Daniel 0 Posted June 23, 2012 Chernarus 2.0 huh? Reminds me of when Mapfact got their hands on Nogova. :) Share this post Link to post Share on other sites
EricM 0 Posted June 23, 2012 Loved that bit : The simplest thing I might do for graphics settings in Arma 3 is rename “very high†to “stupid.†And then just bump everything down. So then somebody says, “Why would I put it on stupid? Just put it on high.†Share this post Link to post Share on other sites
dekster 1 Posted June 23, 2012 I don't know how it works with you guys, but once you turn off postproces, you can do everything on high/very high with an acceptable framerate. (with a Nvidia GT 230M, I think that's even a lesser than recommended card) Share this post Link to post Share on other sites
Panda_pl 0 Posted June 23, 2012 Well, ArmA's settings menu is like Back To The Future II, except Marty bought a video game in 2015. Share this post Link to post Share on other sites
Colossus 2 Posted June 23, 2012 Chernarus 2.0 huh? Reminds me of when Mapfact got their hands on Nogova. :) That was a good map. A proper airport, greater towns, industry.. quite a lot. It's a pity it hasn't been done with Chernarus as well, not to the same extent at least. So due to that, it's good that a "Chernarus 2.0" is in the plans. :) To me when I think about what's missing in Chernarus it must be an abandon ski jumping facility or ski resort from the Soviet era. I don't know, I kinda have the feeling it was that sort of place at one time. It's going to be interesting how this will evolve itself. Both ArmA 3 and ArmA 2 for that matter. Share this post Link to post Share on other sites
Timnos 1 Posted June 23, 2012 Maruk could you please keep us all informed about plans for the new Chernarus map, the ArmA community and the DayZ community have a mutual love for Chernarus. Share this post Link to post Share on other sites
Black Cat 10 Posted June 24, 2012 ACR dlc maybe? After all, we have seen some modifications to the current Chernarus in the screenshots. Share this post Link to post Share on other sites
-Coulum- 35 Posted June 24, 2012 ACR dlc maybe? After all, we have seen some modifications to the current Chernarus in the screenshots. I thought the ACR DLC was going to include whole new maps... no? Share this post Link to post Share on other sites
Steakslim 1 Posted June 24, 2012 As far as I know the map in the ACR DLC is brand new, just very Cherno-esce. Share this post Link to post Share on other sites
Nicholas 5 Posted June 24, 2012 From the ArmA II website. ArmA II: ACR Verdant EnvironmentsExplore the two new summer-season terrains: Bystrica and Bukovina Share this post Link to post Share on other sites
-Coulum- 35 Posted June 24, 2012 Are there any details about the new maps? I've learned from Mcnools Aliabad that a map can really make or break a game, and I really hope that the ACR maps aren't just another map, but rather something that will be an improvement from what we've had so far - not that Cherno taki etc. aren't great just a new map can breath new life into the game. Oops - Sorry for the offtopic, just realized this isn't exactly the appropriate thread to start such discussion. Share this post Link to post Share on other sites
mr.g-c 6 Posted June 24, 2012 This was a great interview. Very good read. Very nice that Andrew pointed the BI Staff to the ACRE Mod. Something like this included into ArmA3 (maybe as "advanced radio system" placeable by a module in the editor) would be absolutely breathtaking. BIS should hire Noubernou and Jaynus for that :-) On the Chernarus 2.0 matter: I'm all for it. Chernarus 2.0, larger, different vegetation (Summer Setting) and a seaworld to explore all in the new Engine. Would be amazing! As expansion or DLC, or whatever. Share this post Link to post Share on other sites
Smurf 12 Posted June 24, 2012 On the Chernarus 2.0 matter:I'm all for it. Chernarus 2.0, larger, different vegetation (Summer Setting) and a seaworld to explore all in the new Engine. Would be amazing! As expansion or DLC, or whatever. And enterable buildings. Share this post Link to post Share on other sites
elmas 10 Posted June 24, 2012 Are there any details about the new maps? I've learned from Mcnools Aliabad that a map can really make or break a game, and I really hope that the ACR maps aren't just another map, but rather something that will be an improvement from what we've had so far - not that Cherno taki etc. aren't great just a new map can breath new life into the game.Oops - Sorry for the offtopic, just realized this isn't exactly the appropriate thread to start such discussion. I just hope they are not tiny like Shapur and Proving Grounds. Share this post Link to post Share on other sites
jerryhopper 286 Posted June 28, 2012 (edited) E3 Showcase video's are being uploaded!!! Edited June 28, 2012 by jerryhopper Share this post Link to post Share on other sites
Timnos 1 Posted June 28, 2012 My God those night scenes are fucking incredible, almost too good to be true how perfect it looks! Share this post Link to post Share on other sites
metalcraze 290 Posted June 28, 2012 It's good to know they are keeping dark nights. Would've been great to see a large night firefight though. Share this post Link to post Share on other sites
Colossus 2 Posted June 28, 2012 (edited) I like it! It's just enough light for you to see the tree and rocks in front of you, but not enough to see any of units a bit further away. Unless of course this is light coming from a light source other then the night sky. But I doubt that, as the light intensity was constant regardless of where he went. I would like to see the sea a bit murkier/foggy. It's a little bit too transparent. But I can understand it might be a artistic decision so that combat under water is easier and, of course, the visual aspect. Edited June 28, 2012 by colossus typo Share this post Link to post Share on other sites
royaltyinexile 175 Posted June 28, 2012 I would like to see the ocean a bit murkier/foggy. It's a little bit too transparent. But I can understand it might be a artistic decision so that combat under water is easier and, of course, the visual aspect. It'll be a case of tweaking and playing with where the occlusion begins - perhaps making it extend a little further, but starting a little closer to the player - alongside other things like the PP colour effects. Gameplay will also need to be factored into this, hopefully resulting in some nice compromise between practical use and visual authenticity! Best, RiE Share this post Link to post Share on other sites
Colossus 2 Posted June 28, 2012 Naturally. Thank you, RiE. :) Share this post Link to post Share on other sites
HKFlash 9 Posted June 28, 2012 One thing I'm sure: night combat will never be the same. Share this post Link to post Share on other sites
Tonci87 163 Posted June 28, 2012 @RiE the flashlight seems to be underpowered, will the illuminated distance be increased? Share this post Link to post Share on other sites
mr_centipede 31 Posted June 28, 2012 The icing on the cake must be the infantry showcase for me.... cant wait for that... Share this post Link to post Share on other sites
Zorg_DK 10 Posted June 28, 2012 @RiE the flashlight seems to be underpowered, will the illuminated distance be increased? I agree, I'd like it to light up more of the terrain, and be brighter. Share this post Link to post Share on other sites
Tonci87 163 Posted June 28, 2012 I´m looking forward to those cluster bombs... Share this post Link to post Share on other sites