Jump to content

geestyleed

Member
  • Content Count

    29
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

1 Neutral

About geestyleed

  • Rank
    Private First Class
  1. Alive is super awesome =) We really enjoy playing it. now we want to try it with Iron Front, but we are struggeling to get the Fraction names for Russians and German units ::( Can somebody help me there, please?
  2. We had a lot of fun with that mission so far! But we had some strange problems: 1.) The pilot got shot out of a heli due to a single bullet multiple times - that is pretty strange - which lead to some casulties ;) 2.) Ditto for tanks - mate shot with a 7.62 at a our t100 and shot driver and gunner out of the vehicle 3.) You nearly get unconscious really fast (hit a wall with 2km/h down, dipped a bit harded with a heli on the ground -> down etc) 4.) Public gaming ist pretty difficult when only the admin can assign classes 5.) I can agree on multiple points above. But nevertheless great mission which will stay on our server!
  3. I am so excited - we will directly host asap ;)
  4. Thanks mate, I will try it out. But I guess I found another problem, beside the marker, which is way more servere :( We tried to play, but some kind of scripts put CSAT Soldiers (when played by Humans) also in the Prison :D This makes the bounty kinda useless - haha But so far I couldnt figure out which one it is...
  5. Hi guys, I am trying to make a TVT Escape Altis version. So far so good. But I dont want the CSAT Players to search in the haystack. So I tried to add a marker / zone to the group leader which transmitts every 240 seconds the last position of the NATO Group Leader. However, it doesnt work. Group Leader Name: p1 Marker in Red: Marker_CP1 I put down in the init.sqf [] spawn { while{not isnull p1} do {"Marker_CP1" setmarkerpos getpos P1; sleep 240.0;}; }; So it looks some kind like that: private ["_useRevive"]; private ["_volume", "_dynamicWeather", "_isJipPlayer"]; private ["_showIntro", "_showPlayerMapAndCompass", "_fog", "_playerIsImmortal", "_playersEnteredWorld"]; call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf"; [] spawn { while{not isnull p1} do {"Marker_CP1" setmarkerpos getpos P1; sleep 240.0;}; }; addHijackAction = { private ["_object", "_screenMsg", "_scriptToCall"]; _object = _this select 0; _screenMsg = _this select 1; _scriptToCall = _this select 2; if (isNull _object) exitWith {}; _object addaction [_screenMsg, _scriptToCall, [], 1.5, true, false, "", "_this distance _target <= 3"]; [etc.] The marker remains on the position where I placed it on the editor map :( Probably I am doing it totally wrong, but I hope one of you might help me! Thanks! Cheers, Gee
  6. Hi guys, after the last Battle-Eye update made our existing Wasteland mission useless, we had to switch earlier than expected to a new Version (A3 Wasteladn 0.9d). At the moment it runs without any modifications/customization. Our server should provide Player (Items/Money) and Base Save. The player thing works pretty good, but for the Base Save we encounter increasingly high number of disappearing items:( We have absolutely no idea why. Before we switched it worked out nearly flawless and only sometimes one or two "strangely" placed object disappeared, but now whole bases get eaten :confused: Many players get annoyed and we have to justify us for missing bases :( Right now I am not at home, so I cannot provide any further details like error log, but if needed I can try to get in contact with the admin... Is that a general "new" iniDB Problem? Would it make sense to reset the DB? Or is another solution suitable?:butbut: Thanks in advance guys, Cheers, gee
  7. geestyleed

    Speed Of Sound

    Ahh great. Thanks for info. =) I thought this wouldnt work =)
  8. geestyleed

    Speed Of Sound

    Great Sound mod! This got probably already mentioned, but we sometimes get a bit annoyed by the sounds when hurt/low health and the vehicle suspensions :D But the vehicle horns are awesome :D We even allowed your sound mod on our server!
  9. Haha yeah it's a modified GoT VersioN ;)) We will definitely have a look at the 0.9d and try to adapt our mission for it. Mh we have a vehicle/base object shop on the map. So far so good, but as soon as we add additional items for sale all buyable items disappear and you have an empty shop :( But it is probably a fault from our side, since I am sure that there are other .sqf data for the shops than the config.sqf showing the sellable items.
  10. Soooo we got it fixed - R3F works and the Items are spawning, but the shop is still broken. All menus are empty:(
  11. I think I fixed that error, but since we made so many different versions, we dont know if we already tried it with that error fixed. But we will try it this afternoon with the following settings: Full SQF Incoming - The forums seems to mess up the format but according to note++ all the object etc are tabbed once Wasteland Config.SQF ServerVARS.SQF R3F Config.SQF
  12. I will inform my mate to send me the rpt file. For the config.sqf - that is just a excerpt. After the [ ist some more info Edit: I hope that is everything what is needed: "############################# WastelandHGG2 #############################" "WASTELAND SERVER - Initializing Server" Attempt to override final function - accessoriesarray Error in expression <Land_ToiletBox_F", "Land_WaterBarrel_F" "Land_Cargo_HQ_V1_F" "Land_Cargo_Patrol> Error position: <"Land_Cargo_HQ_V1_F" "Land_Cargo_Patrol> Error Missing ] File mpmissions\__cur_mp.Altis\addons\R3F_ARTY_AND_LOG\R3F_LOG\config.sqf, line 187 Error in expression <Land_ToiletBox_F", "Land_WaterBarrel_F" "Land_Cargo_HQ_V1_F" "Land_Cargo_Patrol> Error position: <"Land_Cargo_HQ_V1_F" "Land_Cargo_Patrol> Error Missing ] File mpmissions\__cur_mp.Altis\addons\R3F_ARTY_AND_LOG\R3F_LOG\config.sqf, line 187 Warning Message: Script A3Wasteland_settings\serverRules.sqf not found Warning Message: Script antihack\fastVarPayload.sqf not found "ANTI-HACK 0.8.0: Started."
  13. Hi guys, Our team set up a slightly modified presitent Wasteland server (EU), but we wanted to give it some extra custom flavour. I beside some other changes I try to modify the mission by adding more items to the spawn list and to the shops. Although I stick to the correct entry format and class names, everything is broken :( The cars and their loot seems to spawn normal. Even the other base objects are spawning (I am not sure about the new one, but I guess they spawn). But the R3F is somehow deactivated and you cant move/load or what so ever. The Shops contents are completly empty after the changes. I made the changed in: Config.SQF ServerVARS.SQF R3F_LOG Config.SQF And added the following lines "Land_Cargo_HQ_V1_F" "Land_Cargo_Patrol_V1_F" "Land_Cargo_House_V1_F" "Land_i_Addon_03mid_V1_F" "Land_i_Garage_V1_F" "Land_Shed_Small_F" Config.SQF Changed in the Shops: ["Toolkit","ToolKit", 550,"item"] ]; genObjectsArray= [ ["Bunker Large", "Land_BagBunker_Large_F", 200,"object"], ["Bag Bunker", "Land_BagBunker_Small_F", 100,"object"], ["Military HQ", "Land_Cargo_HQ_V1_F", 1000,"object"], ["Military Tower Small", "Land_Cargo_Patrol_V1_F", 800,"object"], ["Military Container", "Land_Cargo_Patrol_V1_F", 300,"object"], ["Civilian Shed", "Land_i_Addon_03mid_V1_F", 100,"object"], ["Civilian Garage", "Land_i_Garage_V1_F", 200,"object"], ["Civilian Shed Open", "Land_Shed_Small_F", 200,"object"] ]; landArray = [ ["Bunker Large", "Land_BagBunker_Large_F", 60,"object"], ["Bag Bunker", "Land_BagBunker_Small_F", 50,"object"] ["Military HQ", "Land_Cargo_HQ_V1_F", 1000,"object"], ["Military Tower Small", "Land_Cargo_Patrol_V1_F", 800,"object"], ["Military Container", "Land_Cargo_Patrol_V1_F", 300,"object"], ["Civilian Shed", "Land_i_Addon_03mid_V1_F", 100,"object"], ["Civilian Garage", "Land_i_Garage_V1_F", 200,"object"], ["Civilian Shed Open", "Land_Shed_Small_F", 200,"object"] ]; armoredArray = [ ServerVARS.SQF "C_Boat_Civil_01_rescue_F" ]; //Object List - Random Spawns. objectList = [ "B_supplyCrate_F", "B_supplyCrate_F", "CamoNet_INDP_open_F", "CamoNet_INDP_open_F", "Land_BagBunker_Large_F", "Land_BagBunker_Large_F", "Land_BagBunker_Small_F", "Land_BagBunker_Small_F", "Land_BagBunker_Tower_F", "Land_BagBunker_Tower_F", "Land_BarGate_F", "Land_Canal_Wall_Stairs_F", "Land_Canal_WallSmall_10m_F", "Land_Canal_WallSmall_10m_F", "Land_CncBarrierMedium4_F", "Land_CncShelter_F", "Land_CncWall4_F", "Land_HBarrier_1_F", "Land_HBarrier_3_F", "Land_HBarrier_5_F", "Land_HBarrier_5_F", "Land_HBarrier_5_F", "Land_HBarrierBig_F", "Land_HBarrierBig_F", "Land_HBarrierBig_F", "Land_HBarrierBig_F", "Land_HBarrierTower_F", "Land_HBarrierWall4_F", "Land_HBarrierWall4_F", "Land_HBarrierWall6_F", "Land_HBarrierWall6_F", "Land_LampShabby_F", "Land_MetalBarrel_F", "Land_Mil_ConcreteWall_F", "Land_Mil_WallBig_4m_F", "Land_Mil_WallBig_4m_F", "Land_Mil_WallBig_4m_F", "Land_Pipes_large_F", "Land_RampConcrete_F", "Land_RampConcreteHigh_F", "Land_Sacks_goods_F", "Land_Shoot_House_Wall_F", "Land_WaterBarrel_F", "Land_Cargo_HQ_V1_F", "Land_Cargo_HQ_V1_F", "Land_Cargo_Patrol_V1_F", "Land_Cargo_House_V1_F", "Land_Cargo_House_V1_F", "Land_i_Addon_03mid_V1_F", "Land_i_Addon_03mid_V1_F", "Land_i_Garage_V1_F", "Land_i_Garage_V1_F", "Land_Shed_Small_F", "Land_Shed_Small_F" ]; //Object List - Random Spawns R3F_LOG Config.SQF ["Heli_Attack_02_base_F", 20] ]; R3F_LOG_CFG_objets_transportables = [ ["B_supplyCrate_F", 5], ["ReammoBox_F", 3], ["Quadbike_01_base_F", 10], ["Rubber_duck_base_F", 10], ["UAV_01_base_F", 2], ["Land_BagBunker_Large_F", 10], ["Land_BagBunker_Small_F", 5], ["Land_BagBunker_Tower_F", 7], ["Land_BagFence_Long_F", 3], ["Land_BarGate_F", 3], ["Land_Canal_WallSmall_10m_F", 4], ["Land_Canal_Wall_Stairs_F", 3], ["Land_CargoBox_V1_F", 5], ["Land_CncBarrierMedium4_F", 4], ["Land_CncShelter_F", 4], ["Land_CncWall4_F", 5], ["Land_HBarrierBig_F", 5], ["Land_HBarrierTower_F", 8], ["Land_HBarrierWall4_F", 4], ["Land_HBarrierWall6_F", 5], ["Land_HBarrierWall6_F", 6], ["Land_HBarrier_1_F", 1], ["Land_HBarrier_3_F", 3], ["Land_HBarrier_5_F", 5], ["Land_LampShabby_F",3], ["Land_MetalBarrel_F", 2], ["Land_Mil_ConcreteWall_F", 5], ["Land_Mil_WallBig_4m_F", 5], ["Land_Obstacle_Ramp_F", 5], ["Land_Pipes_large_F", 5], ["Land_RampConcreteHigh_F", 6], ["Land_RampConcrete_F", 5], ["Land_Sacks_goods_F", 2], ["Land_Scaffolding_F", 3], ["Land_Shoot_House_Wall_F", 3], ["Land_Stone_8m_F", 5], ["Land_ToiletBox_F", 6], ["Land_WaterBarrel_F", 2], ["Land_Cargo_HQ_V1_F", 10], ["Land_Cargo_Patrol_V1_F", 8], ["Land_Cargo_House_V1_F", 15], ["Land_i_Addon_03mid_V1_F", 10], ["Land_i_Garage_V1_F", 10], ["Land_Shed_Small_F", 10] ]; /****** MOVABLE-BY-PLAYER OBJECTS / OBJETS DEPLACABLES PAR LE JOUEUR ******/ R3F_LOG_CFG_objets_deplacables = [ "ReammoBox_F", "Quadbike_01_base_F", "Rubber_duck_base_F", "UAV_01_base_F", "Land_BagBunker_Large_F", "Land_BagBunker_Small_F", "Land_BagBunker_Tower_F", "Land_BagFence_Long_F", "Land_BarGate_F", "Land_Canal_WallSmall_10m_F", "Land_Canal_Wall_Stairs_F", "Land_CncBarrierMedium4_F", "Land_CncShelter_F", "Land_CncWall4_F", "Land_HBarrierBig_F", "Land_HBarrierTower_F", "Land_HBarrierWall4_F", "Land_HBarrierWall6_F", "Land_HBarrier_1_F", "Land_HBarrier_3_F", "Land_HBarrier_5_F", "Land_LampDecor_F", "Land_LampShabby_F", "Land_MetalBarrel_F", "Land_Mil_ConcreteWall_F", "Land_Mil_WallBig_4m_F", "Land_Pipes_large_F", "Land_RampConcreteHigh_F", "Land_RampConcrete_F", "Land_Sacks_goods_F", "Land_Scaffolding_F", "Land_Shoot_House_Wall_F", "Land_Stone_8m_F", "Land_ToiletBox_F", "Land_WaterBarrel_F", "Land_Cargo_HQ_V1_F", "Land_Cargo_Patrol_V1_F", "Land_Cargo_House_V1_F", "Land_i_Addon_03mid_V1_F", "Land_i_Garage_V1_F", "Land_Shed_Small_F" ]; Please help me guys ;) I am kinda lost right now. I wanted to add much more loot, but when I even fail but adding 5 things, it doesnt make sense to continue:( Best Regards, Gee
  14. geestyleed

    User mission requests!

    Are there any coop missions or domination etc. around where you play TAK Army vs. TAK Ins?
  15. Thanks! This works. Now the only remaining problem is that red is not a valid colour :D
×