13islucky 10 Posted July 4, 2014 I dont know what happened but when I launched the dev build today, it led me straight to the built-in 3d editor.. on the very top it said something about being obsolete. I had no mods running at all. What are your lauch parameters? Maybe it's one of those. Share this post Link to post Share on other sites
james2464 177 Posted July 4, 2014 (edited) Interesting to note the BIS devs are on build 1.25 + :) https://twitter.com/Lathspel/status/484957216181858304 They must have lots of goodies :) Edited July 4, 2014 by James2464 Share this post Link to post Share on other sites
raspu86 92 Posted July 4, 2014 I'd like to point out that the current save system for loadouts in the VR arsenal is rather messy. Please sort loadout saves alphabetically and not by date. Share this post Link to post Share on other sites
Bouben 3 Posted July 4, 2014 i believe most players would preferred another fraction instead of naval combat that won't be used... the only way i see ships is when you can walk on them with boarding possibilities and so on... at the same time you need huge crew to use them... Exactly. I see ships as a completely useless waste of space and time in Arma series for most of the time. Share this post Link to post Share on other sites
doveman 7 Posted July 4, 2014 Exactly. I see ships as a completely useless waste of space and time in Arma series for most of the time. I would like to see ships used for naval combat, launching missiles and planes, etc in ArmA and I don't think it necessarily requires a huge crew, just a few important stations like navigation, weapons, radar but I'm not sure that ArmA3 is ready for this and maybe it's something that needs to be postponed till ArmA4. It would be great to have proper full-scale battles simulated though. Share this post Link to post Share on other sites
Guest Posted July 4, 2014 Some landing craft could be usefull, with just defensive weapons. But not heavy military boats. Share this post Link to post Share on other sites
DerBiwi 10 Posted July 4, 2014 hey guys, do somebody know, how I can upload an addon on Steam Workshop? Share this post Link to post Share on other sites
ProfTournesol 956 Posted July 4, 2014 hey guys, do somebody know, how I can upload an addon on Steam Workshop? You can't AFAIK. Share this post Link to post Share on other sites
pettka 694 Posted July 4, 2014 hey guys, do somebody know, how I can upload an addon on Steam Workshop? Wait for it, it should work sooner than expected :icon_twisted: Share this post Link to post Share on other sites
Brisse 78 Posted July 4, 2014 Steam workshop for Arma 3 still only supports missions. Add on support is coming soon though. Edit: Sniped by Pettka :D Share this post Link to post Share on other sites
nikiforos 450 Posted July 4, 2014 When can we expect a stable branch update? Next week? Share this post Link to post Share on other sites
Brisse 78 Posted July 4, 2014 Dev-branch update is late today. I have a feeling they are working hard to release something big on dev-branch :D Maybe the rest of the bootcamp update? Then on stable next week? Share this post Link to post Share on other sites
Fushko 59 Posted July 4, 2014 Dev-branch update is late today. I have a feeling they are working hard to release something big on dev-branch :DMaybe the rest of the bootcamp update? Then on stable next week? Autotests failed in 3, 2, 1... Share this post Link to post Share on other sites
chrys45 1 Posted July 4, 2014 Autotests failed in 3, 2, 1... feels like always just at friday. Share this post Link to post Share on other sites
maddogx 13 Posted July 4, 2014 Dev-branch update is late today. I have a feeling they are working hard to release something big on dev-branch :DMaybe the rest of the bootcamp update? Then on stable next week? Autotests failed in 3, 2, 1... Or upload problems again. Isn't it always disappointing when you're hoping to receive a massive package, but then they can't get it up? ;) On a more serious note, some dev branch updates have come pretty late in the day, so not all hope is lost. Share this post Link to post Share on other sites
Brisse 78 Posted July 4, 2014 It sure is. It would not be the first time :D Share this post Link to post Share on other sites
nikiforos 450 Posted July 4, 2014 Patience, you must have my young padawan :) Share this post Link to post Share on other sites
zimms 22 Posted July 4, 2014 I was looking forward to loads of fun too this weekend. Share this post Link to post Share on other sites
CaptainObvious 95 Posted July 4, 2014 Isn't it always disappointing when you're hoping to receive a massive package, but then they can't get it up? It's even worse when you're getting some massive package but you can't get it up Share this post Link to post Share on other sites
204 Kallisto 14 Posted July 4, 2014 will the announced arma3 launcher provide us a function to download automatically missing addons directly from the game-server or from another source? Share this post Link to post Share on other sites
Brisse 78 Posted July 4, 2014 Kallisto: There's already been a discussion like that on the forums, and if i recall correctly it will not be in the initial release but may be added later. I'm not 100% sure though. Share this post Link to post Share on other sites
themaster303 22 Posted July 4, 2014 i write this agein, its very important !! listen to the walking/footstep sound, they are audible to your left when you look through your scope. that wasn´t in the stable. its very important to fix that behaviour. thx... Share this post Link to post Share on other sites
chrys45 1 Posted July 4, 2014 There is something I dont undersand. The new sharpshooter camo variants of M320 and GM-6 have the same textures in the hands of the player and AI as they have if you put this guns to the ground. Other weapons like MK20 tan, MX black series become other camos if you put them to the ground. Share this post Link to post Share on other sites
roberthammer 582 Posted July 4, 2014 (edited) There is something I dont undersand. The new sharpshooter camo variants of M320 and GM-6 have the same textures in the hands of the player and AI as they have if you put this guns to the ground. Other weaponslike MK20 tan, MX black series become other camos if you put them to the ground. That's because the new camo weapons uses OLD method just adding new camoed model p3d but the NEW method is to use hiddenselections like MX Black does but this method has a bug when you drop the weapon down you will see it in default colour which sucks also same new method (hiddenselections) is used in Dayz SA - for my surprise there is working properly aka no default colour when you drop the weapon ... here's the ticket > http://feedback.arma3.com/view.php?id=5153 , so far NO response from BIS Edited July 4, 2014 by RobertHammer Share this post Link to post Share on other sites
Brisse 78 Posted July 4, 2014 (edited) Dev-branch got it's update. Let's see what has changed. It was 221mb by the way. :D Edit: Got a "Welcome to bootcamp" popup at the main menu. Devs: I think there is a typo. It says "This is learning_", I think it should be "This is learning:" Edited July 4, 2014 by Brisse Share this post Link to post Share on other sites