destroystheovik 10 Posted August 2, 2012 Does anyone know if you will be able to fly to higher altitudes in ArmA III? ArmA II didn't really have enough space for dogfighting. Max altitude was about 3000 feet if I'm not mistaken. Higher altitudes would also make usage of AC-130s and E-3 Sentry's possible..... Share this post Link to post Share on other sites
dmarkwick 261 Posted August 2, 2012 I didn't think there was a ceiling in ArmA... Share this post Link to post Share on other sites
Bee8190 10 Posted August 2, 2012 I have taken the ''heavy'' A10 to 25000 altitude to dive and reach maximum speed...You can go even higher (and much faster) in F35 though if you wish Share this post Link to post Share on other sites
liquidpinky 11 Posted August 2, 2012 Managed to push the Mig35 up to just over 40,000 in Take On. Share this post Link to post Share on other sites
b00ce 160 Posted August 2, 2012 The only problem is that your control surfaces lock up around 10,000 meters, which I would constitute as a ceiling even though you can go much MUCH higher. Share this post Link to post Share on other sites
liquidpinky 11 Posted August 2, 2012 The only problem is that your control surfaces lock up around 10,000 meters, which I would constitute as a ceiling even though you can go much MUCH higher. Take on lets you up there, maybe even A2 with the Mig as it is monstrously powerful, and the controls do leave you feeling they are dead after a certain point and they become more responsive when you are descending. You enter cloud cover at around 3500 ft and fly through it to around 18000 ft, depending on the weather setting to have them there. I reckon every mission maker to have the weather down nearer the nasty end so to get the lovely fluffy clouds. Flying through and above them is quite sublime in first person view, not so realistic in third but I can't think of how they could improve that anyway. Anyone who hasn't played Take On is in for a treat. Share this post Link to post Share on other sites
-FHA-Dynamo 0 Posted August 2, 2012 please remember that in the ArmAverse, hight/altitude is measured in METERS not feet. 25,000 meters = 82,000 feet. also the speed of aircraft are in Knots if i'm not mistaken. been able to get the F35 to just under 1,000 knots or 1852 km/h. Share this post Link to post Share on other sites
Firby 1 Posted August 3, 2012 Only thing that you can't SENSE being that high. It would be nice to see cirrus clouds and the atmosphere getting a let more denser. Also in ARMA2 the view distance was low and when flying around 6000ft (realistic altitude for aircraft) you can't barely see the ground if you have about 3km view distance. Share this post Link to post Share on other sites
zimms 22 Posted August 3, 2012 I always thought the speed was measured in km/h? Share this post Link to post Share on other sites
chortles 263 Posted August 3, 2012 Only thing that you can't SENSE being that high. It would be nice to see cirrus clouds and the atmosphere getting a let more denser. Also in ARMA2 the view distance was low and when flying around 6000ft (realistic altitude for aircraft) you can't barely see the ground if you have about 3km view distance.I don't believe you can "sense" the being that high without sticking your torso into a vise that tightens as you go higher in altitude... Share this post Link to post Share on other sites
rory_pamphilon 16 Posted August 3, 2012 Atmosphere gets less dense the higher you go until your in a vacume/space. Having some high altitude cirrus clouds and maybe a nice dark blue sky for over 50k feet would be the most realistic I think. Share this post Link to post Share on other sites
PuFu 4600 Posted August 3, 2012 I always thought the speed was measured in km/h? it is yes Share this post Link to post Share on other sites
Flash Thunder 10 Posted August 4, 2012 I just hit the ceiling in Arma 2 I took me about a decade of increasing altitude to do it. FPDR Share this post Link to post Share on other sites
sqb-sma 66 Posted August 4, 2012 I always thought the speed was measured in km/h? Speed in km/h, altitude in meters and distance in kilometres/meters. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted August 4, 2012 It's just that at 5km altitude or even less,the game starts looking awfully awful ! compared to sims like DCS and Lockon. And to be honest,dogfighting in arma 2 is nearly impossible ... generally it ends in less than 2 mins Share this post Link to post Share on other sites
jake_krieger 10 Posted August 5, 2012 I would love to see the stars and the dark edge of space like in this video , when im flying at the maximum height : Share this post Link to post Share on other sites
x3kj 1247 Posted August 5, 2012 the game starts looking awfully awful ! compared to sims like DCS and Lockon. guess why! because it's not a dedicated flightsim. To make it look like in the vid above you would need 1000's of km² of landscape Share this post Link to post Share on other sites
industrialdonut 1 Posted August 5, 2012 Does anyone know if you will be able to fly to higher altitudes in ArmA III? ArmA II didn't really have enough space for dogfighting. Max altitude was about 3000 feet if I'm not mistaken. Higher altitudes would also make usage of AC-130s and E-3 Sentry's possible..... Well first of all, the ceiling in Arma 2 is much higher than 3000, in fact I have NO idea where you got that number from, must have been flying an AH-6J or something. But also, even if you were at said 3000, that is indeed measured in Meters I am quite sure, and so that is more than 9000 feet. Share this post Link to post Share on other sites
b00ce 160 Posted August 5, 2012 Maybe he was missing a zero. 30,000 feet is about 10,000 meters (The point when your control surfaces start to lock up.). Share this post Link to post Share on other sites
goldblaze 15 Posted August 5, 2012 I think it's also seeing the AI all flying real low, all the jets in game are ground attack aircraft, the game really isin't designed for air seperiority aircraft, not that it can't handle it though, but AI don't keep to that hight so I think we stick to that height too. Share this post Link to post Share on other sites
liquidpinky 11 Posted August 6, 2012 I always thought the speed was measured in km/h? It is configuarable between km/h and knots and feet and metres in take on. You get to use real pilots measurements instead of some european rubbish. :P Share this post Link to post Share on other sites
zimms 22 Posted August 6, 2012 You really want to discuss wether metric or imperial is better, or which one of MM/DD/YYYY and DD/MM/YYYY makes more sense? ;) Share this post Link to post Share on other sites
liquidpinky 11 Posted August 6, 2012 You really want to discuss wether metric or imperial is better, or which one of MM/DD/YYYY and DD/MM/YYYY makes more sense? ;) Depends, I am old enough as for both of them to make sense. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 7, 2012 You get to use real pilots measurements instead of some european rubbish. :P European rubbish? Afaik (and I'm into aviation btw, the general kind :)) european pilots use feet, knots, and miles (nautical), as they all blends superbly with the navigational concept. Russians use metric. Other than the navigational aspect, is that so bad? Sure, you get different rule of thumbs but they do exist also in metric. Otoh, you do get unified units where ground and air forces speak the same language without conversion. Try dividing an aeronautical map into MGRS and tell me what you find :) I prefer feet myself (for aeronautical usage, metric for the rest), but I won't deny russians to switch to metric or western pilots switching to metric while flying russian equipment. A friend of mine is checked out on the Antonov AN-2, where everything in the cockpit is metric - "a bloody nightmare until you actually get used to it", he says. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted August 7, 2012 guess why! because it's not a dedicated flightsim. To make it look like in the vid above you would need 1000's of km² of landscape All you need is some engine tweaks ... Share this post Link to post Share on other sites