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About VanZant

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  1. VanZant

    We need Arma 3 on consoles

    Consoles are directly cancer for good hardcore videogames. They are machines for converting such products into kiddie or comercial shit. They are, essentialy, the fast food of videogames. Period. If you want war on consoles, play cod, fortnite, and other bullshit. Congrats and good bye.
  2. VanZant

    Arma 3 still a popular title

    This game is one of the very very few that can be played over 2 decades, only if no new version comes out. The player base is mainly mature, very dedicated, modding friendly, hardcore and hungry of simulation. And if tomorrow all the casual multiplayer kids go away, it will be the same.
  3. Please, could we get back the ability of taking directly the magazine from a weapon? Maybe I'm wrong, but I think this was implemented at some time, and then disappeared quickly. Currently you can open a weapon and take accessories like telescopic sights, tripods, but not the magazine.
  4. Anything that forces to waste 10 min of preparations for 3 weapons and a brand new goggles is descarted. In general I try to stay only with CUP, RHS and a few other small ones from myself or others, valuable and tied to the game, not to a particular mission. Also, CBA is forbidden, AI ones, in reality most of them. A3 has a big problem with mods, starting from the abuse, versioning, obsolescence of missions and so on. There is a massive amount of content unusable due to incompatibilities or obsolescence, for example.
  5. VanZant

    Development Blog & Reveals

    Literally, "At least" should mean +8 hrs playing at lowest difficulty. What really means, who knows. Randomness is the key thing today. Random patrols, places, enemy settlements, starting points ... not sure if all the above will match this pattern. I think the failure could come from this point. OK. Not strictly needed for good, long, complex missions. Good and necessary radio chat is always appreciated, BI knows how to do this properly. I hope they have not wasted time and resources with menus, animations, videos, experimental mechanics or such things.
  6. The next DLC, Tac-Ops, is centered on SP play. I'd like to point some small annoying things that affect SP players that probably the devs could fix without too much effort. INVENTORY - Give us the ability to change gear directly with other team mate. Currently you have to drop the items on the ground an then use the "Inventory" command with the other unit near the items. - The same of above but between 2 team mates. - The "Inventory" command should be fixed on top of the menu. The same with others like "Open subordinate inventory". I fact, all the variable stuff like dropped items should be left on bottom, or removed. - Double-clicking a weapon shows its accessories but not the loaded magazine. I swear that I have already seen it in the game and then disappeared. - The ability to open the virtual arsenal for other team members. Currently the arsenal only works for the player. - The ability to repack ammo for the player and other team members. IA - Desesperately we need to cancel the forced danger status. In other words, we need to force the "Area Clear". Most of the times there is no such danger after the first event. - Please fix the endless "No ammo" state even if you have given the unit 20 magazines. - The ability to force the team members to change to primary / secondary weapon. - Give us the ability to manupulate the "KnowsAbout" value via scripting. COMMANDING - Copy my stance should be strictly be what it means, copy my exact stance. - The ability to mount / dismount and turn on / off the silencers, flashlights, IR lasers of my team members. MISC - The player should be able to hide and drag dead bodies. Hiding bodies could be unrealistic, but al least dragging is necessary.
  7. VanZant

    The AI enemy detection is broken

    There are some flaws regarding enemy detection and definitely the enemy sometimes has superman eyes, but it could be solved via modding mostly with the command setUnitTrait. I was trying to do that, testing sight ranges, and as seen in the video and the repro mission REALLY there are magic spots where the enemy sees you without reason. Maybe it's a problem with geometries, not the AI itself. If the developers could expose some harcoded AI features there would be possible to do a lot of interesting stuff to make corrections: - Manage the "Automatic combat/danger mode". - Manipulate the "KnowsAbout" level. - Other kind of AI levels.
  8. VanZant

    Malden DLC 2035 - Official Feedback Post

    Very nice BIS. Without any doubt you shine at making terrains.
  9. https://mega.nz/#!9RZjQLKa!fF-NCbPtCEBhjPx_rRPUtkhM68mrLU6UsnN5AyDlzhM Updated ...
  10. Will take a look.
  11. VanZant

    The AI enemy detection is broken

    Here is the exact mission of the video Download. Crawl fast towards the red sphere and you will be detected always at the same place.
  12. VanZant

    The AI enemy detection is broken

    Yes to all, but the problem is still there. The speed is the same all the time, the direction, everything, but I'm still being spotted without reason at +20 meters from the beginning precisely when there should be the less probability. The AI has improved, nobody doubts that, but something is wrong with enemy detection and that's why I hope some developer takes a look on that.
  13. Testing things to make some concealment improvements while this is happening ... Not new by the way. The blue line is the enemy's line of sight, the hint panel shows the distance between us, and in the hud at the upper left corner can be seen the knowsabout value. The video starts with me crawling as fastest as possible with the enemy 53 m away. Then I pass his line of sight nearly perpendicular (maximum perception of speed), and later at 75 m I'm suddenly spotted. And just in the moment that a rock wall and a bush are in between. With such inconsistency in AI decisions it is normal to see people who say that they are spotted without reason, perhaps they are.
  14. Arma 3 Tac-Ops (est. Q4 2017*) Plan and execute to successfully accomplish your mission objective in a series of 'tactical operations'. The Arma 3 Tac-Ops DLC will deliver new singleplayer scenarios that focus upon challenging, replayable, and authentic military gameplay - making the best use of Arma 3's sandbox terrain, vehicles, and weapons. Taken from the official description: https://store.bistudio.com/products/arma3-dlc-bundle2
  15. Apparently BIS is going to spend some resources on SP players with tac ops DLC. What are you expecting, what would you like, what SP players want?. Development will start later this year, it's time to rant and make wishes! As for myself: 1. And most important: Randomness, randomness, randomness, and then randomness. And after that, randomness. Dynamic start points, dynamic objectives, variable skills and gear, civilian life, random patrols, random everything ... 2. We don't need excessive production. A simple but logic story, and a good radio protocol is just enough. Don't waste time on new and useless strange features, mechanics, huds, menus, .. just gameplay, and gameplay, and gameplay. 3. Missions plenty of playable s*it: side missions, challenging and tactical stuff, team command ... 4. Don't be afraid of long missions and long travel distances. 5. Replayability, again, always. 6. Let the player choose the number of AI team members, and don't worry about AI dumbness, an average Arma player should know that AI is just a tool. If you don't understand this then play some minesweeper. 7. Even being SP centered, don't do as Apex did with SP players (we were abandoned), and give coop players the possibility to join the group.