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weedman

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About weedman

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  1. just wanted to say thankyou kju, fixed my problem and followed all the relevant advice you gave regarding my RPT everything works better than before :)
  2. @ weedman Please upload your rpt log file as a start. http://www4.zippyshare.com/v/91649335/file.html
  3. @weedman Probably you still have some mixed models active. a) Do you use A3 models or not? b) Do you have community addons loaded that contain infantry? A\ Nope have no use for them at the moment, prefer a wide range of units so i stay with A2 units B\ Yes i am using arma 2 hazmat units , Australian SOTG and they all do it. 2 release's back and it was fine all the custom A2 units worked and i could even select A3 units and use empty vehicles with them, but now constant glitch's or original USMC texture.
  4. anyone know why with the latest release my A2 units are all messed up, shows the same graphics glitch's kju was saying about when mixing A2 and A3 units however i am not mixing units?. I have removed AiA_ActivateA3Models.pbo in the hope it would default back to A2 units which it did do but custom A2 units are all the stock character textures :S any idea's?
  5. beautiful work, well done!!
  6. well i would be happy if i could just remove water/ponds from the relevant maps in question, wont really bother me at all except for the empty lakes which would be new territory :P
  7. @ Fabio_Chavez, weedman, Yokhanan, Meerkatflyer I tried to fix the "water line" bug by defining elevationOffset = 0; in CAWorld. That seems not it and didn't help. I am not even sure its related to water actually. Thanks for informing us and the update :) , sometimes it happens and sometimes not so i guess its down to bi on this one.
  8. also receiving a lot of this water line bug.
  9. @Fabio looking lovely mate
  10. weedman

    Arma 3 SeaLife Project

    take your time mate as this is a learning experience for you no doubt. Maybe you could think about adding other objects like jellyfish,octopus etc.. (just a suggestion), looking real good btw
  11. This will inherently stop issue's as we near close to beta and launch, class-names will be finalized and will stop the errors everyone is encountering. Right now i feel kju is reaching into his box of tricks and again going to bring us another masterpiece to add to his repository. :)
  12. thank you very much for all your dedication and hard work to this mod, we (the community) greatly appreciate it.
  13. ah thank you very much, very informative and fixed my issue immediatly now playing at 2560x1080 @ 21:9 aspect ratio and this game has never looked so beautiful paired with my track ir 5 XD
  14. this is not working properly for me, when i try to link it to my A3 it mess's up my exe and steam wont launch the game and i then have to verify integrity to get it back?
  15. @ mladjaSRB Do you use custom weapon models? just to give a quick update on this i used the australian SOTG and while the unit models where default i found that the custom weapon models where still there and fully functional, if that helps kju
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