perfect! Google Translator! Yeah also sounds through distance sound way better with cba too, the internal event handlers do some weird stuff to the audio making it sound awful. Share this post Link to post Share on other sites
sproyd 2 Posted October 27, 2013 Probably already reported somewhere in this thread but; - 3rd person 7.62mm suppressed gunfire sounds great - 1st person sounds like its unsuppressed. Like its more than just the moving parts sound (which I like), it actually sounds like the supressor isn't fitted. - Also I can confirm that recoil is reduced using this mod (and only this mod) Share this post Link to post Share on other sites
teddifisk 1 Posted October 27, 2013 This is now a must have for me, too bad about the "missing content" bug/error/thingy. Also is there actually a sound for the UAV, because it's silent for me. Share this post Link to post Share on other sites
sproyd 2 Posted October 27, 2013 (edited) Okay I've just done a side-by-side test of your mod vs JSRS on my latest mission Chain Reaction. I have to say I actually prefer your mod and that's saying something! Great work. I put a video up at the link above but it doesn't sound as good in 2.1 as it did in surround sound in-game This is on its way to being a classic!! Look forward to the save game patch so I can play the campaign with this enabled. Edited October 27, 2013 by sproyd Share this post Link to post Share on other sites
teddifisk 1 Posted October 27, 2013 Not sure if it's SOS that does this, but when you call mortar fire it misses completely and either hits behind og in front of where it's supposed to. Share this post Link to post Share on other sites
bigpickle 0 Posted October 27, 2013 game mate, alpha when this bug came in. Share this post Link to post Share on other sites
KaneSvK 1 Posted October 28, 2013 I can confirm that i cannot load or even restart a mission when this mod is active. Other than that I really like the mod, very nice sounds :) Share this post Link to post Share on other sites
jumpinghubert 49 Posted October 28, 2013 if I understand it right bp fixed these problems not in the current hotfix but in the next version. Share this post Link to post Share on other sites
ThorBrasil 10 Posted October 28, 2013 The Speed ​​Of Sound with CBA Beta 4 is giving problems. The sound of gunfire is sound old and new at the same time. I'm crazy about the new version. Should fix these problems. Thanks for the great mod. Remembering that it is only possible to hear the sound of spring guns in the CBA. Google Translator terrible! ;) Share this post Link to post Share on other sites
bigpickle 0 Posted October 28, 2013 The Speed ​​Of Sound with CBA Beta 4 is giving problems. The sound of gunfire is sound old and new at the same time. I'm crazy about the new version. Should fix these problems. Thanks for the great mod. Remembering that it is only possible to hear the sound of spring guns in the CBA. Google Translator terrible! ;) Not entriely sure what you mean but I'll grab cba beta 4 and check it out to see it it seems unusual but i think im using 4 already :confused: Share this post Link to post Share on other sites
ThorBrasil 10 Posted October 28, 2013 Not entriely sure what you mean but I'll grab cba beta 4 and check it out to see it it seems unusual but i think im using 4 already :confused: Here! With CBA Beta 4 sound is wrong sometimes. I left two sounds with a single shot. The new sound and the old sound. Sorry my Inglês! Google Translator terrible! :) http://www.youtube.com/watch?v=ANkymAeSelY Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted October 29, 2013 Bigpickle, would you mind if I upload a config changing RH's M4/M16 pack to use your MX sounds? I will give full credit. Share this post Link to post Share on other sites