.kju 3244 Posted July 6, 2013 New version available: https://dev-heaven.net/projects/all-in-arma/files Changes: Added: optional addon to disable TKOH content. Added: parachute backpacks to transport helicopters and planes. Fixed: Script error when helicopters get damaged. Fixed: Faulty dependencies for A1-QG. Fixed: A2/OA effects cause script errors due to removal of sVI. Full details: https://dev-heaven.net/versions/1493 WIP changes: Normalize the volume levels from vehicle/unit/weapon/magazine/ammo of A2/OA/TKOH sounds - please report sounds that are too silent or too loud. Add A3 reflectors to A2/OA/TKOH vehicles - please test, give feedback and try to tweak them yourself (.\AllInArma\Core\addons\AiA_Vehicles\Reflectors\). Script initJIPcompatible.sqf not found error - while the annoying message is gone, my change breaks essentially all BI missions and campaigns.. please vote to make BI fix the underlying engine issue. --- Notes: A3 BETA required. CBA A3 beta 4 required (and no other CBA version). Delete the former @AllInArma modfolder first. The design of A3 vs A2/OA/TKOH infantry and hidden content has changed. Make sure to read the FAQ. If you want to play A1 terrains without missing objects, you need to merge the misc.pbo and buildings.pbo from A1 and A2 yourself and put it into .\@A1A2ObjectMerge\addons. More details in the wiki. If you want to play A1 missions, you need to load A2 and OA along as well. Queen's Gambit missions are not yet supported. Please read the known-issues section, the FAQ and howTo-post-issues. Important notes: Please vote in the A3 Feedback Tracker (FT) for AiA related tickets. See links in the Known issues section. Contribute: We are looking for a nice banner, promo screenshots and promo trailers for our new AllInArma info page. If you want to help out with your skills, please contact me. :) Enjoy :bounce3: --- Let me repeat the outreach to you - the community, players and fans of All in Arma. :) 1. First off be sure to check out the lighting tweaks shared by Fabio_Chavez. Please give them a try ingame and leave him your feedback, or even try to do tweaks yourself (see also). Based on your feedback and input, new lighting will be set for A2 and OA terrains - both official and community made terrains. :) 2. Please leave your comments and vote what you want me to look into next. This is an input and community driven project - with the exception of things only BI can address. 3. Please report issues in this thread or the issue tracker and tell your friends to do so as well. You guys need to tell me what needs fixing or improved. 4. It appears still quite many people have problems with the installation/setup process. Hence it would be great to have a) the guide improved and b) translations for different languages available. Please contact me, if you want to help here, have suggestions or know better/translated guides already available. 5. Anyone wants to help out with assigning custom look to the A1/A2/OA/TKOH units when A3 models are used, or for A3 units when the A2 models are used, or for women replacements in general which currently all use the same civilian model. It is essentially a simple, yet rather boring and time consuming copy paste job. :o You would get a text file with the different templates available and another text file with the units. The job is to assign meaningful models to the different type of classes - in other words it involves some creativity and sense of realism. Thanks :) Share this post Link to post Share on other sites
Valken 622 Posted July 6, 2013 Thanks for the version! Will test asap! :D Share this post Link to post Share on other sites
denco 16 Posted July 6, 2013 (edited) Thank you for the update. Edited July 6, 2013 by Denco Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 6, 2013 Six updater hasn't updated yet :( Share this post Link to post Share on other sites
Undeceived 392 Posted July 6, 2013 You're a machine, kju! Thanks a lot, really! :) Share this post Link to post Share on other sites
gvse 10 Posted July 6, 2013 I went to dev heaven and checked feature requests and ive found this one: "make A2/OA use A3 effects." What's hiding behind this? Does it include A3 streetlights by any chance? Btw, thanks for the update! :) Share this post Link to post Share on other sites
KeyCat 131 Posted July 7, 2013 Thanks for the update kju! /KC Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 7, 2013 when will this be released on PWS? Share this post Link to post Share on other sites
rebelvg 281 Posted July 7, 2013 Awesome mod. Thank you for updates. Keep up the good work! Share this post Link to post Share on other sites
.kju 3244 Posted July 8, 2013 @ Soulreaper2453 That's up to BI - they need to add/activate engine support for large structures. @ Nobolus [FMP] Dance looks like a fairly advanced addon. It probably needs additional tweaks for the addon itself. Unfortunately BI does not keep backwards compatibility in mind most of the time. @ Nikko Yes you can use other mods. As for PwS activiation - I believe to the use of A2/OA addons for A3 when AiA is used was recently introduced. Best check the PwS release thread for further information and use their support system if you can't find the info. @ GvsE In general probably possible. However I have limited knowledge on this and BI did not provide documentation on this. @ tyl3r99 The updated was submitted to SIX networks. Sickboy will make it available when he finds the time to. Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 8, 2013 ;2436740']@ tyl3r99 The updated was submitted to SIX networks. Sickboy will make it available when he finds the time to. thanks KJU Share this post Link to post Share on other sites
doln 10 Posted July 8, 2013 All my A2 infantry looks like this: http://i.imgur.com/pnMzFrV.jpg I'm using Arma 3 beta non dev build latest version and im playing AiA via playwithsix though i have downloaded the latest version from the AiA site and installed it. Pls help Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 8, 2013 looks like he had good time out on the town Share this post Link to post Share on other sites
Alabatross 1 Posted July 8, 2013 (edited) download with SIX got stuck at 1.2% I just got done downloading ArmaII and AO at 6.2mb/s..... nvm got it, had to crank up the max connections Edited July 8, 2013 by Alabatross Share this post Link to post Share on other sites
Marioshata 1 Posted July 9, 2013 Hey kju! Tested last version and there seems to be a problem with sound. When using JSRS 1.5 sound mod with AiA am getting a mash up of sounds from Arma 2, the mod and the ones used from Arma 3. When using without JSRS sound mod the ones used from Arma 3 are not present and only the original Arma 2 ones are on. Also some are missing like the GAU-8 and aircraft crash sound :D (maybe more). If you can add an "AiA_DeactivateA3Sounds.pbo" in future release would be awesome man! P.S. Why so little to none people play this awesome mod? So much fun here. :/ Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 9, 2013 I think people are waiting for a more stable version and more features... like I am with A3 Share this post Link to post Share on other sites
Black Cat 10 Posted July 9, 2013 I seem to be getting an error whenever I try to spawn someone in the editor, namely: No entry bin/config/cfgvoice.Male00ENG Any help is appreciated. Share this post Link to post Share on other sites
postalsam 10 Posted July 9, 2013 ---------- Post added at 23:40 ---------- Previous post was at 23:40 ---------- I seem to be getting an error whenever I try to spawn someone in the editor, namely:No entry bin/config/cfgvoice.Male00ENG Any help is appreciated. I think it has something to do with the latest update on the development branch, I'm rolling back now to see if it fixes the issue ---------- Post added at 23:57 ---------- Previous post was at 23:40 ---------- I seem to be getting an error whenever I try to spawn someone in the editor, namely:No entry bin/config/cfgvoice.Male00ENG Any help is appreciated. Ok I rolled back from the dev branch to the regular branch and I'm getting 0 errors now, so that's what the problem is Share this post Link to post Share on other sites
Valken 622 Posted July 10, 2013 (edited) I tried to load TKOH demo to see it I can access the map but it would NOT work through AIA. Regular TKOH does work. I hope BIS would have a sale on TKOH series so users can start generating missions on those maps. Edited July 10, 2013 by Valken Share this post Link to post Share on other sites
Shard 10 Posted July 10, 2013 Any tutorial on how to make it work? I read the wiki about the mod but did not succeed(https://dev-heaven.net/projects/all-in-arma/wiki#Frequently-asked-questions). I installed using play with six, but only the last version was istalled is that normal?, an error appears on the mod cba too. Even having installed it. What am I doing wrong? Is there any tutorial? Share this post Link to post Share on other sites
tremanarch 6 Posted July 10, 2013 works fine overall, but somehow it doesnt recognize my licenses. for example BAF STuff is blurry (low res texture), and the maps from ACR Dlc are missing aswell. Share this post Link to post Share on other sites
Dwarden 1125 Posted July 10, 2013 DLCs must be supported by engine, nothing Kju can do about atm. Share this post Link to post Share on other sites
tremanarch 6 Posted July 10, 2013 hmm okay that makes sense.. its so cool to have all my arma related stuff accessible with one executable! Share this post Link to post Share on other sites
gvse 10 Posted July 10, 2013 Same! :( I really hope kju can get a fix out soon as rolling back to non-dev branch breaks an addon I've been working on recently. I seem to be getting an error whenever I try to spawn someone in the editor, namely:No entry bin/config/cfgvoice.Male00ENG Any help is appreciated. Share this post Link to post Share on other sites