roberthammer 582 Posted August 19, 2011 Those changing uniforms reminded me Hitman , i wonder why xD Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 19, 2011 Didn't like "actions for everything", hope better controls come eventually as weapon customizations and gear stuff. But the backyards... Oh holy hell! Awesome amount of details and interesting ground. Share this post Link to post Share on other sites
purepassion 22 Posted August 19, 2011 PuFu said: game is still 1 year (at least) from it's release :) There will be better reloading animations (as well as some others). fixed that for you ;) Share this post Link to post Share on other sites
PuFu 4600 Posted August 19, 2011 see..that means holding back information, and sharing is caring. damn it petka Share this post Link to post Share on other sites
roberthammer 582 Posted August 19, 2011 PurePassion said: fixed that for you ;) Ye , i hope - those weapons needs more attention , mainly animations - mean like pulling charging handle/bolt etc Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 19, 2011 Hahahahaha! I was hoping BIS would prove me wrong thar. :D Share this post Link to post Share on other sites
ScratcH1 10 Posted August 19, 2011 The video is now up in 1080p. Time to watch it a second time :) Share this post Link to post Share on other sites
mr burns 133 Posted August 19, 2011 RobertHammer said: Ye , i hope - those weapons needs more attention , mainly animations - mean like pulling charging handle/bolt etc + decoupling GL leaf sights from the zeroing hotkey and instead making it correspond to the elevation of the barrel by moving your mouse Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 19, 2011 I can live with the preset positions. It's even better than the VBS shown trajectory I think (may be more inaccurate, but more immersion). Moving hands on the wheel, yay :p Bouncing Betty's, Tripwires, and Claymores? Ooooookay, didn't expect that :) Any chance of setting up tripwires to pyrotechnics (rocket flares, smoke grenades, and so on)? Call for fire wasn't exactly VBS2 quality, if you know what I mean (I've only seen pictures though, and liked what I saw) :) Didn't expect it to either. I hope with "better implemented" it means easier to implement for the fresh mission makers coming to the game. Hmm, naval vehicles screen at 16:58 says "weather influence". I see waves driven by overcast yet again. I'd rather have possibility to dynamically choose in mission whatever height I want. You can have a full thundercell growing without either rain, wind, or heavy seas. You can also have a severe clear sky without a breeze, with waves from yesterday (although I'd typically use them with wind). Share this post Link to post Share on other sites
Winchester Delta_1 0 Posted August 19, 2011 I loved the video. And its only WIP yet. I also hope the weapon and "get-in" animations will be improved. Than its complete ;) Share this post Link to post Share on other sites
purepassion 22 Posted August 19, 2011 OK well I already said i was very impressed by the new animation system and mainly the reload animations. I saw the GM6 Lynx reloading and what I saw was basically what RH asked for. I saw the reciever being pulled back, which revealed a view of the inside of the weapon, then inserting the magazine and pulling it forward again. It was a fully captured reload procedere.There even was a custom animation for every of the five weapon at the shooting range: Inserting single shotgun rounds etc :) Pettka also told me they want to continue this with the other weapons which means there will be a whole other level of reload animations quality in arma 3 with a new scope of motion captured animations Share this post Link to post Share on other sites
PuFu 4600 Posted August 19, 2011 (edited) @PP: you went to BIS booth without a video camera? we want proof (at least i do). @jerry: have your lad confirm PPs info, pretty please :) Edited August 19, 2011 by PuFu Share this post Link to post Share on other sites
roberthammer 582 Posted August 19, 2011 Cool :) btw I forgot about GL reload animations too - like on M203 ;) Share this post Link to post Share on other sites
jerryhopper 286 Posted August 19, 2011 PuFu said: you went to BIS booth without a video camera? we want proof (at least i do).@jerry: have your lad confirm PPs info, pretty please :) i wasnt there... i bribed someone with a presspass on Google+ (* i kinda pméd all people that used google+ which were located near the games convention... (the trick i did was : turn fake location to Koeln Messe and watch the nearby Google+ stream on android ) ) i'll see what i can do. Share this post Link to post Share on other sites
papanowel 120 Posted August 19, 2011 It's very promising all the stuff that we saw on the last video. It will be hard for us to wait until the release day. Less weapon but more reloading animation, it sounds fair to me. Share this post Link to post Share on other sites
jerryhopper 286 Posted August 19, 2011 How much would such a ArmA2 and TOH banner ( attached to booth ) cost? I WANT ONE! ( maybe 2! ) Share this post Link to post Share on other sites
arigram 0 Posted August 19, 2011 (edited) Btw, the village at the end of the video is called Kaminia, at the eastern part the gulf of Moudros (the one we keep seeing where the airport is) http://mw2.google.com/mw-panoramio/photos/medium/23610342.jpg https://lh6.googleusercontent.com/-TluFCUhaXhk/TXQSdvc3bMI/AAAAAAAABZY/wz2uDfjwuh0/s1600/oles+009.jpg http://upload.wikimedia.org/wikipedia/el/1/1c/%CE%9B%CE%97%CE%9C%CE%9D%CE%9F%CE%A3_%CE%A7%CE%99%CE%9F%CE%9D%CE%99%CE%91_2006_033.jpg Maps: http://i.imgur.com/IYc7m.jpg http://i.imgur.com/GWT7q.jpg http://en.wikipedia.org/wiki/Kaminia,_Lemnos Edited August 19, 2011 by arigram Share this post Link to post Share on other sites
jerryhopper 286 Posted August 19, 2011 (edited) arigram said: Btw, the village at the end of the video is called Kaminia, at the eastern part the gulf of Moudros (the one we keep seeing where the airport is)]http://www.lemnos.gr/images/lemnos/photo/aksio/vil/kaminia.jpg http://mw2.google.com/mw-panoramio/photos/medium/23610342.jpg https://lh6.googleusercontent.com/-TluFCUhaXhk/TXQSdvc3bMI/AAAAAAAABZY/wz2uDfjwuh0/s1600/oles+009.jpg Thanks! its a nice addition for my comparison album! https://plus.google.com/u/1/photos/112261660231681542383/albums/5634121540112966513 Edited August 19, 2011 by Foxhound do not quote images please! Share this post Link to post Share on other sites
Archosaurusrev 12 Posted August 19, 2011 PurePassion said: OK well I already said i was very impressed by the new animation system and mainly the reload animations. I saw the GM6 Lynx reloading and what I saw was basically what RH asked for. I saw the reciever being pulled back, which revealed a view of the inside of the weapon, then inserting the magazine and pulling it forward again. It was a fully captured reload procedere.There even was a custom animation for every of the five weapon at the shooting range: Inserting single shotgun rounds etc :) Pettka also told me they want to continue this with the other weapons which means there will be a whole other level of reload animations quality in arma 3 with a new scope of motion captured animations Holy fecal matter. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 19, 2011 Awwwesome. :D Share this post Link to post Share on other sites
metalcraze 290 Posted August 19, 2011 Respect to TotalBiscuit Nice gameplay improvements, but AI does seem somewhat non-responsive (I guess this version was made before the improvements in recent beta) Also my inner graphics whore is cuming so hard Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 19, 2011 Quote but AI does seem somewhat non-responsive (I guess this version was made before the improvements in recent beta) Agreed - it was a bit of a turkey shoot there at the end. I could almost hear the dev thinking "fire back, please, just fire back once!" No biggie, though. I believe he stressed AI improvements to the point where we can probably expect decent increases in ability. Share this post Link to post Share on other sites
whisper 0 Posted August 19, 2011 Yes, the AI part at the end was a big letdown Share this post Link to post Share on other sites
dmarkwick 261 Posted August 19, 2011 metalcraze said: Respect to TotalBiscuitNice gameplay improvements, but AI does seem somewhat non-responsive (I guess this version was made before the improvements in recent beta) Also my inner graphics whore is cuming so hard I would guess that for basic testing, the devs (who won't necessarily be great gamers ;)) use a slower/less able AI. Mostly for just testing the flow of stuff without needing to be great at playing ArmA. Guessing on my part :) Share this post Link to post Share on other sites