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The 'Reset' readout is supposed to read 'Deflection,' it's already been fixed in the Repository IIRC.

No, on the M137, you adjust the reset counter for deflection. You adjust the azimuth counter for laying. There is no deflection counter.

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I've got a weird issue with ACE. Somehow it prevents some unit config replacements from working properly. I'm certain that it's ACE as i'm encountering the issue when i load only ACE and the respective mod and replacement config.

For example FLv*VeNoM*'s config for the RHS mod works perfectly as long as i don't load the @ACE folder. If i do load it then the Russian AT Specialist, Medic and Machinegunner units do not get replaced with the RHS models. Same thing happens with a replacement config that i have for the US Army. The US Army Medic shows up as the vanilla model.

The configs are replacing all the other units. It's just these particular ones that will always show up with their vanilla models.

I've installed and reinstalled ACE, i've run Verify and Repair on the SIX Updater without any success. I've also checked the class names in the replacement configs and they're correct.

Help please ?

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I've got a weird issue with ACE. Somehow it prevents some unit config replacements from working properly. I'm certain that it's ACE as i'm encountering the issue when i load only ACE and the respective mod and replacement config.

For example FLv*VeNoM*'s config for the RHS mod works perfectly as long as i don't load the @ACE folder. If i do load it then the Russian AT Specialist, Medic and Machinegunner units do not get replaced with the RHS models. Same thing happens with a replacement config that i have for the US Army. The US Army Medic shows up as the vanilla model.

The configs are replacing all the other units. It's just these particular ones that will always show up with their vanilla models.

I've installed and reinstalled ACE, i've run Verify and Repair on the SIX Updater without any success. I've also checked the class names in the replacement configs and they're correct.

Help please ?

Config load order issue, its a problem with the config you are using, it needs to make sure that their config is loaded out after ACE and RHS's is, otherwise its probably getting overwritten by another addon in ACE after it.

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And if you've used the Process Configs button in Six, you will get duplicate configs on top of the ones you've moved and edited manually.

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For some reason my laser/wire guided missiles are now direct fire weapons.

ACE installed through Six Updater, along with CBA.

No changes made to default config.

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Just a thought, but if the pipper for the A-10 sight works with a joystick, could you change the CCIP/CCRP modes to a toggle or set in Clippi? I use an Xbox controller for aircraft and it's tough to reach down with my steering hand to release a bomb. If it was just a CCIP sight like the gun sight, would it still function with the joystick?

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The problem is that you have to hold it, which cannot be detected from joysticks in ArmA, unless you have software that emulates the mouse click.

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Hey all,

First of all Thanks for providing us with this awesome MOD! I am totally excited just by seeing videos on youtube..looking forward to play it asap. :D

UPDATE: nvm I just cut/pasted my issue posted earlier here..on my own :D

Regards,

sky770

Edited by sky770
issue shifted to proper thread :D

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Yeah Booce, I got that, that's why the combined CCRP/CCIP sight doesn't work with a joystick.

The Gunsight is CCIP only, and it works with the joystick. What I'm asking is if it's possible to make CCRP and CCIP two separate options, either in Clippi, or two different firing modes selected with "F."

The current sight receives the fire command and a bunch of scripts decide what to do. If the CCIP acted like the gun sight, in that its only function what showing the impact point, then it seems like it would work with my Xbox paddle. I've used stuff like PPjoy and other emulators for a joystick, but they suck, they're a pain to use, and using the triggers as a mouse click causes problems because they're technically an axis.

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Config load order issue, its a problem with the config you are using, it needs to make sure that their config is loaded out after ACE and RHS's is, otherwise its probably getting overwritten by another addon in ACE after it.

Thanks, it's working now.

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Hello folks!

Maybe someone can help me here: When using my replacement configs with ace, the ace weapon loadout allways take priority over mine, overwriting them with the ACE content again. Is there a way to give my config a 'higher priority' or something like that? because I'd like to do an ACE loadout config ( using the ACE RPGs, RPK and so on) but right now it doesn't work.

thanks for help in advance, good luck with ACE in the future!

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Hey guys,

I have been attempting to play around with a few ACE features recently, namely the aerial refuel. Although I have placed an aerial refuel module, and have the right plane, a HC-130J Hercules, I am unable to find the action or variable or whatever is used to deploy the fuel hoses, as I can do it myself when piloting via action menu, though I am unable to get the AI to deploy them.

Cheers in advance, Militant.

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Hello folks!

Maybe someone can help me here: When using my replacement configs with ace, the ace weapon loadout allways take priority over mine, overwriting them with the ACE content again. Is there a way to give my config a 'higher priority' or something like that? because I'd like to do an ACE loadout config ( using the ACE RPGs, RPK and so on) but right now it doesn't work.

thanks for help in advance, good luck with ACE in the future!

have you tried in your config to add the ace config you are updating to the RequiredAddons field? that should require ACE to be loaded first, which would then make your config override the ace config. Just an idea.

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I have question about adding a menu item to the ace interaction menu. I want to add an option to join the group of the player you are interacting with. The only information I seem to be able to find is the following link.

http://armastack.info/index.php/discussions/1545

From that is seems like I have to actually edit the ACE files? Or is it possible to add it via a script in the mission folder. Seems like cba_fnc_ui_menuAdd is important as well but I cant find any documentation on that either. Thanks for any help.

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The sandbags will not go up or down using the up/down arrows. Are they bugged with current patch?

Disregard.. I was reading it wrong in the ACE features. Thought it was the up/down arrow.

turns out its shift+scrollwheel for those who are as dumb as me ha.

Edited by mach1muscle351

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I've noticed I can't zero sights on western assault rifles, M4, M16, FAL etc. Scoped weapons and AKs work fine. Bug, or I'm just missing something?

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hi. i am trying to enable the cargo system as it looks awesome. but i do not know how to enable it globally. And the vehciles are spawned by ALICE system (enhance by wolfyau's great mod tweak).

any advice appreicated...

ACE_canBeLoad = 1; ACE_canBeCargo = 1

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So after returning from my vacation I experimented with the new Ammo Cockoff effects. THEY ARE GREAT! Is there any way to enable them by default so that I don´t have to edit old or downloaded missions?

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Can anyone post a video on how to use the ACE mortars properly, I was slightly confused by the description before, I can get it to work properly on targets I can see, but having trouble with targets that I cannot see.

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I am a noobie and trying to learn the game which thus far I have thoroughly enjoyed. I have done the training missions and have ventured into missions proper currently BAF Ad Lib Dems. It is a good mission and I have learnt a great deal. However you have to place a number of satchel charges and the only way I have been able to do it is by placing each one myself using the interaction and self interaction keys. I am unable to get any of the units to place and detonate them at all though I am sure that on one occasion I got an action for a unit to trigger a detonation I have been unable to replicate it in any way. All I get in the action (6 key) menu is a list of 16 different actions but none to do with the satchel charges. I have tried pointing at the unit and at various locations, pressing various keys and combinations, but no luck. I have searched the forums and only found that it is possible, but most discussions deal with editing problems and the interaction keys, none relating to my particular issue. Grateful if someone could help as its proving frustrating. I am sure it must be something simple I am omitting or a sub mod I may be missing.

I have ArmA2 Combined Ops with the ACE 1.13 mods (only) installed and used 6 updater and ArmA Launcher.

Thanks

picton

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I have been trying to figure out what is causing a pretty serious issue I am seeing with the ACE & ACEX mod. Every time I turn the mod on and attempt to play SP campaigns, missions or even MP a lot of my scoped weapons show NO crosshairs at all. Red dot sights appear fine but any of the longer range scopes are completely blank. I will post a few links to show what I'm talking about...

Here's my originating thread on the steam forums.

http://forums.steampowered.com/forums/showthread.php?t=2889634

Here's a picture of what it looks like when I'm scoped on the M4A1 RCO...

http://steamcommunity.com/profiles/76561198038481893/screenshot/939252621122606598

Here's scoped with an L85A2 ACOG...

http://steamcommunity.com/profiles/76561198038481893/screenshot/939252621122761127

And scoped with an L86A2 LSW...

http://steamcommunity.com/profiles/76561198038481893/screenshot/939252621122761127

Finally here's what I see when I DISABLE the ACE & ACEX mods, all crosshairs return...

http://steamcommunity.com/profiles/76561198038481893/screenshot/939252621122863276

Additionally I noticed the SVD's that I've tested do not show either.

Strangely enough, a few of the scoped weapons do seem to work. The AS50's seem to work as expected, and another scoped bolt action which I cannot remember by name show up fine. This is making the mod virtually impossible with any kind of scoped weapon as I cannot hit a darn thing like this.

I have tried verifying the mods on 6 Updater (they check out fine) and I have verified my install on steam, what could be causing this issue and how do I resolve it?

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Anyone know why I can't see a reticle on some weapon scopes even though I have crosshair's enabled in both the ACE options and in ArmA 2 options?

Is it something to do with that "animated reticle" option or whatever it is, do I have to press a button to turn it on or some such?

EDIT: Nevermind, I'm stupid. Just read the documentation.

Edited by Duckmeister

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What FPS are you getting? I know it takes a little while for the reticules to kick in some times.

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What FPS are you getting? I know it takes a little while for the reticules to kick in some times.

yes i have founf this too. normally at least 1 or 2 seconds before the reticles appear. which in a firefight can mean dying...

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