Dwarden 1125 Posted December 19, 2011 (edited) Arma 2 CO/OA/RFT 1.60 Update RC4 is available now, it should be compatible with any previous version including RC1 and RC2 and RC3 and RC3b: RC4 fixing some of the deathcamera issues (onPlayerKilled.sqf) RC4 fixing some of the crashes RC4 fixing the missing lite weapons_pmc.pbo for update over fresh OA install RC3b fixes only the ARMA 2 update issue ftp://downloads.bistudio.com/arma2.com/update/ARMA2OA_Patch_160RC4.zip Mirrors: http://www.multiupload.com/3QKYTGNR66 CRC32: 38671450 MD5: 7FE6658F4607F2D3F625E92B5E0CFDC3 SHA-1: 7D7A6B662ED3D9F53539F958E2B59E1F265014C3 Thanks to everyone involved, we are getting close to final state. * all signature problems should be gone finally * the official expansions are handled better using registry based system now, should make the in game expansions manager more useful than before As our plan is to release final 1.60 prior Christmas please focus on regressions or installation problems only at this stage. Note: this RC contains ARMA 2: OA update 1.60 ARMA 2 update 1.11 ARMA 2: BAF update 1.03 ARMA 2: PMC update 1.02 RC3b thread: http://forums.bistudio.com/showthread.php?t=128783 RC3 thread: http://forums.bistudio.com/showthread.php?p=2072240#post2072240 RC2 thread: http://forums.bistudio.com/showthread.php?t=128560 RC1 thread: http://forums.bistudio.com/showthread.php?t=128298 Edited December 20, 2011 by Dwarden Share this post Link to post Share on other sites
OMAC 254 Posted December 20, 2011 Downloading now. Thanks, Dwarden! :-) Share this post Link to post Share on other sites
jedra 11 Posted December 20, 2011 Downloading now - will test in the morning. I presume this includes the beta released earlier in the evening? Share this post Link to post Share on other sites
OMAC 254 Posted December 20, 2011 (edited) Yes, it looks like it does include the beta. Its version is 1.60.87469. ---------- Post added at 07:33 PM ---------- Previous post was at 06:49 PM ---------- http://forums.bistudio.com/showpost.php?p=2075083&postcount=45 Edited December 20, 2011 by OMAC Share this post Link to post Share on other sites
Lonestar 11 Posted December 20, 2011 Oh! Oh! Oh! I can hear Santa coming! Share this post Link to post Share on other sites
james2464 177 Posted December 20, 2011 RC4 doesn't fix Jayarma2lib 1.4.36 problem apparently with steam users. "JayArma2Lib: Incompatible version of Arma2 or unable to check version." Share this post Link to post Share on other sites
sickboy 13 Posted December 20, 2011 RC4 doesn't fix Jayarma2lib 1.4.36 problem apparently with steam users."JayArma2Lib: Incompatible version of Arma2 or unable to check version." A newer version of the game requires a new version of JayArma2lib, so logically a new game version isn't going to resolve anything.And should be unrelated to Steam, but simply to if the user does or doesn't run a compatible version. Currently the last compatible version is v1.60.87305: ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_87305.zip Share this post Link to post Share on other sites
.kju 3245 Posted December 20, 2011 (edited) a2\ca.pbo.bi2.bisign was updated (not the pbo) - is that correct? See also: http://forums.bistudio.com/showpost.php?p=2075083&postcount=45 Edited December 20, 2011 by .kju [PvPscene] Share this post Link to post Share on other sites
sickboy 13 Posted December 20, 2011 a2\ca.pbo.bi2.bisign was updated (not the pbo) - is that correct?See also: http://forums.bistudio.com/showpost.php?p=2075083&postcount=45 Correct. Share this post Link to post Share on other sites
Beagle 684 Posted December 20, 2011 Thank you very much BIS for the range finder and manual gun range input for the T-90...it was about time but I had given up all hope you would add it one day. But a bit of nagging...you could also have added TI ;) Share this post Link to post Share on other sites
bars91 956 Posted December 20, 2011 I bet they are saving some stuff for 1.61(at least I hope) so that they can get 1.60 out ASAP. Share this post Link to post Share on other sites
katipo66 94 Posted December 20, 2011 Im probably just being really hopeful or is the AI a bit more clever? after installing this patch i noticed infantry using cover more? also seemed like they stayed in and fired from forested areas as opposed to running out in the open? Share this post Link to post Share on other sites
Beagle 684 Posted December 20, 2011 Im probably just being really hopeful or is the AI a bit more clever? after installing this patch i noticed infantry using cover more? also seemed like they stayed in and fired from forested areas as opposed to running out in the open?A.I. was always the main focus with 1.60 as well as Multiplayer. IN fact the A.I. changes are so plenty that I don't know where to start. Share this post Link to post Share on other sites
Xirow 10 Posted December 20, 2011 Checked the repro missions and death camera is still stuttering but somebody already posted that in the ticket. Share this post Link to post Share on other sites
msy 22 Posted December 20, 2011 A.I. was always the main focus with 1.60 as well as Multiplayer. IN fact the A.I. changes are so plenty that I don't know where to start. And some thirt party missions should be revamped for AI changes. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 20, 2011 RC5 will address more on the stutter and that ca.pbo problem there are also more fix-tweaks for netcode to resolve some outstanding issues may also include some more crashfixes Share this post Link to post Share on other sites
kordax 10 Posted December 20, 2011 rc5 will address more on the stutter and that ca.pbo problemthere are also more fix-tweaks for netcode to resolve some outstanding issues may also include some more crashfixes smaa ? Share this post Link to post Share on other sites
Dwarden 1125 Posted December 20, 2011 no, maybe 1.61 Share this post Link to post Share on other sites
KeyCat 131 Posted December 20, 2011 RC5 will address more on the stutter and that ca.pbo problemthere are also more fix-tweaks for netcode to resolve some outstanding issues may also include some more crashfixes Sweet! Standingby for RC5... /KC Share this post Link to post Share on other sites
Dwarden 1125 Posted December 20, 2011 it's out now in beta 87524 Share this post Link to post Share on other sites
nikiforos 450 Posted December 20, 2011 Sorry for asking but is there any improvement in performance? I wait for the final patch so I would like to know. Thank you Share this post Link to post Share on other sites
maturin 12 Posted December 20, 2011 What do you mean performance? The game has been optimized so that there is no longer a generalized problem in this regard. Maybe certain trees still cause too much lag, but the game runs quite well on minimum reqs PCs. Share this post Link to post Share on other sites
kremator 1065 Posted December 20, 2011 (edited) Starting to get some freezing of the game (but no crashes in RPT). Never had this before this RC (and its same number beta). Will investigate more and post here. I am using vanilla with Isla Duala and the same mission. EDIT: Seems to be something to do with the SMAA injector. Have removed it and game is fine. PS STILL getting Cannot load sound 'ca\dubbingradio_e\radio\male01tk\default\weapons\machinegun.ogg' constantly throughout the RPT. Please look at this one! PPS Anyone else get a loud crashing sound when 2 vehicles collide SOMEWHERE on the map, when you are in COIN camera view ? Edited December 20, 2011 by Kremator Share this post Link to post Share on other sites
KeyCat 131 Posted December 20, 2011 it's out now in beta 87524 Downloading! Sorry for asking but is there any improvement in performance? I haven't done any scientific performance tests but on my rig I gained approx ~10% in performance compared to 1.59. /KC Share this post Link to post Share on other sites
munger 25 Posted December 21, 2011 Got a strange issue with the 1.60 version of Arma 2/OA as Combined Ops. It appears that when running the Steam version of Combined Ops, any mods in the game directory will automatically be loaded, even if 'Set Launch Options' in Steam is empty. Is this supposed to happen now? :confused: Share this post Link to post Share on other sites