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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3

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For me the game crash if i try to load a map with A2's units, it works if the map has only A3's units.

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Well, it currently works for me, plus I even tested an old favorite coop via the editor (Operation Hesiod on Cherna) with all ArmA 2 units and while it lagged a bit (I guess because of A2 scripts and whatnot) it worked quite well. Quite curious about MP now. :)

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Hi kju,

Here is one major issue encountered: Game crash; can no longer play ArmA 2 singleplayer Scenarios (and Campaigns) :(

Files used:

AiA version: 2013_04_22_v6

A3 Alpha Game version: 0.54.103957 Stable branch

Steps:

1) In the main game menu click Play

2) Click Scenarios

3) Click Arma 2...

4) Click 'Village Sweep' (sample SP scenario in ArmA 2 *)

http://s24.postimg.org/tkaclra0l/arma3_2013_04_23_08_58_26_62.jpg

5) Click Play

6) Game tries to load then get stuck here for a long time

http://s10.postimg.org/syc25rift/arma3_2013_04_23_08_59_38_30.jpg

Finally, when you hit Enter on your keyboard, ArmA 3 crashes to desktop. I am sure it does not happen with the previous version of AiA (v5) as I have provided sample screenshots of me playing the SP scenario.

My AiA launch file (.bat)

rem
rem 		Adjust the path with your local path
rem

set ARMA3_PATH=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3
set ARMA2_PATH=C:\Program Files\Bohemia Interactive\ArmA 2
set ARMA2OA_PATH=C:\Program Files\Bohemia Interactive\ArmA 2



rem		Define your additional modfolders

set CUSTOM_MODS=


rem		Adjust your parameters

set DEFAULT_PARAMETERS=-cpuCount=4 -exThreads=7 -mod=
set PROFILE_PARAMETERS="-profiles=%ARMA3_PATH%" "-name=MSI GX640"



rem
rem DONT MODIFY ANYTHING BELOW
rem

cd /D "%ARMA3_PATH%"

arma3.exe %DEFAULT_PARAMETERS% %PROFILE_PARAMETERS% "-mod=%CUSTOM_MODS%;@AllInArma\ProductDummies;%ARMA2_PATH%;%ARMA2OA_PATH%;%ARMA2OA_PATH%\Expansion;%ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3"

exit

My rpt file for this session: Download zipped rpt file here

==

* So that others may reproduce the steps above, I always use try the Village Sweep SP scenario as I believe everyone have it whether you installed the DVD version of Arma2 or the Steam version. I have the DVD version of ArmA 2 bought from this store many many days back.

Thanks.

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Well, it currently works for me, plus I even tested an old favorite coop via the editor (Operation Hesiod on Cherna) with all ArmA 2 units and while it lagged a bit (I guess because of A2 scripts and whatnot) it worked quite well. Quite curious about MP now. :)

Same. I just got aia working yesterday (had to redownload a2) and its really been a blast! The lighting and new effects really add a lot of depth to arma. With that said, I'm DEFINITELY interested in what can be done multiplayer wise. Are there any servers really running? I caught one in playwithsix once and haven't seen any.

I mean, there was a good bit of players that had combined ops or ran other mods like ace on multiplayer servers in oa; I can imagine the demand could definitely be there. If people knew we could pretty much be playing the full game (or a very, very good placeholder till) right now with this mod, I'd say a lot of us would jump on it.

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.kju, i think you said earlier recoil was working? its definately not really noticable at all, i shoulder fired a m249 and hit every bullet in the same spot, granted, there is MINOR recoil, but DEFINATELY not realistic

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For me the game crash if i try to load a map with A2's units, it works if the map has only A3's units.

Same trouble here. Has anyone had this error and been able to get a mission working with A2 units?

Running: TKOH and ARMA 2 CO (Tried it without TKOH, but same trouble)

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Same trouble here. Has anyone had this error and been able to get a mission working with A2 units?

Running: TKOH and ARMA 2 CO (Tried it without TKOH, but same trouble)

Got the same issue. Running the dev build. For those of you who have it working, what's your modline look like? Trying to determine whether it's a conflict with another mod or if it's a problem with the addon or my modline. I'm trying to use the ingame mod manager + Arma3Alpha.cfg file instead of using a modline. Want to know which one is causing the problem.

---------- Post added at 01:37 ---------- Previous post was at 01:34 ----------

@antoineflemming: to be accurate, its not pink haze it is purple haze, you are totally not into purple haze are you? :}

http://en.wikipedia.org/wiki/Purple_Haze_(cannabis)

Everyone sees colors a little differently. I see the mountains as purple and the haze as magenta/pink. Still don't see how it's authentic so I'm really hoping you are joking :). And I like Chortles' explanation lol

Edited by antoineflemming

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Files used:

AiA version: 2013_04_22_v6

A3 Alpha Game version: 0.54.103957 Stable branch

Some interesting observations:

1) When I use this launch code (let's label this Test1.bat) ...

rem
rem 		Since I have A2 and OA installed on the same folder, I use same path also. I dont have TOH.
rem

set ARMA3_PATH=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3
set ARMA2_PATH=C:\Program Files\Bohemia Interactive\ArmA 2
set ARMA2OA_PATH=C:\Program Files\Bohemia Interactive\ArmA 2



rem		This is where custom mods are declared

set CUSTOM_MODS=@voice_com


rem		My game profile, other parameters, other mods used

set DEFAULT_PARAMETERS=[color="#FF0000"]-skipintro[/color] -cpuCount=4 -exThreads=7 -mod=@CBA_A3;@CBA;@CBA_A2;@CBA_OA;@dfs_3rdperson;@anzins
set PROFILE_PARAMETERS="-profiles=%ARMA3_PATH%" "-name=MSI GX640"



rem
rem		I DONT HAVE TOH INSTALLED
rem

cd /D "%ARMA3_PATH%"

arma3.exe %DEFAULT_PARAMETERS% %PROFILE_PARAMETERS% "-mod=%CUSTOM_MODS%;@AllInArma\ProductDummies;%ARMA2_PATH%;%ARMA2OA_PATH%;%ARMA2OA_PATH%\Expansion;%ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3"

exit

Effects:

1) No error message on main game menu

2) Game loads fine, no crash. I can play SP scenarios using ArmA 2 characters. That's a good thing I guess since there is no more A3-A2 character substitution. So this is playing A2 within A3 ?

3) No more displaced or overlapping Save and Audio button when game is paused. This is another good thing since this solves what I have previously posted

http://s15.postimg.org/mr7lv8dzv/arma3_2013_04_23_12_05_56_88.jpg

http://s21.postimg.org/vvui7fiaf/arma3_2013_04_23_12_03_34_87.jpg

http://s10.postimg.org/kpdtxmra1/arma3_2013_04_23_12_34_25_54.jpg

Errors encountered:

1) This script error once game is loaded. I think this is due to the fact that I don't have ACR DLC (Army of Czech Republic) installed

http://s13.postimg.org/nqdu7g22v/arma3_2013_04_23_11_52_24_56.jpg

1) No pistol cursor when in 1st person view

http://s23.postimg.org/nctyc0kff/arma3_2013_04_23_11_54_53_58.jpg

http://s24.postimg.org/r08qrsi9h/arma3_2013_04_23_12_09_32_16.jpg

2) When I use this launch code (let's label this Test2.bat)...

rem
rem 		Since I have A2 and OA installed on the same folder, I use same path also. I dont have TOH.
rem

set ARMA3_PATH=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3
set ARMA2_PATH=C:\Program Files\Bohemia Interactive\ArmA 2
set ARMA2OA_PATH=C:\Program Files\Bohemia Interactive\ArmA 2



rem		This is where custom mods are declared

set CUSTOM_MODS=@voice_com


rem		My game profile, other parameters, other mods used

set DEFAULT_PARAMETERS=[color="#FF0000"]-nosplash[/color] -cpuCount=4 -exThreads=7 -mod=@CBA_A3;@CBA;@CBA_A2;@CBA_OA;@dfs_3rdperson;@anzins
set PROFILE_PARAMETERS="-profiles=%ARMA3_PATH%" "-name=MSI GX640"



rem
rem		I DONT HAVE TOH INSTALLED
rem

cd /D "%ARMA3_PATH%"

arma3.exe %DEFAULT_PARAMETERS% %PROFILE_PARAMETERS% "-mod=%CUSTOM_MODS%;@AllInArma\ProductDummies;%ARMA2_PATH%;%ARMA2OA_PATH%;%ARMA2OA_PATH%\Expansion;%ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3"

exit

Effects:

1) I get this error on main game menu

http://s22.postimg.org/txf41brz5/arma3_2013_04_23_12_16_01_35.jpg

2) Game crashes when loading SP scenarios.

===

I wasn't expecting that the -skipintro and -nosplash parameter would make a difference. Thanks for your hard work. :)

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Hello there

Just FYI, when I use no other mods, I'm having a fine old time playing many "standard" A2 missions with no issues *and* with A2 infantry. (whch seem to now ragdoll!) (Patrol Ops, Flashpoint, etc)

This is with using PWS. If I use other A3 mods I do get the occasional crash to desktop.

Rgds

LoK

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[/color]

Files used:

AiA version: 2013_04_22_v6

A3 Alpha Game version: 0.54.103957 Stable branch

Some interesting observations:

1) When I use this launch code (let's label this Test1.bat) ...

rem
rem 		Since I have A2 and OA installed on the same folder, I use same path also. I dont have TOH.
rem

set ARMA3_PATH=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3
set ARMA2_PATH=C:\Program Files\Bohemia Interactive\ArmA 2
set ARMA2OA_PATH=C:\Program Files\Bohemia Interactive\ArmA 2



rem		This is where custom mods are declared

set CUSTOM_MODS=@voice_com


rem		My game profile, other parameters, other mods used

set DEFAULT_PARAMETERS=[color="#FF0000"]-skipintro[/color] -cpuCount=4 -exThreads=7 -mod=@CBA_A3;@CBA;@CBA_A2;@CBA_OA;@dfs_3rdperson;@anzins
set PROFILE_PARAMETERS="-profiles=%ARMA3_PATH%" "-name=MSI GX640"



rem
rem		I DONT HAVE TOH INSTALLED
rem

cd /D "%ARMA3_PATH%"

arma3.exe %DEFAULT_PARAMETERS% %PROFILE_PARAMETERS% "-mod=%CUSTOM_MODS%;@AllInArma\ProductDummies;%ARMA2_PATH%;%ARMA2OA_PATH%;%ARMA2OA_PATH%\Expansion;%ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3"

exit

Effects:

1) No error message on main game menu

2) Game loads fine, no crash. I can play SP scenarios using ArmA 2 characters. That's a good thing I guess since there is no more A3-A2 character substitution. So this is playing A2 within A3 ?

3) No more displaced or overlapping Save and Audio button when game is paused. This is another good thing since this solves what I have previously posted

http://s15.postimg.org/mr7lv8dzv/arma3_2013_04_23_12_05_56_88.jpg

http://s21.postimg.org/vvui7fiaf/arma3_2013_04_23_12_03_34_87.jpg

http://s10.postimg.org/kpdtxmra1/arma3_2013_04_23_12_34_25_54.jpg

Errors encountered:

1) This script error once game is loaded. I think this is due to the fact that I don't have ACR DLC (Army of Czech Republic) installed

http://s13.postimg.org/nqdu7g22v/arma3_2013_04_23_11_52_24_56.jpg

1) No pistol cursor when in 1st person view

http://s23.postimg.org/nctyc0kff/arma3_2013_04_23_11_54_53_58.jpg

http://s24.postimg.org/r08qrsi9h/arma3_2013_04_23_12_09_32_16.jpg

2) When I use this launch code (let's label this Test2.bat)...

rem
rem 		Since I have A2 and OA installed on the same folder, I use same path also. I dont have TOH.
rem

set ARMA3_PATH=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3
set ARMA2_PATH=C:\Program Files\Bohemia Interactive\ArmA 2
set ARMA2OA_PATH=C:\Program Files\Bohemia Interactive\ArmA 2



rem		This is where custom mods are declared

set CUSTOM_MODS=@voice_com


rem		My game profile, other parameters, other mods used

set DEFAULT_PARAMETERS=[color="#FF0000"]-nosplash[/color] -cpuCount=4 -exThreads=7 -mod=@CBA_A3;@CBA;@CBA_A2;@CBA_OA;@dfs_3rdperson;@anzins
set PROFILE_PARAMETERS="-profiles=%ARMA3_PATH%" "-name=MSI GX640"



rem
rem		I DONT HAVE TOH INSTALLED
rem

cd /D "%ARMA3_PATH%"

arma3.exe %DEFAULT_PARAMETERS% %PROFILE_PARAMETERS% "-mod=%CUSTOM_MODS%;@AllInArma\ProductDummies;%ARMA2_PATH%;%ARMA2OA_PATH%;%ARMA2OA_PATH%\Expansion;%ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3"

exit

Effects:

1) I get this error on main game menu

http://s22.postimg.org/txf41brz5/arma3_2013_04_23_12_16_01_35.jpg

2) Game crashes when loading SP scenarios.

===

I wasn't expecting that the -skipintro and -nosplash parameter would make a difference. Thanks for your hard work. :)

I can attest that the above works. But why does -skipIntro solve the problem? That's what I want to figure out.

Your pistol cursor doesn't work because for some reason you can't look through the pistol sights, yet the game still makes the cursor disappear when doing so.

Edited by antoineflemming

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.kju, i think you said earlier recoil was working? its definately not really noticable at all, i shoulder fired a m249 and hit every bullet in the same spot, granted, there is MINOR recoil, but DEFINATELY not realistic

Tested most LMG/ HMG's

Recoil pfft...

Unless things change per mission. The saw/m60/ could be fired with near pinpoint accuracy regardless of stamina level/ (standing stance). The other mg's have a little bit more variance to them but they also suffer from no penalties after movement.

In my noobish eyes it appears as if all(if not most) shots are dead centre they just move up and down a bit with recoil.

Edited by Masharra

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Big problem. If you run a mission with A2 units AND A3 units and afterwards run a mission with A3 units, the A3 units' animations will still be messed up.

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we need a fix for this or clear instructions think i might try a reinstall this afternoon, i tried running every possible commandline/six updater config to no avail -nointro -nosplash -world=empty and still having crash's upon placing A2 units on A2 islands?

Edited by weedman
Grammer Check

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my AiA works perfect. shortcut method, arma3 @ steam, arma2/OA @ not steam.

"F:\Steam\SteamApps\common\Arma 3\arma3.exe" "-mod=@AllInArma\ProductDummies;f:\arma 2;f:\arma 2\Expansion;f:\Steam\SteamApps\common\Arma 3;@AllInArma\Core;@AllInArma\PostA3" -nosplash -skipintro -world=empty

I hope it helps a little bit.

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my AiA works perfect. shortcut method, arma3 @ steam, arma2/OA @ not steam.

"F:\Steam\SteamApps\common\Arma 3\arma3.exe" "-mod=@AllInArma\ProductDummies;f:\arma 2;f:\arma 2\Expansion;f:\Steam\SteamApps\common\Arma 3;@AllInArma\Core;@AllInArma\PostA3" -nosplash -skipintro -world=empty

I hope it helps a little bit.

Thanks for your reply, where i am getting stuck is as follows i have Arma 3 on a SSD drive (H) not my main OS SSD ©, then i have CO on an internal HD (E) so how should my launch file/bat look?.

Btw Arma 3 is obviously steam and CO are digital copy's if it helps.

*** Fixed via using the Bat file***

Edited by weedman
Solved Issue

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.

Woa. WOA. How... dude, what mixture of mods!? I must know! :D

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New version available: https://dev-heaven.net/projects/all-in-arma/files

Changes:

  • Added: GDTMOD Tracked to stop tanks fall over.

  • Changed: Replace standard Stratis intro to avoid crashes when A2/OA infantry are used afterwards.
  • Changed: Hide A3 infantry and vehicles from the editor.
  • Changed: Hide A3 groups from the editor.
  • Changed: Hide A3 missions.

Full details: https://dev-heaven.net/versions/1470

---

This update makes -skipIntro/-world=empty no longer needed by hiding the respective A3 infantry model related content.

Disable AiA if you want to play the regular A3 alpha.

Important notes:

Please vote in the A3 Feedback Tracker (FT) for AiA related tickets.

See links in the Known issues section.

Enjoy :bounce3:

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Hide A3 infantry and vehicles from the editor.

:( would it be possible to find a compromise? i started working on some custom insurgents and civs for chernarus and a port of the russian arma 2 example soldier as uniform head gear and vest objects, so i would really appreciate being able to use arma 3 infantry on the old terrains. does only combining infantry cause problems or vehicles too?

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@ Bad Benson

One can still load custom missions with A3 units,

and to make missions with A3 units you can simply remove the AiA_DisableA3Content.pbo meanwhile.

Empty A3 vehicles are no problem, but by default vehicles have A3 units inside.

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ah i see. makes sense. great method with the extra pbo. i guess you already expected someone complaining ;)

shoot me a PM if you want the russian clothes addon i made from the arma 2 example model. would be cool to have russians with arma 3 faces and real clothes by default.

great stuff. thx to cherno i feel at home in arma 3 now:)

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