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lordaltair

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About lordaltair

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    Arma : ) / music / movies / sport / and some more
  • Occupation
    CGI Artist

Contact Methods

  • Biography
    Well, im a simple guy with lot of curiosity and full of energy
  1. Hi, ZB. Strange behaviour reported here with addon version: Testing it in DUWS or Editor, every team is cached and never uncached. No matter what distance i am from units. I just create a team and inmediatly are cached ( except leader ) No any other addon enabled. Any idea?
  2. lordaltair

    Ammobox Arsenal

    Yess! Long time waiting fot this to happen. Thank you very much.
  3. lordaltair

    JSRS: DragonFyre -- WIP Thread

    Since ACE times bodies makes not any sound when fall in to the ground. I dont know you guys, but to see near soldiers fall in total silence affects criticaly inmersion to me. Same situation about vehicles and its interaction to the environment. No crash sound of any kind, no noise when cars hit the ground in any way... Dear LJ ...would you mind... hehe You and the other guy are my heroes...will you become my SUPERHEROES???
  4. lordaltair

    Terminator Rising (WIP)

    liukang168, Man,... i have no words to express how much i admire you... i have no words.
  5. lordaltair

    Hitman | Contract Killer

    !!! I love you, man. Long Live to the lone Wolves!
  6. lordaltair

    Rate the second episode!

    Mmmh... well, I loved Arma 2 Campaign Harvest Red. Still not end this one, but i like it very much. Playing in Veteran, using AI with mods, No problems at all until now. INMERSIVE AND CHALENGING, just what i want in ArmA universe. Period
  7. lordaltair

    J.S.R.S. 2.2 Soundmod

    Well, yesterday I started mixing JSRS 2.0 with Speed of Sound. This two jewels makes a goooood job together, they seems to be friends until now :)
  8. lordaltair

    J.S.R.S. 2.2 Soundmod

    ..............................................................................the least I can do is to say thank you, thank you very much Jarhead. Still have to wait until Thursday to enter mission, too much work here. Thanx thanx thanx and thanx!
  9. lordaltair

    ArminatoR

    Oh my god, im speechless,... and extremaly happy. I had not seen it, what a Christmas gift! I will not be able to work today:D Thanks, Plese close this Thread, See you in the future.
  10. lordaltair

    ArminatoR

    Very Glad you guys like the idea. There are stuff to investigate about copyrights. This has a commercial aim. It could be the same core with different names, story, and characters. By now this is just an idea thrown into the cosmos. Let´s Keep dreaming. If someone want to take it, i could help modeling characters and machines.
  11. lordaltair

    A3 - single player - Is game enjoyable yet?

    In my three years of experience in ArmA, Single Player is the only i play and I really enjoy it. I use all AI mods we already know and ofcourse IA still has issues: is not like human : ) ...(some day they will be) I´ve played on community and i enjoy it too, but i have to leave just because lack of time that a serious clan demand. Nowadays i need to sit-and-play, no lobby waiting of any kind. The way you play has a lot to do about enjoyment. I´m a "hardcore" player, playing in veteran, no crosshair, no map icons, no helps except selections icon on my AI mates ( i need to know where they are ), one save, maybe two. I always play the same mission until finish with success, and its really hard to accomplish! I take it as a personal challenge. You have lot of work to do there so, IMO, i find it impossible to get bored...; think each movement, to plan a safe engagement againts enemy, take care of your team, etc. Something very important is THE MISSION you choose. I spend enough time looking for good mission before enter. This days i´m Playing "Assault Camp Rogain". This author is very good on what he does. Summarizing: * No time to play on a serious sim community * Public servers: i´ve seen people be more stupid than IA could be. Situations used to be caotic, unorganized and senseless. * I found my way of everlasting way of play.
  12. lordaltair

    The Fourth Wall

    A must have. Im a hardcore realism player but lot of times when things get hot i find myself cheating with the third person view. This mod fix my issue :) Thank you for sharing.
  13. lordaltair

    ArminatoR

    Alright I got it.
  14. ArminatoR RATM ( Rage Against The Mankind ) The total Modification This is my dream. Dynamic and Tactical combat Machine vs Man Can you imagine? 2 Factions: Skynet HK HUNTER KILLER SERIES UNits 300 SERIES HUNTER KILLER- "Fast Walker" bipedal walker, runner-pod Hunter-Killer MODEL 75 HUNTER KILLER- "Squat"- Heavy urban pacification bipedal unit AERIAL HKS SCOUT- MODEL 320 TYPE 340d SERIES 12 - high speed scout and close support unit. AERIAL HK- MODEL A4 TYPE 400c SERIES 400 - Air superiority and close air support unit AERIAL ST- MODEL A14 TYPE 1400ec SERIES 990- Second generation Aerial HK unit AERIAL HK- MODEL A5 TYPE 670c SERIES 300- "Suppressor"- Dedicated heavy ground support air mobile unit AERIAL HK- MODEL A8 TYPE 770c SERIES 500- Heavy, supersonic Terminator transport used to ferry endoskeleton units around the control zones. AERIAL HK- MODEL A9 TYPE 850t SERIES 700- AWAGCS unit used for enhanced electronic C3 aspects. TRACKED HUNTER KILLER "TANK"- Heavy urban pacification unit QUADRUPED HK HUNTER KILLER "CHROME WIDOW"- Advanced walker gun pod QUADRUPED HUNTER KILLER "CENTURION" - Advanced heavy pacification unit with variable chassis. TERMINATOR SERIES UNits T100 SERIES TERMINATOR T200 SERIES TERMINATOR- "Stick-Man", "Scarecrow" early bipedal service and maintenance robot reconditioned by SKYNET as a make-shift soldier. T300 SERIES TERMINATOR T400 SERIES TERMINATOR- Early prototype endoskeleton based combat unit. Mainstay production unit of ground and security forces for six years. T500 SERIES TERMINATOR- Early mainstay production series of endoskeleton based combat designed units. Includes information on the -R, -S, and -T variants. T600 SERIES TERMINATOR- "Gaunt"- Psychological warfare experimental model of endoskeleton combat unit with very limited production. T700 SERIES TERMINATOR T800 SERIES TERMINATOR- The most successful of all Endoskeleton combat HK units and mainstay of SKYNET ground forces for over ten years. Includes information on the -S and -T aspect variants. T900 SERIES TERMINATOR T1000 SERIES ADVANCED PROTOTYPE- Mimetic poly-alloy Terminator- limited production advanced technology (LPAT) infiltration / combat unit. Source Link: http://www.goingfaster.com/term2029/technicaldata.html Human Resistance INFATRYMAN UNits Weapons and equipments HK-416 (as of 2018) M4 Carbine RPG-7 Plasma weapons A-10 Warthog MV-22B MH-60 UH-1Y Technicals (humvees, and pick up trucks) Location Altis... Post nuke war. i just planted it. Thanks BIS for this chance!
  15. lordaltair

    Arma needs more arcade-like options....

    Playing/loving ArmA since 2009. Ok, we can discuss about everything. I dont know others but i came to ArmA because i love, f**cking love SIMULATION gaming. Please, don´t use the "arcade" term here , make me feel so sad...
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