Guest Posted October 25, 2016 Shadow texture? More precise informations Share this post Link to post Share on other sites
Wiki 1558 Posted October 25, 2016 Last sitrep is out. Now, we'll have a sitrep only every 2 weeks instead of every week. :( Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 25, 2016 Last sitrep is out. Now, we'll have a sitrep only every 2 weeks instead of every week. :( Its good. Means more meaningful info per sitrep, because there isn't enough info to justify having one a week apart anymore. 2 Share this post Link to post Share on other sites
en3x 209 Posted October 25, 2016 Its good. Means more meaningful info per sitrep, because there isn't enough info to justify having one a week apart anymore. I hope you are right. Because I see less and less random devs posts popping up, and sitreps seem last information outlet on what is going on in the inside. Share this post Link to post Share on other sites
Guest Posted October 25, 2016 In fact SITREPs are sometime less relevant than now, especially between major releases. When they can't speak about what they're working on, and didn't announce anything in the week before a SITREP, we only have a few lines to read, or only community focus or sales announcements. Example. Share this post Link to post Share on other sites
old_painless 183 Posted October 25, 2016 They probably won't change existing maps, it could break too many community scenarios. They could release a "waterway edition" of Tanoa. Like Chernarus+ would never replace the old Chernarus but be another island. Share this post Link to post Share on other sites
heavygunner 179 Posted October 26, 2016 That is unrealistic. Share this post Link to post Share on other sites
Korneel 115 Posted May 9, 2017 For those who like snappy lists, here's our Top 10 devblog of the new premium content and free platform features/content coming with the Arma 3 Jets DLC: https://arma3.com/news/top-10-arma-3-jets-dlc 3 Share this post Link to post Share on other sites
BroBeans. 279 Posted May 12, 2017 Excited, to say the least. Share this post Link to post Share on other sites
kremator 1065 Posted August 8, 2017 Need the OrangeDLC highlights :) Share this post Link to post Share on other sites
old_painless 183 Posted August 8, 2017 LOL, that is one disturbing video! 1 Share this post Link to post Share on other sites
Wiki 1558 Posted October 17, 2017 Last sitrep is up and we have more infos about Tac Ops. - 3 missions - 8 hours of playtime depending of the difficulty setting and the way you play - replay possibility - switch the point of view - no new asset - no new feature What do you thibk about it? Share this post Link to post Share on other sites
Midnighters 152 Posted October 17, 2017 9 minutes ago, wiki said: Last sitrep is up and we have more infos about Tac Ops. - 3 missions - 8 hours of playtime depending of the difficulty setting and the way you play - replay possibility - switch the point of view What do you thibk about it? I feel a little crushed *does not include new assets or platform features* :( 1 Share this post Link to post Share on other sites
VanZant 48 Posted October 17, 2017 Quote three distinct singleplayer military operations, and will offer at least 8+ hours of playtime Literally, "At least" should mean +8 hrs playing at lowest difficulty. What really means, who knows. Quote Playing from another unit's perspective, various (optional) objectives, and completing, failing, or ignoring these will influence the outcome of the wider operation Randomness is the key thing today. Random patrols, places, enemy settlements, starting points ... not sure if all the above will match this pattern. I think the failure could come from this point. Quote Tac-Ops Mission Pack does not include new assets or platform features OK. Not strictly needed for good, long, complex missions. Quote Designers are working hard on finishing all of the 'operations', while the recording of Tac-Ops' supporting voice-acting is currently in progress at our Mnisek studio. Good and necessary radio chat is always appreciated, BI knows how to do this properly. I hope they have not wasted time and resources with menus, animations, videos, experimental mechanics or such things. 1 Share this post Link to post Share on other sites
twisted 128 Posted October 17, 2017 3 hours ago, wiki said: Last sitrep is up and we have more infos about Tac Ops. - 3 missions - 8 hours of playtime depending of the difficulty setting and the way you play - replay possibility - switch the point of view - no new asset - no new feature What do you thibk about it? - 3 missions - THAT'S OK IF THEY HEAVILY INVOLVE INTELLIGENT RANDOMNESS - 8 hours of playtime depending of the difficulty setting and the way you play - FINE AS WELL - replay possibility - GOOD - switch the point of view - NO IDEA - no new asset - BAD. ESPECIALLY AFTER THE NON-MILITARY ASSET HEAVY PEACEKEEPER DLC. - no new feature - ITS LIKE THEY HAVE ABANDONED ARMA3 CORE PHILOSOPHY HERE - ENGINES FEATURES WERE THE BIGGEST POINT OF NEW RELEASES AS THEY IMPROVED THE GAME AS A WHOLE. And no co-op? That's pretty disappointing as playing with mates is what keeps this game alive for so many. Looking at this is seems BIS might have given up on Arma 3 (tired of it, maybe regard it as having been milked to max commerically) and ready to move on to the next big thing or another genre which seems to be coming across as far as their content and business decisions. Share this post Link to post Share on other sites
Tankbuster 1747 Posted October 17, 2017 3 hours ago, wiki said: Last sitrep is up and we have more infos about Tac Ops. - 3 missions - 8 hours of playtime depending of the difficulty setting and the way you play - replay possibility - switch the point of view - no new asset - no new feature What do you thibk about it? Plenty of marketing. Nothing useful. Share this post Link to post Share on other sites
Rich_R 1087 Posted October 17, 2017 BI have taken some heat in these forums for the lack of SP missions. While I personnly don’t spend much time in SP, it’s nice to see a segment of the community getting something. However, I was hoping the squad radar would make its vanilla appearance with this DLC. 1 Share this post Link to post Share on other sites
Wiki 1558 Posted October 17, 2017 42 minutes ago, Rich_R said: BI have taken some heat in these forums for the lack of SP missions. While I personnly don’t spend much time in SP, it’s nice to see a segment of the community getting something. However, I was hoping the squad radar would make its vanilla appearance with this DLC. I'm glad to see some more SP content. Just waiting to see how it's done, but I find only 3 missions kind of short. Concerning the squad rader, though it can be useful, I don't find it realistic, so I don't mind if it's not there. 1 Share this post Link to post Share on other sites
cas 41 Posted October 17, 2017 I am surprised to see no new content / features. (was hoping for improved high command or close quarter battle) But: As I am mostly playing single player, good crafted SP missions with high re-playability would be very nice indeed! We still get new features with the tank-DLC 2 Share this post Link to post Share on other sites
Wiki 1558 Posted October 17, 2017 37 minutes ago, cas said: I am surprised to see no new content / features. (was hoping for improved high command or close quarter battle) I expected a couple of new vehicles or weapons too - though I'm not that disappointed about it. I didn't expected anything about the CQB however, in the current state it's quite impossible to have the AI handle it. Share this post Link to post Share on other sites
drebin052 324 Posted October 17, 2017 Can't say I'm not slightly disappointed by the lack of new assets but more SP content? Yes please! Given what we got with Remnants of War, I've got some high expectations for Tac-Ops. But the whole focus on "replayability" and randomness does make me kind of worried though. I just hope that the missions will not turn out to be nothing more than glorified Arma 2 Sec Ops module-style missions... 2 Share this post Link to post Share on other sites
froggyluv 2136 Posted October 18, 2017 2 hours ago, wiki said: I expected a couple of new vehicles or weapons too - though I'm not that disappointed about it. I didn't expected anything about the CQB however, in the current state it's quite impossible to have the AI handle it. Same here. Was actually hoping for a map built purely for CQB with high density objects and windows, building positions streamlined for AI. Share this post Link to post Share on other sites
lexx 1391 Posted October 18, 2017 Of course new assets are always good, but folks tend to forget the amount of extra work involved. Just more singleplayer content, nothing else. No new features and assets-- this is exactly what I have suggested a couple years ago. So yeah, BI listened and it's awesome. 3 1 1 Share this post Link to post Share on other sites
Wiki 1558 Posted October 18, 2017 1 hour ago, lexx said: Of course new assets are always good, but folks tend to forget the amount of extra work involved. Just more singleplayer content, nothing else. No new features and assets-- this is exactly what I have suggested a couple years ago. So yeah, BI listened and it's awesome. Ahah, as BIS seems to listen to you, you may wanna suggest a couple more missions for Tac-Ops ^^ 1 Share this post Link to post Share on other sites