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What's up with r569? Nothing listed in the changelog, it's a bit puzzling.

A lot of the updates do not have change long additions since a lot of the changes are just little things within the scripts. Check out https://dev-heaven.net/projects/ace-mod2/repository if you want to follow what they're working on. You'll need a Dev-Heaven account also.

Only a DAGR to Vector link AFAIK, been a long time since I've used the feature though.

http://wiki.ace-mod.net/DAGR+howto

You can link the SOFLAM as well. It just doesn't provide you with a second menu option. Just use the Connect To.. > Vector 21B menu option on the DAGR.

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The display name for the ACE_flashlight is "Fleshlight"... is this intended?

ACE_Flashlight

I guess those lonely patrols in the dark won't be so bad after all!

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Hehehehe.... Now we must find out what is the purpose of that banana! :j:

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ACE is a nightmare of script errors for me. Constantly getting black box messages in game about missing arrays, undefined variables, etc..... I have ACE installed using the SIX updater, everything is up to date. Weird this is it's only me who gets these in my group and it is me who has handheld and spoon fed people to get them running. What's broke?

Using Win7 Pro, doesn't matter if I use beta or release, manually installed mods or SIX presets.

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ACE is a nightmare of script errors for me. Constantly getting black box messages in game about missing arrays, undefined variables, etc..... I have ACE installed using the SIX updater, everything is up to date. Weird this is it's only me who gets these in my group and it is me who has handheld and spoon fed people to get them running. What's broke?

Using Win7 Pro, doesn't matter if I use beta or release, manually installed mods or SIX presets.

What game version are you running? Betas? Arma 2 or Combined Ops?

Post some of the errors from your report so we can see them...

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A2OA (BAF, PMC and ACR are in there, too so that makes it CO), Beta (from SIX which is apparently really behind) or release.

Here's some clips from my rpt file....

**************************************************

Error in expression <ct 1, _rof];

_nrt = (_etime - time) + 5 + _unit getVariable ["ace_w_evactime",0]>

Error position: <+ _unit getVariable ["ace_w_evactime",0]>

Error +: Type Object, expected Number,Array,String

File x\ace\addons\sys_wounds\fnc_statehandler.sqf, line 262

Error in expression <ect 0 } else { _this }; _pass = (_this) select 1; _s_ver = (_this) select 2; _ci>

Error position: <select 1; _s_ver = (_this) select 2; _ci>

Error select: Type String, expected Array,Config entry

File mpmissions\__CUR_MP.Zargabad\MGO\ACRE\fnc_join.sqf, line 13

Error in expression <ect 0 } else { _this }; _pass = (_this) select 1; _s_ver = (_this) select 2; _ci>

Error position: <select 1; _s_ver = (_this) select 2; _ci>

Error Generic error in expression

File mpmissions\__CUR_MP.Zargabad\MGO\ACRE\fnc_join.sqf, line 13

Error in expression <erval 0;

_trail2 setdropinterval 0;

{_x setdropinterval 0} foreach _lemmiters;

{>

Error position: <setdropinterval 0} foreach _lemmiters;

{>

Error Generic error in expression

Error in expression <erval 0;

_trail2 setdropinterval 0;

{_x setdropinterval 0} foreach _lemmiters;

{>

Error position: <setdropinterval 0} foreach _lemmiters;

{>

Error Generic error in expression

Error in expression <unit getVariable ["ace_w_body", 0];

if (_body > _ceil) exitWith { true };

_head >

Error position: <_body > _ceil) exitWith { true };

_head >

Error Undefined variable in expression: _body

File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13

Error in expression <box1 setPos [(getPos box1pos3 select 0),>

Error position: <box1 setPos [(getPos box1pos3 select 0),>

Error Undefined variable in expression: box1

Error in expression <box2 setPos [(getPos box2pos3 select 0),>

Error position: <box2 setPos [(getPos box2pos3 select 0),>

Error Undefined variable in expression: box2

Error in expression < > 0} do { sleep 10 };

{ _x setDamage 1}forEach (_this select 0);

};

mps_civi>

Error position: <forEach (_this select 0);

};

mps_civi>

Error foreach: Type Group, expected Array

File mpmissions\__cur_mp.Zargabad\tasks\types\rtf_minefield.sqf, line 97

Error in expression <ct 1, _rof];

_nrt = (_etime - time) + 5 + _unit getVariable ["ace_w_evactime",0]>

Error position: <+ _unit getVariable ["ace_w_evactime",0]>

Error +: Type Object, expected Number,Array,String

File x\ace\addons\sys_wounds\fnc_statehandler.sqf, line 262

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I assume this happens in the editor too with only ACE mods installed, and not in some random mission?

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I stick with the proven missions (Domination, Patrol Ops, TForce). Don't honestly know about the editor because I have never spent time to go and drop the units and necessary modules to check.... but I will, now.

Again... it's just ME, nobody else gets the errors.

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Ok,

Here's what I did. Started up a few missions and played until the boxes started.

1) GRPod1_co9_Outpost_v3-0.FDF_Isle1_a.pbo

2) patrol_ops_204_ACEw_usmc_s.Takistan.pbo

Here is the entire arma2oa.RPT. I started a clean one so that it is easy to see what is all going on without there being thoussands of lines of messages...

ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable"############################# Start GRPod1_co9_Outpost_v3-0 #############################"

Mission GRPod1_co9_Outpost_v3-0.FDF_Isle1_a: Number of roles (10) is different from 'description.ext::Header::maxPlayer' (9)

[43303,706.558,0,"XEH: PreInit Started. v1.0.0.187. MISSINIT: missionName=GRPod1_co9_Outpost_v3-0, worldName=FDF_Isle1_a, isMultiplayer=true, isServer=true, isDedicated=false"]

[43303,706.99,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]

Duplicate weapon NVGoggles detected for Ins_Soldier_CO

Duplicate weapon NVGoggles detected for Ins_Commander

Duplicate weapon NVGoggles detected for Ins_Soldier_CO

Duplicate weapon NVGoggles detected for Ins_Soldier_CO

Duplicate weapon Throw detected for USMC_Soldier_SL

Duplicate weapon Throw detected for USMC_Soldier_SL

[43303,706.955,0,"x\ace\addons\sys_wounds\XEH_preInit.sqf:8","WARNING: Enhanced Armor difficulty options enabled - this is not recommended in conjunction with ACE Wounds!"]

[43305,707.66,0,"XEH: PostInit Started"]

[43305,707.699,0,"CBA_VERSIONING: cba=1.0.0.187, cba_a2=1.0.0.8, cba_oa=1.0.0.6, ace=1.13.0.569, acex=1.13.0.365, acex_ru=1.13.0.72, acex_usnavy=1.13.0.73, "]

[43305,707.83,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=1, _sessionId=5, _level=0, _timeOut=false, _game=1, BIS_functions=L 1-1-C:1, group=L 1-1-C, player=p1, _playerType=USMC_Soldier_SL", _playerGroup=B 1-1-B, _playerVehicle=helo3, _playerVehicleType="MH60S"]

"--------------------------------"

"UPSMON started"

Error in expression <box1 setPos [(getPos box1pos1 select 0),>

Error position: <box1 setPos [(getPos box1pos1 select 0),>

Error Undefined variable in expression: box1

Error in expression <box2 setPos [(getPos box2pos2 select 0),>

Error position: <box2 setPos [(getPos box2pos2 select 0),>

Error Undefined variable in expression: box2

Saving undefined enum value -2147483648 / 6, context /SlowVehicles/InvisibleFar/Vehicles/Item55.activationType

Saving undefined enum value -2147483648 / 6, context /SlowVehicles/InvisibleFar/Vehicles/Item56.activationType

Saving undefined enum value -2147483648 / 6, context /SlowVehicles/InvisibleFar/Vehicles/Item57.activationType

Saving undefined enum value -2147483648 / 6, context /SlowVehicles/InvisibleFar/Vehicles/Item58.activationType

Link to bcc6786b (Obj-207,486:107) not released

[49522,745.615,0,"XEH: PreInit Started. v1.0.0.187. MISSINIT: missionName=patrol_ops_204_ACEw_usmc_s, worldName=Takistan, isMultiplayer=true, isServer=true, isDedicated=false"]

[49522,746.046,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]

[49522,746.011,0,"x\ace\addons\sys_wounds\XEH_preInit.sqf:8","WARNING: Enhanced Armor difficulty options enabled - this is not recommended in conjunction with ACE Wounds!"]

[49524,748.402,0,"XEH: PostInit Started"]

[49524,748.441,0,"CBA_VERSIONING: cba=1.0.0.187, cba_a2=1.0.0.8, cba_oa=1.0.0.6, ace=1.13.0.569, acex=1.13.0.365, acex_ru=1.13.0.72, acex_usnavy=1.13.0.73, "]

[49524,748.562,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=1, _sessionId=6, _level=0, _timeOut=false, _game=1, BIS_functions=L 1-1-A:4, group=L 1-1-A, player=s1, _playerType=ACE_USMC_Soldier_SL_D", _playerGroup=B 1-1-A]

"###### patrol_ops_204_ACEw_usmc_s ######"

[49524,748.648,0,"Executing init.sqf"]

"###### patrol_ops_204_ACEw_usmc_s MPS.INIT ######"

[49593,751.52,0.373,"Executing init_mps.sqf"]

[50262,764.853,12.422,"#PO2 TASK: Destroy Radar Initialise"]

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Error: Cannot create custom post effect(type: 5), PE with same priority(464) already exist.

Post process effect creation failed

Invalid post effect handle.

Invalid post effect handle.

Invalid post effect handle.

Invalid post effect handle.

Invalid post effect handle.

Invalid post effect handle.

Error in expression <unit getVariable ["ace_w_body", 0];

if (_body > _ceil) exitWith { true };

_head >

Error position: <_body > _ceil) exitWith { true };

_head >

Error Undefined variable in expression: _body

File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13

Error in expression <unit getVariable ["ace_w_body", 0];

if (_body > _ceil) exitWith { true };

_head >

Error position: <_body > _ceil) exitWith { true };

_head >

Error Undefined variable in expression: _body

File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13

Error in expression <unit getVariable ["ace_w_body", 0];

if (_body > _ceil) exitWith { true };

_head >

Error position: <_body > _ceil) exitWith { true };

_head >

Error Undefined variable in expression: _body

File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13

Error in expression <unit getVariable ["ace_w_body", 0];

if (_body > _ceil) exitWith { true };

_head >

Error position: <_body > _ceil) exitWith { true };

_head >

Error Undefined variable in expression: _body

File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13

Error in expression <unit getVariable ["ace_w_body", 0];

if (_body > _ceil) exitWith { true };

_head >

Error position: <_body > _ceil) exitWith { true };

_head >

Error Undefined variable in expression: _body

File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13

Help is appreciated. A scrub and rebuild is my next idea. I'd rather not.

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Hi Panther,

Funny thing, that's me in the 3rd post so I guess I am not alone. Been Googling the snot out of things and that TG post was one of the few I have seen. Actually getting to the point of dropping ACE. Neat but far too many issues. THe DevHev post was not one I have seen, at least I know it's gone up the ladder to the developers.

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Dev-heaven is down at the moment and I wanted to search for a bug to see if this had been reported:

EDIT: Has been reported on Dev-heaven.

Edited by RedSnt
Updated to avoid confusion.

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hmmm did u try to do a 'sync with su portal' in SU? or maybe update your sixupdater? maybe it is old version.

hope it helps.

Yeah, I reinstalled SU and its work fine now. Thanks for your help DukeNukeM.

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IS there a way to either

a) Remove the broken bone system

b) Make bandages fix broken bones no matter where you use them.

Getting really fed up with that system as you might as well kill yourself the second they break your arm/leg.

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OT: You don't happen to be Quakecry from MP.net?

There are splints for the medic, but don't know if medics can actually use them (like plasma, IV bag and the other medic stuff)

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Broken bones? What? If you mean not being able to walk or aim straight after getting revived, then there is a "full heal in the field" module you can add to your missions.

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OT: You don't happen to be Quakecry from MP.net?

Nope, sorry.

Broken bones? What? If you mean not being able to walk or aim straight after getting revived, then there is a "full heal in the field" module you can add to your missions.

We have that, but more often than not it just does more damage. It's like when you repair a damaged vehicle where every part will get set to partially damaged instead of just fixing the part that was broken.

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IS there a way to either

a) Remove the broken bone system

b) Make bandages fix broken bones no matter where you use them.

Getting really fed up with that system as you might as well kill yourself the second they break your arm/leg.

There is no such thing as a "broken bone system" in ACE. Also, the ACE wounding module is optional and must be added by mission maker to be used.

But in case you're really referring to the ACE system, medkits are what get you back up and running if you can't walk due to serious injuries. I ask the medic for some "spare legs" when I have that problem :)

As Strikor already pointed out, if you also enable the "Full heal in the field" module, the medkit makes you as new.

Edited by Robalo

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File x\ace\addons\settings_external\CfgIdentities.hpp, line 1:

/CfgIdentities.ACE_Original_Identity: Undefined base class

´Identity

What do i do?

Haha...

Were do i find the NEW ACE userconfig

NVM: Found it

Here comes more:

My startup: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -mod=@CBA;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy;@ACEX_SM;BAF -nomap -nosplash

First messege: Addon ´cba_main´ requires ´cba_ui_helper´

Then splashscreen

Then second messege:

Include file x\cba\addons\ui_helper\script_dikCodes.hpp

Now what?

Edited by Andersson[SWEC]

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@Andersson; delete ARMA2\Userconfig\ACE and update it with the latest files from @ACE\store\userconfig.tar.

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@Andersson

You must add at least @CBA_OA and also @CBA_A2 if you have the complete Combined Ops.

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