kremator 1065 Posted June 7, 2012 Jay Crowe is a total HERO ! Thanks for the commentary mate! Nice playing Ivan ! It's a shame that the community alpha is pushed back a little but completely understandable. Here's an idea .... there is, and always has been, a lack of decent sub sims .... we need Take On Subs ! Share this post Link to post Share on other sites
m1n1d0u 29 Posted June 7, 2012 Smookie i have a question have you make the sniper seating animation ? Share this post Link to post Share on other sites
smookie 11 Posted June 7, 2012 The left hand raising/lowering NVG device is planned as first DLC for ArmA3. Some questions i cannot answer until the right time has come :) Share this post Link to post Share on other sites
ruhtraeel 1 Posted June 7, 2012 Oh god but SSD's cost so much What do you mean by LOD transitions? Share this post Link to post Share on other sites
the_antipop 10 Posted June 7, 2012 It happens in A2 and A1 as well. When you quickly turn and look at another solider and sometimes the textures are low poly, that's the HDD speed there. SSD's make it much more smoother. Share this post Link to post Share on other sites
-=Grunt=- 10 Posted June 7, 2012 Great job with ArmA 3 BI, looking forward to testing the community alpha later on. :clap: Share this post Link to post Share on other sites
tremanarch 6 Posted June 7, 2012 Or can we make a Ramdrive? ;) for 8 GB additional RAM is cheaper than a ssd, and faster... yes and great work. really well done! Maybe ArmA III will be the breakthrough for BIS. All those players tired by the too much casual Games they once loved, now maybe recognize ArmA! Share this post Link to post Share on other sites
Flash Thunder 10 Posted June 7, 2012 Oh god but SSD's cost so muchWhat do you mean by LOD transitions? It is not a requirement if you don't own one (I don't either) your not Shit out of luck. youtube search Arma 2 LOD. ------------- @Smookie are their going to be improved animations for applying field dressings or doing any other Medic business? Good work on animations. Don't forget Animate ALL THE THINGS! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 7, 2012 (edited) Great video. oh hai wheres mah float zone bis why gonna boycott trigga Edited June 7, 2012 by CameronMcDonald Share this post Link to post Share on other sites
PeterBitt 10 Posted June 7, 2012 Fantastic video! Jay Crowe is doing an awesome job mentioning everything the fans want to know and also good informations for new players. The demonstration was very well received by the gamespot guy: http://e3.gamespot.com/video/6381274/arma-iii-this-means-war?hd=1 Also i love the passion the BI guys have for their new game, iam so optimistic about this being the best game ever Share this post Link to post Share on other sites
dekster 1 Posted June 7, 2012 The left hand raising/lowering NVG device is planned as first DLC for ArmA3. Some questions i cannot answer until the right time has come :) I actually have 4 (small) questions: 1.Will there be underground structures? 2.How will small bushes be drawn in distance? 3.Why do the Iranians have Israeli gear? 4.Will there be small ditches next to the road? (like real life Lemnos) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 7, 2012 3.Why do the Iranians have Israeli gear? Short answer - part of the plot. It's 2035, remember. Share this post Link to post Share on other sites
dekster 1 Posted June 7, 2012 Short answer - part of the plot. It's 2035, remember. I can only think of 2 options: 1.They became friends (doubtfull) 2.Iran invaded Israel and equiped it's army with captured gear. Share this post Link to post Share on other sites
Damu 10 Posted June 7, 2012 1.Will there be underground structures? In queue, not started at all yet. 2.How will small bushes be drawn in distance? Not sure if I understand. Do you mean clutter or the objects? 4.Will there be small ditches next to the road? (like real life Lemnos) Not physical. Not sure about visual (tessellation), we are just testing this technology, there are more important issues so far. Share this post Link to post Share on other sites
maddogx 13 Posted June 7, 2012 Underground structures are at least planned. Sweet! :D Share this post Link to post Share on other sites
Flash Thunder 10 Posted June 7, 2012 So deferred shading and Underground structures are something to look forward to in the future. Nice.... Share this post Link to post Share on other sites
4 IN 1 0 Posted June 7, 2012 The left hand raising/lowering NVG device is planned as first DLC for ArmA3. Some questions i cannot answer until the right time has come :) Is this mean to be a joke or being serious? Share this post Link to post Share on other sites
dekster 1 Posted June 7, 2012 Not sure if I understand. Do you mean clutter or the objects? https://fbcdn_sphotos_a-a.akamaihd.net/hphotos-ak-ash4/185048_389992891047447_2096992024_n.jpg Here you can see some small and larger bush, will the small ones will be visible from a distance? Share this post Link to post Share on other sites
[frl]myke 14 Posted June 7, 2012 One thing that made me curious: http://www.armaholic.com/datas/users/doupe_cz_e3_2012_5_4.jpg >100kb The soldier has 2 mags in his vest. Are those "eyecandy" and therefor hardmodelled or do they represent the real gear the unit has? Share this post Link to post Share on other sites
Damu 10 Posted June 7, 2012 Here you can see some small and larger bush, will the small ones will be visible from a distance? We didn't find a way how to draw such amount of bushes in the distance without killing a performance. It's especially annoying when using optics. We don't see a solution for this, unfortunatelly. Share this post Link to post Share on other sites
tremanarch 6 Posted June 7, 2012 (edited) We didn't find a way how to draw such amount of bushes in the distance without killing a performance. It's especially annoying when using optics. We don't see a solution for this, unfortunatelly. instead of drawing bushes.. the effect of bushes is that it hides stuff. AN object is not seen but the bush or map - texture is seen. Instead of rendering bushes at far distance why not just use the position of a bush: When a player crouches near a bush, the sniper cant see the bush itself (but the effect it has) the players body parts covered by the bush are maybe a little bit more transparent to blend in better with the map and so are hidden. The function of the bush remains (you can hide) but the vga has not to draw the bushes itself. This idea spooks in my head since the very first Operation Flashpoint. I dont see why this aint possible though?! Instead of making a soldiers body parts transparent there could also be used some kind of blurry effect on all body parts that are some way hidden or inrterfering with bushes or grass or sth. Edited June 7, 2012 by tremanarch Share this post Link to post Share on other sites
dekster 1 Posted June 7, 2012 We didn't find a way how to draw such amount of bushes in the distance without killing a performance. It's especially annoying when using optics. We don't see a solution for this, unfortunatelly. One day... :) I was sceptical at first about arma3, but I'm feeling more positive with each sreenshot and video released. (still doubt the crosshairs and bloodspatter though) 2013 is still far off and you'll have plenty of time to finish/optimise it. :) Share this post Link to post Share on other sites
Shelestov 270 Posted June 7, 2012 We didn't find a way how to draw such amount of bushes in the distance without killing a performance. It's especially annoying when using optics. We don't see a solution for this, unfortunatelly. How about some "dummy invisible player" at the spot where line of sight cross the ground, while using optics? It will force lod appear like you are at that spot but with comparably limited radius, or oval shaped area depends on perspective. Share this post Link to post Share on other sites
jerryhopper 286 Posted June 7, 2012 What the HELL happens @ 03:33 ? the guy is running by and does some hand signalling while running? Share this post Link to post Share on other sites