Guest Posted April 12, 2016 A semi-colon has been forgotten,when setting weather forecast "time for change" with the time field instead of the slider. --------------- The main menu act weird when opening "learn" submenu, then "play" submenu. (or just when closing "learn" submenu) Share this post Link to post Share on other sites
killzone_kid 1330 Posted April 12, 2016 A semi-colon has been forgotten,when setting weather forecast "time for change" with the time field instead of the slider. Could you provide the complete copy for this error from .rpt file? Share this post Link to post Share on other sites
Guest Posted April 12, 2016 Here is a piece of RPT where it appear : 12:20:52 Starting mission: 12:20:52 Mission file: tempMissionSP 12:20:52 Mission world: Altis 12:20:52 Mission directory: D:\User\Documents\Arma 3 - Other Profiles\Mitrail\missions\tempMissionSP.Altis\ 12:20:53 Attempt to override final function - bis_functions_list 12:20:53 Attempt to override final function - bis_functions_listpreinit 12:20:53 Attempt to override final function - bis_functions_listpostinit 12:20:53 Attempt to override final function - bis_functions_listrecompile 12:20:54 Attempt to override final function - bis_fnc_missiontaskslocal 12:20:54 Attempt to override final function - bis_fnc_missionconversationslocal 12:20:54 Attempt to override final function - bis_fnc_missionflow 12:20:54 found in (179,374). 12:20:55 Save game type 12:20:55 Mission id: d9d2f147d761697a4c0f151da057331ea364197d 12:23:27 Attempt to override final function - bis_functions_list 12:23:27 Attempt to override final function - bis_functions_listpreinit 12:23:27 Attempt to override final function - bis_functions_listpostinit 12:23:27 Attempt to override final function - bis_functions_listrecompile 12:23:27 Attempt to override final function - bis_fnc_missiontaskslocal 12:23:27 Attempt to override final function - bis_fnc_missionconversationslocal 12:23:27 Attempt to override final function - bis_fnc_missionflow 12:23:59 Error in expression <rols' >> 'Value' >> 'onSliderPosChanged'); > 12:23:59 Error position: <); > 12:23:59 Error Missing ; 12:23:59 Error in expression <rols' >> 'Value' >> 'onSliderPosChanged'); > 12:23:59 Error position: <); > 12:23:59 Error Missing ; 12:24:13 Error in expression <rols' >> 'Value' >> 'onSliderPosChanged'); > 12:24:13 Error position: <); > 12:24:13 Error Missing ; 12:24:13 Error in expression <rols' >> 'Value' >> 'onSliderPosChanged'); > 12:24:13 Error position: <); > 12:24:13 Error Missing ; 12:24:19 Starting mission: Share this post Link to post Share on other sites
Electricleash 133 Posted April 12, 2016 Welcome to spooky street: Pressing Ctrl+G in Eden hides foliage. EDIT: This is a feature, to make it easier editing in forests/Jungles I imagine (Tanoa). :) 1 Share this post Link to post Share on other sites
Guest Posted April 12, 2016 Welcome to spooky street: Pressing Ctrl+G in Eden hides foliage. But not their shadow :( It's a bug or a feature ? Share this post Link to post Share on other sites
killzone_kid 1330 Posted April 12, 2016 Here is a piece of RPT where it appear : 12:20:52 Starting mission: 12:20:52 Mission file: tempMissionSP 12:20:52 Mission world: Altis 12:20:52 Mission directory: D:\User\Documents\Arma 3 - Other Profiles\Mitrail\missions\tempMissionSP.Altis\ 12:20:53 Attempt to override final function - bis_functions_list 12:20:53 Attempt to override final function - bis_functions_listpreinit 12:20:53 Attempt to override final function - bis_functions_listpostinit 12:20:53 Attempt to override final function - bis_functions_listrecompile 12:20:54 Attempt to override final function - bis_fnc_missiontaskslocal 12:20:54 Attempt to override final function - bis_fnc_missionconversationslocal 12:20:54 Attempt to override final function - bis_fnc_missionflow 12:20:54 found in (179,374). 12:20:55 Save game type 12:20:55 Mission id: d9d2f147d761697a4c0f151da057331ea364197d 12:23:27 Attempt to override final function - bis_functions_list 12:23:27 Attempt to override final function - bis_functions_listpreinit 12:23:27 Attempt to override final function - bis_functions_listpostinit 12:23:27 Attempt to override final function - bis_functions_listrecompile 12:23:27 Attempt to override final function - bis_fnc_missiontaskslocal 12:23:27 Attempt to override final function - bis_fnc_missionconversationslocal 12:23:27 Attempt to override final function - bis_fnc_missionflow 12:23:59 Error in expression <rols' >> 'Value' >> 'onSliderPosChanged'); > 12:23:59 Error position: <); > 12:23:59 Error Missing ; 12:23:59 Error in expression <rols' >> 'Value' >> 'onSliderPosChanged'); > 12:23:59 Error position: <); > 12:23:59 Error Missing ; 12:24:13 Error in expression <rols' >> 'Value' >> 'onSliderPosChanged'); > 12:24:13 Error position: <); > 12:24:13 Error Missing ; 12:24:13 Error in expression <rols' >> 'Value' >> 'onSliderPosChanged'); > 12:24:13 Error position: <); > 12:24:13 Error Missing ; 12:24:19 Starting mission: Thanks, seems to be fixed in internal already. Share this post Link to post Share on other sites
R3vo 2654 Posted April 12, 2016 Any update about the feedback tracker? 1 Share this post Link to post Share on other sites
adanteh 58 Posted April 12, 2016 the link points to this forum My bad: https://forums.bistudio.com/topic/189833-unable-to-connect-in-dev-branch/ Share this post Link to post Share on other sites
St. Jimmy 272 Posted April 12, 2016 Why shadow distance setting has that big effect on rock shadow? Increasing shadow distance actually removes any shadowing from them. 1 Share this post Link to post Share on other sites
KilianA3 15 Posted April 12, 2016 Hello there, switched to dev-branch this morning to check the visual improvements. Can't launch Arma since, it gets stuck (launcher) on 'Launching Game'. Already tried rebooting, checking my game files, etc. Any tips to fix that? Not sure that it's the perfect place to post though, but I figured this might be the case for others. Share this post Link to post Share on other sites
St. Jimmy 272 Posted April 12, 2016 Hello there, switched to dev-branch this morning to check the visual improvements. Can't launch Arma since, it gets stuck (launcher) on 'Launching Game'. Already tried rebooting, checking my game files, etc. Any tips to fix that? Not sure that it's the perfect place to post though, but I figured this might be the case for others. It has likely something to do with Workshop mods if you've subscribed any. Check if any of them is stuck in updating or synchronization. Share this post Link to post Share on other sites
I give up 152 Posted April 12, 2016 I believe this is because if the unit starts inside the vehicle it is not considered to have been in the water yet and thus does not know to put its rebreather on. Same thing happens to human players if they start inside the sub. Tell the AI to hop out and then back in again and they'll be wearing their rebreather. Yes. it is a bug also related with players. If we (as players) dive the mini sub with hatch open we (as players) also do not use (or need) the rebreather to survive under water. Share this post Link to post Share on other sites
bad benson 1733 Posted April 12, 2016 Welcome to spooky street: Pressing Ctrl+G in Eden hides foliage. EDIT: This is a feature, to make it easier editing in forests/Jungles I imagine (Tanoa). :) no way! :o please say there is a script command. this would be great to instantly create winter or wasteland versions fo maps. 5 Share this post Link to post Share on other sites
h - 169 Posted April 13, 2016 Didn't find any actual command while skimming through supportInfo so maybe there isn't.. :( Share this post Link to post Share on other sites
teabagginpeople 398 Posted April 13, 2016 Hello there, switched to dev-branch this morning to check the visual improvements. Can't launch Arma since, it gets stuck (launcher) on 'Launching Game'. Already tried rebooting, checking my game files, etc. Any tips to fix that? Not sure that it's the perfect place to post though, but I figured this might be the case for others. Had a problem getting Dev branch to load myself . Had to disable battleye in launcher. Battleye blocked A physX file.hope this helps. Share this post Link to post Share on other sites
Guest Posted April 13, 2016 :o I always thought that headlights were IN vehicles, not 10cm in front of it! Share this post Link to post Share on other sites
Neviothr 102 Posted April 13, 2016 How would one go about reporting bugs while the feedback website is down for maintenance? Share this post Link to post Share on other sites
teabagginpeople 398 Posted April 13, 2016 How would one go about reporting bugs while the feedback website is down for maintenance? Here is a good place to start. Just make sure to specify which branch. And any other helpful details as you might a tracker report. Share this post Link to post Share on other sites
R3vo 2654 Posted April 13, 2016 Added: Action Menu Filtering (hiding action parameters for weapon switching) Where would one find that option? On another note, am I the only one who thinks that the movement speed of the spectator camera is way too slow? I think pressing W should have the speed which we now have when pressing SHIFT + W. Edit: Just saw this goody https://community.bistudio.com/wiki/Eden_Editor:_Configuring_Asset_PreviewsThat will be very awesome if that is what I think it is. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 13, 2016 Tweaked: Weapon animation sources were improved (documented in: https://community.bi...imation_sources) Manly tears were shed when I read the biki page earlier this morning. Honestly, fantastic news. 4 Share this post Link to post Share on other sites
R3vo 2654 Posted April 13, 2016 Manly tears were shed when I read the biki page earlier this morning. Honestly, fantastic news. That's mostly Greek to me, would you mind explaining what this will change in the future? Share this post Link to post Share on other sites
pettka 694 Posted April 13, 2016 Manly tears were shed when I read the biki page earlier this morning. Honestly, fantastic news. This happens when a Superior Encoding Master Guru BXBX turns into a Senior Programmer and unleashes his encoding dreams into the engine :icon_twisted: 5 Share this post Link to post Share on other sites
R3vo 2654 Posted April 13, 2016 This happens when a Superior Encoding Master Guru BXBX turns into a Senior Programmer and unleashes his encoding dreams into the engine :icon_twisted: Manly tears are shed? ;) Share this post Link to post Share on other sites
Guest Posted April 13, 2016 Do you now if Arma has better performances on W10 than on W7? Share this post Link to post Share on other sites
road runner 4344 Posted April 13, 2016 How do we get the custom "DLC" icons for addons we create back? 1 Share this post Link to post Share on other sites