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tremanarch

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About tremanarch

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    First Sergeant

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  1. tremanarch

    ARMA 3 Addon Request Thread

    a nice all-in-one package for Tanoa as Vietnam "Mod" - you install it and then you can play with authetic vietnam weapons authentic models and sounds with people.. smaller missions or CTI... but authentic. Even SP Lonewolfing would be cool. But with Tanoa I am feeling the nam vibe
  2. tremanarch

    Tanoa discussion (Dev-Branch)

    Found an Error with sounds: instead of changing one FX Sound with another - there should be a smooth crossfade between the two (in this examples its the rain splash sound from the house - in real life sounds travel farther than 1-2 cm ;) ) Video: Tanoa - Rain - player near a house: https://youtu.be/voZgzIXDkdE?t=179 the same goes with left right ear mix aswell. the left ear also hears sounds from the right side of the head (just not as loud) - there is no perfect difference where the right ear hears a sound and the left ear hears absolutely nothing from this sound. If s.o. could add these to the Bug Tracker would be really appreciated! -- as a rule of thumb: as with everything in life and nature Smooth Transitions are the key to everything ^^
  3. tremanarch

    Tanoa discussion (Dev-Branch)

    yeah the sounds are great
  4. tremanarch

    Tanoa discussion (Dev-Branch)

    thank you now it is downloading
  5. tremanarch

    Tanoa discussion (Dev-Branch)

    download is working!!! :D
  6. tremanarch

    Tanoa discussion (Dev-Branch)

    how long did it take in the past for steam to resolve it then?
  7. tremanarch

    Tanoa discussion (Dev-Branch)

    wow at the first glance I thought this was a photographic picture of sth. until i slowly realized thats the editor and thats the new island.. nice one!
  8. tremanarch

    Terrain Improvement (dev branch)

    never forget
  9. When you turn your head so that the sound source is perfectly left of you the right ear has 0% Volume of the sound source, and vice versa. This is not right. Its most obvious when using Headphones. This is an unrealisitic behaviour.. I already made a post in ArmA 2.. seems no one understood. Its easy to fix. Make the perfect left/right not 0% - 100% but like 50, or 60% - 100% (experiment).
  10. tremanarch

    The Campaign is unplayable

    that was pretty easy. i shot the heli with an unguided NLAW and took a 7.52 MG - and in the campaign stamina for this mortar run is disabled so you can tun / stop&shoot and run.. maybe you did sth. wrong?
  11. tremanarch

    The Campaign is unplayable

    I played ArmA since the OFP Demo in 2001. I know how to play it. The campaign at normal difficulty without using mods and settings and stuff - the campaign as any newbie would play it - is unplayable. if you have to die repeatedly to get information to know where to flank, at which range which class is.. etc. no fun. one shot one kill - no fun... really is it that hard to make the campaign an easy to entry hard to master thing? the frustration for any new player and even vets is much too high.. the ai is too precise. they spot you instantly bla. you know the problems. stop everything, stop the island, stop going to the toilet - just stop. go to the AI and - N E R F - it.^ why do I need 3-4 Body hits to kill one and they serve headshot after headshot? arma is such a good game otherwise.. mutiplayer options GFX, sounds - anything. its a shame you cant enjoy it in the SP Cmapaign (which might be really good) - i guess the campaign is really nice - should have played it after release (it was easier then I remember)... thx.
  12. tremanarch

    Aftermath Rush Gamemode [BETA]

    interesting tried to join - but server seems to be offline. Cant be found in PlayWith six nor in the ingame browser..
  13. tremanarch

    Terrain Improvement (dev branch)

    shouldnt this thread be moved into general where more people can see it?
  14. tremanarch

    Tanoa - Performance optimizations? yes/no

    interesting way to say "yes". ;)
  15. tremanarch

    Terrain Improvement (dev branch)

    I made a comparison Video and zoomed in GIFS of GTA V. In my eyes they use many tricks in GTA V (mostly very hilly landscape to hide the Object on distance problem. But they also use some nice tricks - I think could be applied aswell to ArmA 3 possibly: They load in the grass Objects when you zoom in with the scope dynamically. this is the Youtube Video (is still uploading though) And these are some smaller GIFs: GIF 1 GIF 2 Additionally these are 4 screenshots - each taken at a higher Zoom - more difficult to see the bushes / grass popping in: - 1 - - 2 - - 3 - - 4 - GTA Vs Ground textures look very bad though - I dont use max settings (more like medium - high) - as I only have 2 GB VRAM.
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