humvee28 10 Posted September 21, 2011 (edited) Download : ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_84749.zip -Standing dead AI fixed. Read more here : http://dev-heaven.net/issues/24683#change-110497 Edited September 21, 2011 by Humvee28 Share this post Link to post Share on other sites
msy 22 Posted September 21, 2011 (edited) Edit: 1.60 stable version is closer. Edited September 21, 2011 by msy Share this post Link to post Share on other sites
Bee8190 10 Posted September 21, 2011 1.60 final version is closer. That's great news, looking forward to this very, very much. Share this post Link to post Share on other sites
metalcraze 290 Posted September 21, 2011 What a fix - not even 3 years have passed. Maybe in a decade we will see AI crawling through the holes, not walking through walls Share this post Link to post Share on other sites
.kju 3245 Posted September 21, 2011 metalcraze if I would be an admin here, you would have been banned long time ago for your every day very dishonorable and offending comments. Foul language but not capable of any meaningful input. BI would be certainly better off without you. Share this post Link to post Share on other sites
grillob3 11 Posted September 21, 2011 1.60 final version is closer. Not final but fullpatch...final will be around 2.0 where arma 2 oa will be just perfect...Best game ever made!;) Thank Bohemia Interactive. Share this post Link to post Share on other sites
kevaskous 10 Posted September 21, 2011 metalcraze if I would be an admin here, you would have been banned long time ago for your every day very dishonorable and offending comments. Foul language but not capable of any meaningful input. BI would be certainly better off without you. Agree'd Share this post Link to post Share on other sites
dancanman 10 Posted September 21, 2011 -Standing dead AI fixed. Read more here :http://dev-heaven.net/issues/24683#change-110497 I cannot say how awesome this is! Thanks BI!! Share this post Link to post Share on other sites
MavericK96 0 Posted September 21, 2011 metalcraze if I would be an admin here, you would have been banned long time ago for your every day very dishonorable and offending comments. Foul language but not capable of any meaningful input. BI would be certainly better off without you. While I agree with you, I think metalcraze does have a bit of a point. AI walking through stuff is really immersion-breaking IMO. I'm not at all saying I don't appreciate what BIS is doing, honestly I think they're the best PC game developer out there right now. But in fairness there have been some issues that have taken a very, very long time to get fixed...some still not fixed at all. Share this post Link to post Share on other sites
froggyluv 2136 Posted September 21, 2011 While I agree with you, I think metalcraze does have a bit of a point. AI walking through stuff is really immersion-breaking IMO.. Walking thru walls that have a hole is actually a feature to help pathfinding not a bug. Although I also hope that these shortcuts are abandoned as well and Ai will actually know to crawl thru in the future. Share this post Link to post Share on other sites
Tonci87 163 Posted September 21, 2011 Well to be honest, I prefer the "run through the wall" implementation over AI that gets stuck all the time. Maybe this will be greatly inproved in Arma 3 if they incluse Xaitment technology (Please BIS, save us from stupid AI pathfinding issues) Share this post Link to post Share on other sites
Bee8190 10 Posted September 21, 2011 Walking thru walls that have a hole is actually a feature to help pathfinding not a bug. Although I also hope that these shortcuts are abandoned as well and Ai will actually know to crawl thru in the future. Hmm, there you go, didn't even know that :) Share this post Link to post Share on other sites
icebreakr 3159 Posted September 21, 2011 Remember that hilltop on Chernarus with a radio tower, near the small airport on W below? We put a squad there in MP to take the nice recon position and then proceed down to the town. We got there and suddenly we were under heavy fire, we were checking for enemy positions in all directions, no sign - we even lost a soldier or two I think. Then I take a look at the rock just meters away from us and AK74 is sticking out, firing at up. It seems AI clipped through the rock, heard us and went into "stealth" mode and *hid inside* the freakin rock... so much for pathfinding and tactics. Share this post Link to post Share on other sites
themaster303 22 Posted September 22, 2011 if this comes into arma3 what is now in vbs2: MsgCLX84RZo Share this post Link to post Share on other sites
tarabas 10 Posted September 22, 2011 Remember that hilltop on Chernarus with a radio tower, near the small airport on W below? We put a squad there in MP to take the nice recon position and then proceed down to the town. We got there and suddenly we were under heavy fire, we were checking for enemy positions in all directions, no sign - we even lost a soldier or two I think. Then I take a look at the rock just meters away from us and AK74 is sticking out, firing at up. It seems AI clipped through the rock, heard us and went into "stealth" mode and *hid inside* the freakin rock... so much for pathfinding and tactics. i suggest playing with real players; Ai is just..AI..Go play PvP man:eek: Share this post Link to post Share on other sites
maturin 12 Posted September 22, 2011 i suggest playing with real players; Ai is just..AI..Go play PvP man:eek: I've played hundreds of hours and never had the AI clip into anything. That much PVP would have yielded hundreds of hackers on open servers. Pros and cons, cons and pros. Share this post Link to post Share on other sites
carlostex 38 Posted September 22, 2011 Well to be honest, I prefer the "run through the wall" implementation over AI that gets stuck all the time. Maybe this will be greatly inproved in Arma 3 if they incluse Xaitment technology(Please BIS, save us from stupid AI pathfinding issues) xAItment technology would be a great addition. That technology already uses FSM's, AI pathfinding precision would be greatly boosted and close quarters combat would be finally possible with a good level of realism. There's even a module for simulation of traffic. Share this post Link to post Share on other sites
Psilocybe 3 Posted September 22, 2011 if this comes into arma3 what is now in vbs2: MsgCLX84RZo Fap fap fap Share this post Link to post Share on other sites
sickboy 13 Posted September 22, 2011 I guess they'd have to charge 500 EUR / piece... Oh wait, they already offer such package, VBS! :D Share this post Link to post Share on other sites
SaOk 112 Posted September 22, 2011 (edited) But is that xaitMap any better than in ArmA2? If you get wounded in 3rd floor balcony, AI already finds his way to heal you. And there is no limits where AI can move in buildings. You can add own positions (waypoints) freely e.g. with getposATL. Its not limited to the default buildingpositions. Btw. great beta again. Havent had problems with it yet. ;) Edited September 22, 2011 by SaOk Share this post Link to post Share on other sites
f2k sel 164 Posted September 22, 2011 I guess the AI can't detect that a wall has a hole, if it could I'd think setting them to crawl x distance would be quite easy. I suspect there is no collision detection for that type of object for the AI though. Share this post Link to post Share on other sites
Bulldog Six 10 Posted September 22, 2011 (edited) I find metalcrazes input very meaningful. his statement has a point. I find it sad that you choose not to see it. he's right to be disappointed when there are so many things that are obviously not the way they should be. you may argue he had the chance to check out the product in a demo. but when playing a demo you would excuse such bugs saying "it's just an early version of the product. the developers are surely going to fix it until the final release of the product." - and that's where he is right - because they didn't. and he just mentioned one single issue and you find his argument offensive. and that is sad because it's just one of hundreds possible examples in this product which haven't been fixed in the patches already. I do not understand what people expect to achieve by patting the developers on the back when there are so many things that need fixing. it is a disappointed customer who wants the product quality improved - and not a satisfied one. so in fact it's his contribution that would make the developers take the time to improve the product (from which you would benefit as well in having a higher quality product) - and not because of those who are patting their backs for fixing something that should have been fixed in the very first patch. do you even remember what this patch fixes? Changes: Standing dead AI fixed. :bounce3: Let's ceeeeeelebrate good times, come on! :bounce3: So, I have to agree with metalcraze.. however: many, many thanks to the few dedicated programmers who haven't given this game up yet and kept working on it. Your effort is not unrecognized! (you might now think I'm contradicting myself) All I'm saying is that these few developers who worked on this patch should have had more support by their colleagues in bugfixing and gamepolishing. Thank you and keep it up please! Our hopes and dreams depend on you! :) Edited September 22, 2011 by Bulldog Six Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 22, 2011 Great work guys! What a fix - not even 3 years have passed. Maybe in a decade we will see AI crawling through the holes, not walking through walls Another one from the ungrateful crowd ffs So ...... if they fix 95% of all the other bugs (and yes, this ones not really a bug), you'd still be friggin whining about this one hey? Yeh, figured so. ... he's right to be disappointed when there are so many things that are obviously not the way they should be. Bullshit .... none of you sad faced buggers can be bothered to count the HUNDREDs of things that this software/this developer does thats a) AWESOME b) not done in any similiar game. .. and he just mentioned one single issue and you find his argument offensive. Well now, what subforum are you guys in now? ...... oh thats right, BETA TESTING! Tell your story walkin ........ ... I do not understand what people expect to achieve by patting the developers on the back when there are so many things that need fixing. it is a disappointed customer who wants the product quality improved Holy shit, its like you've completely ignored the huge list of prior fixes ! however: many, many thanks to the few dedicated programmers who haven't given this game up yet and kept working on it. Your effort is not unrecognized! ................ huh? So everything else you said is erased here is it ? ffs Share this post Link to post Share on other sites
gossamersolid 155 Posted September 22, 2011 Gnat, don't waste your time on these people. They will never learn. Share this post Link to post Share on other sites
mrcash2009 0 Posted September 22, 2011 I notice this recent beta has introduced a leak of some kind, if I play with beta all is fine and still testing, although when I view this thread I tend to get an instant leak, I seemed to have isolated it to the previous patch's "my cup becomes half empty" issue. I have created a ticket with a solution: deveheaven CIT link Share this post Link to post Share on other sites